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Top Five NCAA Football 12 Slider Sets
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Re: Top Five NCAA Football 12 Slider Sets
I think you nailed it on the head here. There are three steps to having the CPU run the option correctly of 1) re-rating the rosters and like you noted, specifically the offensive linemen and wide receivers, 2) a good solid set of sliders, and 3) the way the option is programmed into the game. Obviously we can only do anything with the first two and absolutely nothing about the third one.The level has nothing to do with the CPU AI Logic on the option play.
For example the CPU QB doesn't become more effecient on Heisman level running the option. He still doesn't know when to make the pitch half the time and when to tuck and run.
The game is flawed on all level's when it comes to this IMO.
It's the way EA programmed the Option and also the player ratings for OL, WR and RB's blocking is poor which is very important for option teams.
Heisman level doesn't help a WR's Run Block Footwork rating and it doesn't make the FB smarter in recognizing who to pick up.
They need to repogram the game and also make sure they have proper ratings for Option teams to be effective.
Sliders alone is just one of out of several steps that is needed IMO to make the CPU OPTION ATTACK work.
As for re-rating rosters, I did it last year and it took forever since we don't have a global editor in the game. I will re-edit rosters this year again since I have a year under my belt and have a better understanding of how the ratings work, but how many rosters out there are taking the time to rate the players correctly when you have people complaining about John Doe's overall rating?
By tweaking sliders to make the option oriented teams actually dangerous in the game, you run the risk of making any team who runs a pro-style offense into an offensive behemoth because of everything you have to make up for in the lack of correct programming towards the CPU running the option. With really good sliders you can make teams like Oregon or Georgia Tech actually dangerous, but make teams like Stanford or Alabama impossible to defend.
As playmakers has stated, until the option game is fixed, there is only so much we can do; rosters or sliders, to make the option a weapon in the CPU's hands.Last edited by cparrish; 05-30-2012, 11:21 PM.BuffEye Rosters available on the Xbox 360 and PS3. The most in-depth roster for NCAA 14 and beyond.
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Re: Top Five NCAA Football 12 Slider Sets
That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.I think you nailed it on the head here. There are three steps to having the CPU run the option correctly of 1) re-rating the rosters and like you noted, specifically the offensive linemen and wide receivers, 2) a good solid set of sliders, and 3) the way the option is programmed into the game. Obviously we can only do anything with the first two and absolutely nothing about the third one.
As for re-rating rosters, I did it last year and it took forever since we don't have a global editor in the game. I will re-edit rosters this year again since I have a year under my belt and have a better understanding of how the ratings work, but how many rosters out there are taking the time to rate the players correctly when you have people complaining about John Doe's overall rating?
By tweaking sliders to make the option oriented teams actually dangerous in the game, you run the risk of making any team who runs a pro-style offense into an offensive behemoth because of everything you have to make up for in the lack of correct programming towards the CPU running the option. With really good sliders you can make teams like Oregon or Georgia Tech actually dangerous, but make teams like Stanford or Alabama impossible to defend.
As playmakers has stated, until the option game is fixed, there is only so much we can do; rosters or sliders, to make the option a weapon in the CPU's hands.Comment
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Re: Top Five NCAA Football 12 Slider Sets
agreed.....That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.
this is why i said it's up to EA to fix the Option the attack in this series once and for all.
There should be no reason why we should edit ratings to get them to run or simply avoid playing games all together vs Option Teams.
In NCAA 06 on the last gen system the CPU had QB's who knew how to execute the Option play. They didn't even have all the ratings that today's QB's have in the game and yet they still made plays.
EA needs to really get back to the basics of football. It's pretty sad when we are in year 6-7 on this gen system and we are hoping that the CPU can run a real Option offense.
Then i look at Madden at the two games are like night and day because in Madden sliders can atleast fix half your gameplay problems without editing players.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Top Five NCAA Football 12 Slider Sets
If you also take the time (which sucks) and create CPB's for the opponent where you remove the garbage plays...it also makes a difference.
Stupid playcalling KILLS CPU drives quite often with regular playbooks. I eliminated almost all designed QB runs and no longer let teams run the option (I just couldn't get it to flow right).
Then on defense I eliminated the easily exploited defenses (cover 2 zones and all out blitzes) by giving the CPU CPB's.
When the CPU doesn't kill their own drives, they can be nasty. My next game is at home vs #5 Alabama who is probably the most talented team in the country.SOS Madden League (PS4) | League Archives
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Re: Top Five NCAA Football 12 Slider Sets
Try out my black or blue sliders and you'll see a good option attack from the CPU without having to edit rosters.That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.Comment
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Re: Top Five NCAA Football 12 Slider Sets
If you also take the time (which sucks) and create CPB's for the opponent where you remove the garbage plays...it also makes a difference.
Stupid playcalling KILLS CPU drives quite often with regular playbooks. I eliminated almost all designed QB runs and no longer let teams run the option (I just couldn't get it to flow right).
Then on defense I eliminated the easily exploited defenses (cover 2 zones and all out blitzes) by giving the CPU CPB's.
When the CPU doesn't kill their own drives, they can be nasty. My next game is at home vs #5 Alabama who is probably the most talented team in the country.
how do you assign them a playbook, i have been trying but it always show up as default in play now games...
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Re: Top Five NCAA Football 12 Slider Sets
Very humbled by the props for my slider set. Sadly, the patch killed Varsity level. I must also give thanks to Playmakers - it was his prompting that led me to the Varsity level, and I worked hard to find a set that was both challenging and fair. I'm using DJ's All American set - highly recommend them!!STEELERS INDIANS CELTICS
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Re: Top Five NCAA Football 12 Slider Sets
That's good ol EA for you....Very humbled by the props for my slider set. Sadly, the patch killed Varsity level. I must also give thanks to Playmakers - it was his prompting that led me to the Varsity level, and I worked hard to find a set that was both challenging and fair. I'm using DJ's All American set - highly recommend them!!
Now days it's best that you try to avoid patches because they usually end up just breaking the game more than they help the game.
I skipped creating sliders last year in NCAA 13 and this year i just might do the same again because sliders are starting to become a headache for me.
It's a shame to because i think that level is the most underated level in the game if you nail the sliders to give SIM Results.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Top Five NCAA Football 12 Slider Sets
I've tried all these sliders and at the end of the day, the speed threshold at 0 makes the game a lot easier! Increase the speed threshold to about 65, and you are going to have to play a perfect game. Based on Oraeon's threshold testing, 65 gave the most realistic speed representation. Try any set with threshold at 65 and you won't be blowing the CPU out. I guarantee! As a matter of fact, I'm convinced that the speed threshold is the glue that holds EA games together.JahsWillComment
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Re: Top Five NCAA Football 12 Slider Sets
Try my black set out on Heisman with the threshold at 0 and you won't be blowing out good teams.. You'll still blow out low rated teams if you are that good of a player but A-rated teams are tough to beat if you are the type of player who plays the game straight up with no cheesy tactics. Even the B-rated teams will give you a tough time sometimes..I've tried all these sliders and at the end of the day, the speed threshold at 0 makes the game a lot easier! Increase the speed threshold to about 65, and you are going to have to play a perfect game. Based on Oraeon's threshold testing, 65 gave the most realistic speed representation. Try any set with threshold at 65 and you won't be blowing the CPU out. I guarantee! As a matter of fact, I'm convinced that the speed threshold is the glue that holds EA games together.Comment
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Re: Top Five NCAA Football 12 Slider Sets
I have tried your black set, they are very competitive. What I'm saying is you don't need to give the CPU such huge advantages in the sliders if you just up the speed threshold. Try your black set with speed threshold at 65, and report back your findings.Try my black set out on Heisman with the threshold at 0 and you won't be blowing out good teams.. You'll still blow out low rated teams if you are that good of a player but A-rated teams are tough to beat if you are the type of player who plays the game straight up with no cheesy tactics. Even the B-rated teams will give you a tough time sometimes..JahsWillComment
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Re: Top Five NCAA Football 12 Slider Sets
I think the speed threshold is only tied into the sliders as far player speed seperation on the field.I've tried all these sliders and at the end of the day, the speed threshold at 0 makes the game a lot easier! Increase the speed threshold to about 65, and you are going to have to play a perfect game. Based on Oraeon's threshold testing, 65 gave the most realistic speed representation. Try any set with threshold at 65 and you won't be blowing the CPU out. I guarantee! As a matter of fact, I'm convinced that the speed threshold is the glue that holds EA games together.
In terms of AI awareness, CPU play call logic and Team/Player tendencies the threshold sliders has no bearing on those things.
No matter how much we test sliders and go into practice mode to judge player speed over 40 yards the bottom line is EA has to step up their game on the field in order to capture the things outside of speed/player seperation that determines games.
They need to dig deeper into their own ratings and player/team tendencies otherwise IMO the sliders are becoming redundant in this series because all CPU teams will play the same no matter what on the field.
I've been stressing this for the last 3-4 years now....the basic 6-8 gameplay sliders they release every year with this series is played out now.
They need to add additional sliders that factor into both gameplay an team play much like like NBA 2K and MLB The Show.
Otherwise we only playing against the same CPU AI every single game and it doesn't matter if it's Michigan or Eastern Michigan the AI players will still all react and the do the same things.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Top Five NCAA Football 12 Slider Sets
I hear what you saying but I'm not a fan of making slower players become affective in running down faster players.. With how I have my sliders set up reaction and awareness plays a big factor in the CPU defenders pursuit angles and tackling when the USER is in open space.. Acceleration also plays a big factor in slower players walking down faster players in an angle or a 10 yard radius(and it has happen plenty of times) but if that faster player catches full speed he shouldn't be walked down by a player much slower then him and I believe that would happen alot with the threshold at 65.. I saw alot of that with the threshold at 50.. That's why I rather fix the AIs issues through sliders the best way I can so they can match up with my skill level..Last edited by Jarodd21; 06-03-2012, 05:23 PM.Comment

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