Madden NFL 13 Infinity Engine Hands-On Preview

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #31
    Re: Madden NFL 13 Infinity Engine Hands-On Preview

    Originally posted by rgiles36
    Exactly...I haven't experienced the Infinity Engine. Take what I say with a grain of salt.

    That said, it's more than just physics that play into the lack of PI. It has to be AI/logic involved too. The AI has to recognize that they're out of position on a certain play, and/or have logic that tells them to make contact before the ball gets there. I don't think we're there yet.

    I can be proven wrong, but I'd be highly surprised if PI's trigger without user intervention.
    This where we disagree because I don't think that logic as existed in any football game but that it was just a matter of how sensitive the system was for calling DPI. Meaning, I always pictured the DPI slider controlling how much contact could be made with the intended receiver prior to them touching the ball. So on say like 50 more incidental contact would be allowed opposed to 100 causing DPI to be called for the slightest contact.

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    • videlsports
      Pro
      • Dec 2008
      • 500

      #32
      I always called EA out when they are bad, but I'm willing to ride with them and the new dev's on this new infinity Engine. I can't wait to try it out. Madden has me pumped to play this year
      NBA:ATLANTA HAWKS
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      NHL:PHILADELPHIA FLYERS
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      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16668

        #33
        Re: Madden NFL 13 Infinity Engine Hands-On Preview

        Much like FIFA, EA creates a great engine that is developed around contact (heavily) and collisions - and then forget to implement fouls (soccer and football fouls) as a result.

        Would it be so hard to tweak this one little thing - that should make a HUGE difference as far as realism is concerned.
        Youtube - subscribe!

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        • WFColonel56
          Pro
          • Feb 2009
          • 620

          #34
          Re: Madden NFL 13 Infinity Engine Hands-On Preview

          Originally posted by at23steelers
          Does NCAA 13 demo coming out today maybe signify that Madden's will come out a lot earlier?
          I would say 98% chance that it wont

          ncaa came out now to minimize the backlash from not getting RTP.

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          • RGiles36
            MVP
            • Jan 2008
            • 3960

            #35
            Re: Madden NFL 13 Infinity Engine Hands-On Preview

            Originally posted by Big FN Deal
            This where we disagree because I don't think that logic as existed in any football game but that it was just a matter of how sensitive the system was for calling DPI. Meaning, I always pictured the DPI slider controlling how much contact could be made with the intended receiver prior to them touching the ball. So on say like 50 more incidental contact would be allowed opposed to 100 causing DPI to be called for the slightest contact.
            Understood. I need to go back to 2K5/APF and see how they accomplished PI. But if I remember correctly, in 2K5 the defender would lunge/tackle before the ball got there -- thus drawing the flag. I don't think that logic is in Madden, and that's where I'm coming from.

            I don't want to derail a preview thread talking about it though.
            Twitter

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            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #36
              Re: Madden NFL 13 Infinity Engine Hands-On Preview

              Already posted in the sticky thread at the top.

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              • Checmate101
                N.W.O. - NO WR OPEN
                • Mar 2006
                • 9947

                #37
                Re: Madden NFL 13 Infinity Engine Hands-On Preview

                Man, I hope this captures the emotion of the players during the game..when I get a tackle for loss, I want to see guys getting hype..I just want the emotion of the players to be there.
                Washington Redskins
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                Uconn Huskies
                Miami Hurricanes

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                • SuperNoVa27
                  Pro
                  • Apr 2009
                  • 898

                  #38
                  Re: Madden NFL 13 Infinity Engine Hands-On Preview

                  I am having a blast with this NCAA demo. Since most of the things that make me happy in this demo are in Madden.....the excitement increased tenfold. It would've been a boring game if things like WR-DB interaction was corny or the pass trajectory was broken, but since those fears are relinquished.....boy I can't wait....

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                  • EAGLESFAN10
                    MVP
                    • Nov 2011
                    • 2338

                    #39
                    Re: Madden NFL 13 Infinity Engine Hands-On Preview

                    Everyone remember this is the First year with this NEW engine so if u start 2 see something that isnt right in future vids keep that in mind


                    Infinity Engine is BEAST by the way
                    LOUISVILLE
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                    BRON IS THE GOAT!!

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                    • Profit89
                      Banned
                      • Feb 2006
                      • 612

                      #40
                      I figured Madden would go this way considering what Fifa did last year. Fifa is EA's moniker title. If you want to see what direction Madden, NHL, etc are going just have to watch Fifa.

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                      • Broncos86
                        Orange and Blue!
                        • May 2009
                        • 5505

                        #41
                        Re: Madden NFL 13 Infinity Engine Hands-On Preview

                        Originally posted by Profit89
                        I figured Madden would go this way considering what Fifa did last year. Fifa is EA's moniker title. If you want to see what direction Madden, NHL, etc are going just have to watch Fifa.
                        It helps that:

                        A) EA Canada develops both FIFA and NHL
                        B) Cam Weber came from EA Canada

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                        • WipeOut464
                          Rookie
                          • Jul 2010
                          • 352

                          #42
                          It's too bad they didn't focus more on integration Infinity with the O/D-line. Here's hoping it's just a lack of new animations and not a disregard for RTP - I definitely don't want to see interior linemen getting tooled by smaller blitzing CBs and safeties.
                          GAMEPLAY ABOVE ALL
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                          NCAA: Georgia
                          NFL: San Francisco
                          MLB: ZZZzzzzzz...


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                          • CRMosier_LM
                            Banned
                            • Jul 2009
                            • 2061

                            #43
                            Originally posted by Big FN Deal
                            Just in case people missed this.



                            There have also been other CE attendees saying the same thing. I think the build from this write-up is at E3 and I normally feel what you get at E3 is what you get. However, considering sliders are available for CCM, as long as it works, I think we might be ok on DPI and existing penalties.

                            Maybe someone can tweet somebody down at E3 to see if sliders are available in the E3 build, to see what happens with DPI turned up to 100.
                            Last years E3 build was pre community event I believe, not sure about this year.

                            Sent from my ADR6400L using Tapatalk 2

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                            • da1daweeze
                              Rookie
                              • Sep 2009
                              • 4

                              #44
                              i hope with this system its make the injuries more dynamic

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                              • denverbro89
                                Rookie
                                • Jan 2010
                                • 96

                                #45
                                I really hope the oline, dline didn't get overlooked, could really ruin the experience and feel of the game.

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