Regression in Madden 13

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • slappybrown
    Rookie
    • Aug 2008
    • 244

    #1

    Regression in Madden 13

    Not having seen anything on regression here or elsewhere -- any one have any idea?

    My two cents would be that the new RPG style XP allotment can't permit for permanent rating gains across the board, and that this team wouldn't make that error.

    For example, one way to deal with this would be that the physical traits, once a player hits 30 years old, are no longer available for upgrades. We can safely say that for most part, no one is getting faster, more agile, or stronger (this last one is certainly more debatable IRL, but play along for now) at age 30+. Those stats should not be subject to XP gains/progression. Your XP points would be available, however, to upgrade mental stats like Awareness, which is something that increases for most players over time as they age and years of film study and experience add up.

    I doubt this type of thing is in the game, but I can't imagine some form of regression isn't in.
  • EAGLESFAN10
    MVP
    • Nov 2011
    • 2338

    #2
    Re: Regression in Madden 13

    I disagree a lil bit because a player can lose weight and become lighter on their feet which makes them quicker than before
    LOUISVILLE
    Ali/Mayweather
    Eagles

    BRON IS THE GOAT!!

    Comment

    • Tweeg
      MVP
      • Jul 2008
      • 1414

      #3
      Re: Regression in Madden 13

      I'm pretty concerned that this hasn't been answered. I understand there's a lot of excitement and questions being thrown around, but regression is one of the most important things in a successful franchise type of mode.
      Prototype Supreme

      Comment

      • EAGLESFAN10
        MVP
        • Nov 2011
        • 2338

        #4
        Re: Regression in Madden 13

        if u go 2 the popular madden questions thread ...... ask this question about regression and someone will probably answer it ...... they been answering questions ALL DAY
        LOUISVILLE
        Ali/Mayweather
        Eagles

        BRON IS THE GOAT!!

        Comment

        • maltliquor84
          Rookie
          • Sep 2010
          • 73

          #5
          Re: Regression in Madden 13

          I'd like to see multiple factors in dictating regression. Age, injuries, games player, times sacked or tackled, etc.

          I had an idea regarding progression/regression. Implement an NFL2K5 style of practice system both during the season as well as the offseason. If you have an older player that relies on his athleticism you could tailor his training and practice around keep his physical skills at a high level. Sure, he will eventually fall off, but you could keep him playing at a high level for as long as possible.

          Maybe my ideas are too lofty, lol. I just want something that is stupid deep.

          Comment

          • slingblade73
            Rookie
            • Jun 2003
            • 381

            #6
            Re: Regression in Madden 13

            Josh said in one of the videos that not meeting goals due to injury or losing playing time will cause regression.

            Comment

            • CRMosier_LM
              Banned
              • Jul 2009
              • 2061

              #7
              Originally posted by slingblade73
              Josh said in one of the videos that not meeting goals due to injury or losing playing time will cause regression.
              This^^^^^^^

              Sent from my ADR6400L using Tapatalk 2

              Comment

              • PGaither84
                MVP
                • Mar 2009
                • 4393

                #8
                Re: Regression in Madden 13

                Okay, so what are goals for a 3-4 DE? How about a LG? How about CB?

                If a team doesn't throw at Revis, he won't get any stats... so he will regress?

                I just don't like the removal of potential. I wish that it was just hidden like in Madden 09 and prior.
                Last edited by PGaither84; 06-21-2012, 11:37 AM.
                My Madden Blog

                Comment

                • bichettehappens
                  MVP
                  • Jun 2010
                  • 2547

                  #9
                  Re: Regression in Madden 13

                  Originally posted by Tweeg
                  I'm pretty concerned that this hasn't been answered. I understand there's a lot of excitement and questions being thrown around, but regression is one of the most important things in a successful franchise type of mode.
                  Originally posted by slingblade73
                  Josh said in one of the videos that not meeting goals due to injury or losing playing time will cause regression.
                  I believe it was addressed in this video (can't see it at the moment to make sure it's the right one, as youtube is blocked at work)

                  http://www.operationsports.com/forum...post2043733033

                  Comment

                  • Argooos
                    Pro
                    • Aug 2009
                    • 723

                    #10
                    Re: Regression in Madden 13

                    Edit: Nevermind.

                    Comment

                    • bichettehappens
                      MVP
                      • Jun 2010
                      • 2547

                      #11
                      Re: Regression in Madden 13

                      Originally posted by PGaither84
                      Okay, so what are goals for a 3-4 DE? How about a LG? How about CB?

                      If a team doesn't throw at Revis, he won't get any stats... so he will regress?

                      I jut don't like the removal of potential. I wish that it was just hidden like in Madden 09 and prior.
                      I would hope that a LGs goals would be along the lines of how many rushing yards the team has, or allow no sacks. CBs probably allow less than X catches/yards, and so on.

                      Hopefully someone who's gotten their hands on the game can give an actual answer, though

                      Comment

                      • slappybrown
                        Rookie
                        • Aug 2008
                        • 244

                        #12
                        Re: Regression in Madden 13

                        Originally posted by bichettehappens
                        I believe it was addressed in this video (can't see it at the moment to make sure it's the right one, as youtube is blocked at work)

                        http://www.operationsports.com/forum...post2043733033
                        Awesome, thanks -- go to the 8:00 minute mark. Players regress with age and failure to meet goals.

                        Comment

                        • gjneff
                          Rookie
                          • May 2010
                          • 194

                          #13
                          Re: Regression in Madden 13

                          Originally posted by slingblade73
                          Josh said in one of the videos that not meeting goals due to injury or losing playing time will cause regression.

                          What I want to know, if a player regresses from not performing, does just his production rating drop or does he inexplicably get slower and weaker because he didn't put up enough stats? I have no problem with players dropping that don't meet goals, but not physical characteristics unless it's from age or a specific injury.

                          Comment

                          • Hova57
                            MVP
                            • Mar 2008
                            • 3754

                            #14
                            Re: Regression in Madden 13

                            i'm happy to hear that progression/regression based on production and game time ...happy change

                            Comment

                            • Broncos86
                              Orange and Blue!
                              • May 2009
                              • 5505

                              #15
                              Re: Regression in Madden 13

                              Originally posted by PGaither84
                              Okay, so what are goals for a 3-4 DE? How about a LG? How about CB?

                              If a team doesn't throw at Revis, he won't get any stats... so he will regress?

                              I jut don't like the removal of potential. I wish that it was just hidden like in Madden 09 and prior.
                              The major problem with potential was that it locked in what that player was. I have a feeling you feel as I do, that my franchise is in its own lil universe. So what if, in my universe, Mark Sanchez becomes the next Tom Brady for some reason? (Maybe he bumps his head and wakes up with a football epiphany). The potential rating said "no, not possible."

                              Let the player be who he can be. If he performs and shines and gets better, then he's better! In NCAA 12, I had a DE lead the nation in sacks (with an "A" rated schedule). And yet, he wasn't rated any better than most third stringers on the top nation teams. IMO, he clearly IS one of the top players that year, because his performance shows it. Let the player progress, says I. Was he a C-potential player? Apparently not, based on his performance.

                              Conversely, if I have a first round draft pick who just doesn't perform for whatever reason, then in that universe, he's a bust. Let him regress and turn into JaMarcus Russell.

                              Here's my last beef with potential. You scout a kid, he has some stats you LIKE. Blazing speed. Not the best hands, but maybe the coaches can work on that. He's a bit of a project since in college, he mainly ran deep routes. Not the best route runner. But he's a physical beast. We can do something with this kid, right?

                              WRONG! He's a D potential. Instant cut. You're instantly disappointed the moment you see his D potential. "What? He looked so GOOD, though!" Why not remove that potential rating and have the kid actually be a project. If you spend time on him and he develops, congratulations! If he didn't, oh well. But at least there is the prospect of him actually developing and becoming something. You aren't immediately going down your roster saying "Bust. Gem. Bust. Gem."

                              I like the new system (at least, what we've heard), and I think it's going to be very engaging. I think we, PG, are going to be interested in our players more because of it.

                              Comment

                              Working...