This where we disagree because I don't think that logic as existed in any football game but that it was just a matter of how sensitive the system was for calling DPI. Meaning, I always pictured the DPI slider controlling how much contact could be made with the intended receiver prior to them touching the ball. So on say like 50 more incidental contact would be allowed opposed to 100 causing DPI to be called for the slightest contact.
Madden NFL 13 Infinity Engine Hands-On Preview
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
This where we disagree because I don't think that logic as existed in any football game but that it was just a matter of how sensitive the system was for calling DPI. Meaning, I always pictured the DPI slider controlling how much contact could be made with the intended receiver prior to them touching the ball. So on say like 50 more incidental contact would be allowed opposed to 100 causing DPI to be called for the slightest contact. -
I always called EA out when they are bad, but I'm willing to ride with them and the new dev's on this new infinity Engine. I can't wait to try it out. Madden has me pumped to play this yearNBA:ATLANTA HAWKS
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
Much like FIFA, EA creates a great engine that is developed around contact (heavily) and collisions - and then forget to implement fouls (soccer and football fouls) as a result.
Would it be so hard to tweak this one little thing - that should make a HUGE difference as far as realism is concerned.Comment
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
I would say 98% chance that it wontOriginally posted by at23steelersDoes NCAA 13 demo coming out today maybe signify that Madden's will come out a lot earlier?
ncaa came out now to minimize the backlash from not getting RTP.Comment
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
Understood. I need to go back to 2K5/APF and see how they accomplished PI. But if I remember correctly, in 2K5 the defender would lunge/tackle before the ball got there -- thus drawing the flag. I don't think that logic is in Madden, and that's where I'm coming from.This where we disagree because I don't think that logic as existed in any football game but that it was just a matter of how sensitive the system was for calling DPI. Meaning, I always pictured the DPI slider controlling how much contact could be made with the intended receiver prior to them touching the ball. So on say like 50 more incidental contact would be allowed opposed to 100 causing DPI to be called for the slightest contact.
I don't want to derail a preview thread talking about it though.Comment
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
Already posted in the sticky thread at the top.Comment
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
Man, I hope this captures the emotion of the players during the game..when I get a tackle for loss, I want to see guys getting hype..I just want the emotion of the players to be there.Washington Redskins
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
I am having a blast with this NCAA demo. Since most of the things that make me happy in this demo are in Madden.....the excitement increased tenfold. It would've been a boring game if things like WR-DB interaction was corny or the pass trajectory was broken, but since those fears are relinquished.....boy I can't wait....Comment
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
Everyone remember this is the First year with this NEW engine so if u start 2 see something that isnt right in future vids keep that in mind
Infinity Engine is BEAST by the wayLOUISVILLE
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Re: Madden NFL 13 Infinity Engine Hands-On Preview
It helps that:
A) EA Canada develops both FIFA and NHL
B) Cam Weber came from EA CanadaComment
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It's too bad they didn't focus more on integration Infinity with the O/D-line. Here's hoping it's just a lack of new animations and not a disregard for RTP - I definitely don't want to see interior linemen getting tooled by smaller blitzing CBs and safeties.GAMEPLAY ABOVE ALL
Tendencies - Weight & Momentum - Line Play
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MLB: ZZZzzzzzz...
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Last years E3 build was pre community event I believe, not sure about this year.Just in case people missed this.
There have also been other CE attendees saying the same thing. I think the build from this write-up is at E3 and I normally feel what you get at E3 is what you get. However, considering sliders are available for CCM, as long as it works, I think we might be ok on DPI and existing penalties.
Maybe someone can tweet somebody down at E3 to see if sliders are available in the E3 build, to see what happens with DPI turned up to 100.
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I really hope the oline, dline didn't get overlooked, could really ruin the experience and feel of the game.Comment

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