Real Time Physics Just Announced for Madden NFL 13

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  • ajknows
    Banned
    • Oct 2009
    • 114

    #166
    Re: Real Time Physics Just Announced for Madden NFL 13

    Originally posted by Jet Sufferer
    Happy about the announcement. Does this engine apply to line interaction? Or is this engine just about tackling and wr and db's going for the ball, etc.?

    If it applies to all the players then it's like a whole new game. If it's limited it should still be a big improvement. I'll buy Madden, I would have even bought NCAA if it had this engine.

    I'm not even getting my hopes too high, if it's just feels fun and not too scripted and I can enjoy the single player experience and nice graphics I'll be happy, no I'll be thrilled, because I haven't been happy as a single player offline gamer yet.


    I think the physics gives it the best chance of being a somewhat organic sports experience. Let's go Madden, I'm rooting for you, make me like you again, it's been a while...

    I don't think they said if it applied to all or not, but running backs are tripping over lineman's feet if that tells you any thing.

    Comment

    • sportzbro
      MVP
      • May 2008
      • 3892

      #167
      Re: Real Time Physics Just Announced for Madden NFL 13

      Comment

      • SkillzKillz719
        Rookie
        • Jan 2011
        • 197

        #168
        Thats ****ing depressing.
        It's not in NCAA.

        http://www.ign.com/articles/2012/06/04/e3-2012-slow-your-role-in-ncaa-football-13s-heisman-mode

        Comment

        • PantherBeast_OS
          RKO!!
          • Apr 2009
          • 6636

          #169
          Re: Real Time Physics Just Announced for Madden NFL 13

          I'm really loving the new RTP they have put in madden13. I'm very impressed right now. Connected careers is ok. I think it will be fun. But it sounds like to me it needs more stuff added to it for Madden14 to make it feel more like a true offline franchise mode. But I guess I can be happy with it until next year I guess. Overall I'm happy with what I'm hearing and seeing about it. Way to go EA.

          Comment

          • treybugg
            Rookie
            • Jun 2012
            • 1

            #170
            Go to my page for NBA live 13 screen shots

            Comment

            • K_GUN
              C*t*z*n *f RSN
              • Jul 2002
              • 3891

              #171
              Re: Real Time Physics Just Announced for Madden NFL 13

              I've had several *EA hate* posts through the years.....

              .....but I gotta *give props* to EA/Tiburon for finally advancing their product.

              nice job guys
              Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

              Comment

              • MizzouBravesFan
                MVP
                • Mar 2004
                • 2489

                #172
                Re: Real Time Physics Just Announced for Madden NFL 13

                Mind...blown.

                I never thought EA would do it.

                This is the first year I can remember where I'm actually considering passing on NCAA and going strictly for Madden...even if I get NCAA, Madden is it for me this year.
                Patrick Mahomes > God

                Comment

                • Paulinho
                  Rookie
                  • Dec 2011
                  • 142

                  #173
                  Re: Real Time Physics Just Announced for Madden NFL 13

                  Looks like i am buying Madden for the first time this generation. Depressing this stuff isn't in NCAA 13...

                  Comment

                  • DIRRTY30
                    Rookie
                    • Jul 2010
                    • 46

                    #174
                    NCAA is suddenly inferior and obsolete . I may have to rethink my preorder on that.

                    Comment

                    • Chief_Macho
                      Banned
                      • Aug 2009
                      • 20

                      #175
                      Re: Real Time Physics Just Announced for Madden NFL 13

                      biggest disappointment ever coming soon.

                      Comment

                      • K_GUN
                        C*t*z*n *f RSN
                        • Jul 2002
                        • 3891

                        #176
                        Re: Real Time Physics Just Announced for Madden NFL 13

                        Originally posted by Chief_Macho
                        biggest disappointment ever coming soon.
                        Obviously, you're too young to remember the Geraldo Rivera special *Opening Al Capone's Vault* on live TV
                        Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

                        Comment

                        • KOTC Wayne
                          Rookie
                          • Jun 2009
                          • 132

                          #177
                          Re: Real Time Physics Just Announced for Madden NFL 13

                          Originally posted by truintellectplaya
                          LMAO, how can there ever be real time physics in a programmed game? How can there never be 2 plays the same in a programmed game?
                          I'm interested myself to see this and I doubt in their first year of ever having it in Madden that it will be close to being 100% so I will hold off on the parade. I'm excited for it but it sounds to good to be true for it to work like it should.

                          Comment

                          • videlsports
                            Pro
                            • Dec 2008
                            • 500

                            #178
                            Re: Real Time Physics Just Announced for Madden NFL 13

                            I wanted this in Ncaa but I will be happy it's in Madden good going EA.
                            NBA:ATLANTA HAWKS
                            NFL:OAKLAND RAIDERS
                            NHL:PHILADELPHIA FLYERS
                            MLB:PHILADELPHIA PHILLIES
                            NCAAFB:PENN ST (Jerry's Gone PSU Moves on)
                            NCAABB:KENTUCKY WILDCATS

                            Comment

                            • sk
                              God's Son.
                              • Mar 2010
                              • 515

                              #179
                              Re: Real Time Physics Just Announced for Madden NFL 13

                              For people wondering whether or not this is just animation based for DB/WRs, it's not.

                              Look at the ESPN blog. Players fall when running into their own offensive linemen, players can light up defenders in the middle of a tackle animation, etc.
                              "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed"

                              Comment

                              • gamerk2
                                Rookie
                                • Sep 2007
                                • 324

                                #180
                                Originally posted by truintellectplaya
                                LMAO, how can there ever be real time physics in a programmed game? How can there never be 2 plays the same in a programmed game?
                                Simple: Its a math formula. Its doable with current tech, but VERY hard to compute. I'd *suspect* they used a very slimmed down implementation due to speed reasons, as a bunch of the animations looked stiff (especially when compared to Backbreaker).

                                Now, how you apply the results of the impact to the players on the field, that's the hardest thing to do. When does a player maintain balance after a hit? Does the condition of the field [IE: Snow] affect player footing? Will you fall over if you clip a OL when running through the hole? There's a LOT that EA either did or did not do, depending on implementation.

                                Still a good first step, but until I see that the AI doesn't fall flat on its face, I reserve judgement.

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