NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
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Very impressed. Haven't purchased a hockey since the 90's. Hopefully they can introduce this technology into a certain NFL game. I will definitely be following this game though. Never thought I would say that about a hockey game again. -
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Ditto on ur first 3 sentences. Not a big hockey fan but I've been wanting a hockey game for the longest. Each yr I've been wanting to pull the trigger but then I play the demos for a while and the desire eventually goes out the window because of how stiff the game still looked and played. If I were a big fan, I woulda bought em like I do with Madden, regardless of how stiff the game is.
That being said, I really feel like THIS is the yr I finally get an NHL game since PS1. The vids look incredibly good with how these elements have come together. This tech most likely WILL be shared wit Madden.Just cuz you pour syrup on ish....Comment
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
Really liking what I'm seeing here.
The way the defensemen pivot from forward to backward looks great. And not being able to skate backward as fast as forward anymore is long overdue.
Very happy to see many things these vids show. I'm just hoping now that all this physic based stuff applies to the AI controlled players as well. If so...these upgrades could possibly lead to the sloppier play many of us having been talking about.1969 NFL ChampionsComment
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
THANK YOU, EA.
Man, I really hope this physics stuff is implemented correctly at launch. It looks so awesome in the videos.University of Minnesota Golden Gopher Hockey
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
This oh so much this ^^^Really liking what I'm seeing here.
The way the defensemen pivot from forward to backward looks great. And not being able to skate backward as fast as forward anymore is long overdue.
Very happy to see many things these vids show. I'm just hoping now that all this physic based stuff applies to the AI controlled players as well. If so...these upgrades could possibly lead to the sloppier play many of us having been talking about.
I've always felt that no NHL video game has ever even tried to attempt to capture the actual flow of an NHL game. Lets face it, it's the hardest sport to replicate, the speed, the pivots, the battles down low, etc etc.
Now gap control matters on defense, AI defenders will have to be positionally sound to not get caught at the opposing teams blue line making a bad pinch. Being able to on a cycle actually lose a defender to make a play rather than the AI already knowing your stick presses before you make them.
Not being much of an online player, I think this might be the year where I'm not only playing NHL in spurts here and there, if all these things they're tweaking come together as they should.
The animations for skating finally seem to be where they need to be, although it took a while. The speed of the players stopping and starting, essentially the flow of an actual NHL game seems to be their focus this year and if they manage to pull it off smoothly, it's going to do absolute wonders for the game play.
Heck even the tenders not being locked into animations and being able to anticipate where the puck is going to make a desperation stick save to knock a puck to the corner, or cheat to push across the crease should do great things.
It's hard not to at least get a little excited though although I'm prolly sounding like a broken record I still want to play the demo or at least see 5 on 5 play vs the CPU on Superstar with sim sliders before totally committing.Last edited by RealmK; 06-02-2012, 03:13 PM.Comment
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
I really hope that, with physics built into the skating and the possibility to work an effective cycle, plays can skate or power their way through a board pin, based on physics, as opposed to automatically being sucked into a "pinned to the boards" animation. Being able to lose a guy on the half-boards with a quick shift will be totally negated if it can just be countered with a board pin as it is now.Comment
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First fifa now nhl if madden doesnt implement something lkke this "this" year im gonna pop my topComment
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
I'm really starting to dig this new skating. It's really cool how the defenseman reacts to the offensive player with stops and starts. It just looks really natural and the fact that they actually stop like a real hockey player is awesome. You can see that explosiveness of the stride. Do they need to add that much snow, no but it shows that they finally stop and start.
The other part I love is the Defensman chasing the player down. In the vid Doughty caught someone from behind and knocked the puck away. It looked really sweet and natural. The one thing I'm scared about though is that players may get by Defenseman for breakaways too much. Obviously we will have to wait until we play it for ourselves but it just seems that way so far. I just don't want to have the D-man get beat and have to chase him down going forward every time. Really D-men are only a little bit slower skating backwards (great D-Men are just as fast) than the forwards are skating forward. I'm hoping these moments just happen when the D-man makes a mistake and is caught off balance.
To me the top end speed looks a little bit unnatural right now. It just looks a little too much like the push puck feature in 12. We will see how it plays out though. Hopefully there will be sliders to help balance it out so maybe it won't look so unnatural. However they are obviously still working on trying to figure everything out with it. I just finally give them credit on trying something new, to make the game fresh. Between this, the change in AI, and strategies this game has a lot of potential. I am in no way expecting any of these aspects to be perfect but at least there will be a start. As long as there are no game killers I will be happy.NHL-Minnesota Wild
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
They need to include both techniques,NHL12`s and this new animation of pushing the puck ahead.
This new one is more like a taking off from a stand still type of push ahead,while NHL12`s is more of the type you would see if a player is moving with some speed.
I don`t know why they would have to drop one for the other,instead of using them both.Comment
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
Funny to me how so many thought the current skating engine was fine.Comment
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
I sure agree, RealmK.
The animations for skating finally seem to be where they need to be, although it took a while. The speed of the players stopping and starting, essentially the flow of an actual NHL game seems to be their focus this year and if they manage to pull it off smoothly, it's going to do absolute wonders for the game play.
If the movement of the players look believable, yep...that imo too, will go a long way with the gameplay. And even just how nice the game looks in motion makes a sports game [or any game] more fun and interesting to play.
Starting to look like our NHL game may possibly be getting the kick in the pants many of us have been waiting for.
1969 NFL ChampionsComment
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
Agreed.. makes me very excited.Really liking what I'm seeing here.
The way the defensemen pivot from forward to backward looks great. And not being able to skate backward as fast as forward anymore is long overdue.
Very happy to see many things these vids show. I'm just hoping now that all this physic based stuff applies to the AI controlled players as well. If so...these upgrades could possibly lead to the sloppier play many of us having been talking about.Comment
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Re: NHL 13 Gameplay Producer Videos - Speed vs. Control and Explosiveness
To be honest I may get it because of the skating finally getting addressed, I just really really want to see all the AI and trade logic mentions pan out because the offline game is where I spend the majority of my time. And it is long overdue to have CPU GM's trade and line manage properly. It's honestly a shame that so much attention has to be paid to the online portion of the game as this is the reason the GM mode in general has taken pretty much a back seat the past few years.I sure agree, RealmK.
If the movement of the players look believable, yep...that imo too, will go a long way with the gameplay. And even just how nice the game looks in motion makes a sports game [or any game] more fun and interesting to play.
Starting to look like our NHL game may possibly be getting the kick in the pants many of us have been waiting for.
Let's get it done EA, show me you're serious about the offline game being as good as it should be at this point, considering we're nearing the end of this current console cycle.
Hopefully we won't need a complete rebuild again with the Xbox720/PS4, because really if all the things they're talking about this year pan out, I think we may be as close as we're going to get.
It always seems like there's just that one aspect that is missing from the NHL series, and its that grittiness and flow that a real game provides. Would like to see less tape to tape passes on higher difficulty levels as well to go along with all the skating and AI improvements. More icings, more offsides etc.Comment

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