NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

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    Proctor, MN. Go Rails!
    • May 2008
    • 4102

    #16
    Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

    Lots of good stuff here.

    I'm not very interested personally about the on-line things [although happy for those that are.] but the AI upgrades to BEAGM sound great. Hopefully some of the issues will be really fixed.

    I'm also disappointed about no custom season length. Kinda strange they don't give Users this option. But I'll live.

    I know I'm starting to get excited for '13', because it's getting harder and harder to play '12'.
    1969 NFL Champions

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    • plaidchuck
      Pro
      • Aug 2009
      • 893

      #17
      Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

      so they're happy with everyone team being exactly the same?
      Pittsburgh - 2009 City of Champions! YES WE DID!

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      • gator3guy
        MVP
        • Jul 2004
        • 2233

        #18
        Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

        Originally posted by RealmK
        The only one I wasn't keen on was this.

        26. Though some outlets (including us) criticized NHL 12 for having too many players rated 80 and above, EA is content with its current ratings system and believes that by surfacing the six player traits instead of three it will be easier for players and AI GMs to better understand a player's true value.
        Agreed. They need to spread the ratings out.

        Never really been into BAGM but if all those things play out how they say they will, I might be able to get into it.

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        • RealmK
          Banned
          • Sep 2003
          • 4198

          #19
          Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

          Originally posted by plaidchuck
          so they're happy with everyone team being exactly the same?
          That depends on if them highlighting more attributes to the forefront of importance, and the strategy settings actually work as they should.

          I honestly feel they should spread the overalls out more myself, but I'm willing to see how the changes they did make work out first before condemning it outright.

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          • savoie2006
            R.I.P 2KHockey 2000-2011
            • Sep 2006
            • 4657

            #20
            Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

            If the team management aspect is truely fixed this will REALLY hope the enjoyment of this mode. I don't see myself playing alot of online GM.
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            • gopher_guy
              The Kaptain
              • Jul 2011
              • 7389

              #21
              Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

              Originally posted by plaidchuck
              so they're happy with everyone team being exactly the same?
              What are you talking about?
              University of Minnesota Golden Gopher Hockey
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              • RealmK
                Banned
                • Sep 2003
                • 4198

                #22
                Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                Originally posted by savoie2006
                If the team management aspect is truely fixed this will REALLY hope the enjoyment of this mode. I don't see myself playing alot of online GM.
                I agree completely Savoie, and it's great to hear they've done work to make the CPU GM/Coach whatever, make better lines, not putting tough guys on the PK solely because they're tough guys for example. Also examining the bigger picture when it comes to trading.

                Playing Tampa and seeing them in their 1-3-1 system for example and having breakouts stall at center ice, as opposed to playing the Maple Leafs and running ransack over them because they suck. etc.

                If there is better neutral zone pressure because of the strategy tuning and additions, it'll make the entire game that much better.

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                • savoie2006
                  R.I.P 2KHockey 2000-2011
                  • Sep 2006
                  • 4657

                  #23
                  Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                  Originally posted by gopher_guy
                  What are you talking about?
                  He's saying that the overalls being so close for each player makes them all play the same. I think the skating engine didn't help matters and NHL 13 we should see more of a difference in players. I think as long as they made attributes mean more in the key areas for each type a player, that would also help make each player feel different. Overalls really mean nothing.
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                  • ComaFaction
                    Rookie
                    • Feb 2007
                    • 496

                    #24
                    Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                    Originally posted by savoie2006
                    He's saying that the overalls being so close for each player makes them all play the same. I think the skating engine didn't help matters and NHL 13 we should see more of a difference in players. I think as long as they made attributes mean more in the key areas for each type a player, that would also help make each player feel different. Overalls really mean nothing.
                    And if the depth of the Strategy AI comes as delivered, we should see a lot more variety in team styles. That's my hope anyway!

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                    • jyoung
                      Hall Of Fame
                      • Dec 2006
                      • 11132

                      #25
                      Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                      It's not just the overall ratings that are the largely the same, but also, the individual attribute categories.

                      Look at all the NHL goalies, for example, and you'll notice there's hardly any distinction at all between the different save categories for each goalie (five hole, glove saves, stick saves, etc.).

                      Goalies don't have any real strengths or weakness, they are just generically rated across all the different save attributes.

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                      • Fiddy
                        Twitch/YouTube: Fiddy14
                        • Jul 2002
                        • 12721

                        #26
                        Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                        so pumped for this even more now.

                        downside, have to play an 82 game schedule. sigh!! buuut, with the dedicated guys i know and play in leagues with we will make this work for sure!!

                        the one thing that stood out though, as its all coded to a 82 game schedule and advancing of the league in three-day, one-week, or two-week periods.

                        i wonder what that means with the advancing though?

                        like how many games on the schedule will be available to play at once? thats some important info left out for now, just curious how this will work bc it will obviously effect how we do things.
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                        • canucksss
                          MVP
                          • Jan 2003
                          • 2956

                          #27
                          Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                          Originally posted by SoAwesome
                          I'm stick with Regular GM Mode, don't care about Online GM Mode.
                          same here...although this is great addition for people who love to play online. my only concern is that with this addition of ONLINE option, EA will not address the OFFLINE issues of BeGM

                          Originally posted by savoie2006
                          If the team management aspect is truely fixed this will REALLY hope the enjoyment of this mode. I don't see myself playing alot of online GM.
                          Some of the important things im looking for NHL 13 before making the decision if i want to get it or not:
                          1. Management (developing players etc.)
                          2. Schedules (my 2nd year my team has to play 5 CONSECUTIVE games and the AHL affiliate has the exact days in the playoffs iwht my NHL team...),
                          3. PLAY (goalie's annoying move to chase the puck and then suddenly abandoning his intention)
                          4. Controls (like changing lines...MOST of the time, u have to press the RT to go to the right player you want to control)

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                          • canucksss
                            MVP
                            • Jan 2003
                            • 2956

                            #28
                            Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                            i like doing the draft....although im excited that they expanded the criteria in the drafts (making it 3 to 6) but somehow disappointed with #8, CPU will do the draft for me based on my lineups. does this mean i cannot change my choice in Round #3 of the draft...that sucks!

                            26. Though some outlets (including us) criticized NHL 12 for having too many players rated 80 and above, EA is content with its current ratings system and believes that by surfacing the six player traits instead of three it will be easier for players and AI GMs to better understand a player's true value. ------- i wonder how this affects the skating system. a player who is rated as 82 can do the skills of 90+ on ice?

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                            • LuGer33
                              EA Game Changer
                              • May 2009
                              • 313

                              #29
                              Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                              like how many games on the schedule will be available to play at once?
                              However many your team is actually scheduled to play in that time period. The tick length only affects how many games are available to play during that portion of the schedule; the actual time / decision on when to advance is informal and happens whenever the CM and GM's agree is best for everyone. (1 day, 5 days, 2 weeks, etc.).
                              EA SPORTS Game Changer
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                              • TDKing
                                MVP
                                • Feb 2003
                                • 1845

                                #30
                                Re: NHL 13 - 30 Details You Need to Know About the Revamped GM Mode

                                Originally posted by crankybaker
                                Rome wasn't built in a day. At least they are finally bringing out be a gm for online play. I would rather they fix the glitch goals and make the game realistic ohh and fix the AI the worry about a better draft system. Hopefully NHl 14 will have a better Be a gm but I am happy for now
                                Ok, I can get past the draft stuff for this year, but I really don't like the 82 game schedule. We need to have a custom season length for crying out loud. Heck last gen games had it. I'm still hoping its in there.

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