I fully agree and I am glad that there seems to truly be a foundation for representing penalties far more realistically now with this new engine. I always felt in the past, the reason DPI had been so toned down was due to the way the player interacted with all the sliding/warping/suction. Now with these RTP based system, penalties and injuries should began to see much more attention to detail going forward. I also highly expect there will be considerable AI upgrades next year as well, circa NHL and FIFA.
I love the way things are really shaping up to not just be thrown in the game but represented NFL authentic. It is an exciting new era for football games, imo.