Top Five NCAA Football 12 Slider Sets

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  • jahswill
    Rookie
    • Dec 2004
    • 625

    #61
    Re: Top Five NCAA Football 12 Slider Sets

    Originally posted by Jarodd21
    I hear what you saying but I'm not a fan of making slower players become affective in running down faster players.. With how I have my sliders set up reaction and awareness plays a big factor in the CPU defenders pursuit angles and tackling when the USER is in open space.. Acceleration also plays a big factor in slower players walking down faster players in an angle or a 10 yard radius(and it has happen plenty of times) but if that faster player catches full speed he shouldn't be walked down by a player much slower then him and I believe that would happen alot with the threshold at 65.. I saw alot of that with the threshold at 50.. That's why I rather fix the AIs issues through sliders the best way I can so they can match up with my skill level..
    I agree with what you and playmakers have stated. I'm simply saying if it's about making the CPU more competitive then the threshold will do it. I think your sliders are competitive but not necessarily realistic. I can win with them by the way, but I hate seeing very low rated linemen dominate more superior linemen. I played DE in college and I know the importance of having an advantage in the trenches. If the Oline doesn't block then the offense isnt going anywhere. If the Dline doesnt get off blocks then it's oing to be long day for the D. Superior teams have superior linemen. The skill positions are pretty even at smaller schools. It's the boys in the trenches that make the difference!
    JahsWill

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    • jahswill
      Rookie
      • Dec 2004
      • 625

      #62
      Re: Top Five NCAA Football 12 Slider Sets

      I really think the reason SEC's sliders were so popular is that his Oline and Dline play was solid. A LB can run with a receiver for a decent amount of yards, but 0 threshold creates a unrealistic separation in my opinion. I've played with 0 threshold for the last 10 months. I just recently tried out Jistics theory of 65, along with Oreaon's speed testing. Higher threshold really makes the other ratings have a greater importance.
      JahsWill

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      • Jarodd21
        Hall Of Fame
        • Dec 2010
        • 10556

        #63
        Re: Top Five NCAA Football 12 Slider Sets

        Originally posted by jahswill
        I agree with what you and playmakers have stated. I'm simply saying if it's about making the CPU more competitive then the threshold will do it. I think your sliders are competitive but not necessarily realistic. I can win with them by the way, but I hate seeing very low rated linemen dominate more superior linemen. I played DE in college and I know the importance of having an advantage in the trenches. If the Oline doesn't block then the offense isnt going anywhere. If the Dline doesnt get off blocks then it's oing to be long day for the D. Superior teams have superior linemen. The skill positions are pretty even at smaller schools. It's the boys in the trenches that make the difference!
        Some areas you have to give the CPU a boost just for them to be competitive(For me)... There's just too many flaws on the game. The Oline and Dline interaction is just bad along with the CPUs pass blocking being a little overpowered on Heisman but I was still leading the country with sacks by a WIDE margin so I had to raise the CPUs pass block like that just to tone down the stupid sacks the AI gives up because those dumb sacks killed alot of drives for them. If I had the pass blocking any lower just to make the battle in the trenches look a little better I would continue to easily win all the time which is boring for me so I rather get the stats corrected. The threshold wouldn't stop the dumb sacks the AI gives up..

        But like I said earliar I see slower LBs make plays in space against faster players all the time with the threshold at 0.. Acceleration, and awareness plays a big part in that combined with how I have my sliders set up with the rush defense and tackling...
        https://forums.operationsports.com/f...n-sliders.html

        PSN: Jarodd21

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        • NDAlum
          ND
          • Jun 2010
          • 11453

          #64
          Re: Top Five NCAA Football 12 Slider Sets

          Originally posted by carnalnirvana
          how do you assign them a playbook, i have been trying but it always show up as default in play now games...

          thx
          You need to use two controllers
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          • cparrish
            MVP
            • Apr 2010
            • 1539

            #65
            Re: Top Five NCAA Football 12 Slider Sets

            Originally posted by NDAlum
            You need to use two controllers
            What about for offline dynasty and online dynasty games?
            BuffEye Rosters available on the Xbox 360 and PS3. The most in-depth roster for NCAA 14 and beyond.

            Xbox 360: BuffEye Rosters
            PS3: BuffEyeRosters

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            • SafetyGreen
              Banned
              • Apr 2012
              • 329

              #66
              Re: Top Five NCAA Football 12 Slider Sets

              I've NEVER touched the sliders. I always play on default Heisman 6 minute quarters from the get-go. Can any explain to me the benefit of sliders. Realism? And what specifically can be made more realistic? Just curious, might try something new this year...thanks

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              • NDAlum
                ND
                • Jun 2010
                • 11453

                #67
                Re: Top Five NCAA Football 12 Slider Sets

                Originally posted by cparrish
                What about for offline dynasty and online dynasty games?
                Offline dynasty: I start up the game like I would playing head to head vs a person. One controller on each side

                After the coin toss I go to team select and put the controller in the middle.

                Online: didn't touch it this year and I assume it wouldn't work
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