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Old 06-06-2012, 05:00 PM   #1
RayAllen20
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NBA 2K13 Strategic Improvements

This thread is all about what improvements need to be made for next year's game to make the AI even more better. Right now, I think 2k12 has maybe the best AI in all sports videogames in a very complicated sport. Still, there's a lot of room for improvement to make this game even more of a fun chess match. I realize some of this may not be possible, but I'm just throwing out some ideas.


1. CPU Down Late in Games

Example: I'm the Celtics playing the Heat. I am up 4 with 10 seconds left. The Heat have no timeouts. LeBron kind of walks up the floor and then shoots a contested three with 5 seconds left. He misses, but even if he made it, the game would still be close to over because of poor clock management.

What needs to happen in these types of situations, is the CPU decides whether or not they want to go for a quick two or the three. I am absolutely fine with either choice. I'm not here to debate which choice the CPU should make, as it is a complicated decision. But I'd like to see the computer rolling the ball maybe while inbounding, or inbounding the ball as far up court as possible. Then sprinting up the court, and either pull up for 3, or keep going to try and get a quick 2. The CPU needs to try and shoot the ball as quickly as possible in this situation or else it's almost impossible to come back.


2. Denying Late in Games

Example. Once again I'm the Celtics against the Heat. I'm up two with 10 seconds left, inbounding at my own end. Obviously, the Heat are going to try and get a steal, and if they can't, they'll foul. The CPU Heat are full court pressing, which they should. But, it's too easy to inbound. I just select Ray Allen, move towards the ball, pass it to him, and it's an easy two points, game over.

What should happen is the CPU should deny everybody. Make it an actual challenge to get the ball in bounds. Or atleast deny everybody who's over a 75% FT shooter. How awesome would it be if the CPU Heat were trying their hardest to deny Allen, Pierce, and Garnett, but left Rondo absolutely wide open, so they could foul him instead. That would be great CPU AI.


3. Late Game Playcalling

Example. I'm the Thunder against the Spurs, down 3 with 3 seconds left. I'm inbounding at my own end, and want to get Durant an open 3. I don't know the Thunder's plays very well at all, so I don't know what play will get me a quick catch and shoot for 3 for Durant. I end up just free lancing, which is pretty much just me getting Durant open and shooting a contested three.

What would be nice, would be an easier naming system. For each player, there'd be quick plays. Quick 3, Quick 2, Isolation, Quick Post Up, Quick Alley Oop. So if I'm down 2 with the Thunder and say I want to go for the tie with Russell Westbrook, I select Quick 2. Then I just control Westbrook, follow the play diagrams, and hopefully get a good look at a 2. It should still obviously be hard to get open, and not get a contested shot off, but it would be a lot easier to run.

Other than the quick inbound plays, you would still have your inbound plays, that just get the ball inbounds and take about 10-15 seconds to complete the rest of the play.


4. Timeout Strategy

I miss the points of emphasis feature. It was a pretty good example of what coaches did in real life. They'd tell their team that they need to focus on rebounding, taking care of the ball, defense, shot selection. I think we should get this back, but make it go a little deeper. So after a timeout, you can choose these types of things.

-Focus on taking care of the ball.
-Focus on forcing turnovers.
-Focus on shot selection.
-Focus on on ball defense.
-Focus on rotations.
-Focus on stopping..(select a player on the other team, and your team would help out more on covering that one player)
-Focus on boxing out.
-Focus on crashing the offensive glass.
-Focus on transition defense.
-Focus on getting out in transition.
-Focus on hustle.

These 11 things are basically what any coach has to say out of a timeout. In a 20 second timeout, you should be able to select two things, while in a minute timeout, you can select 3. Then depending on how good your coach is, the more your team actually does what it is told. So in the game, Doc Rivers would give his team more of a slight boxing out boost than Avery Johnson would. That way coaches' ratings would actually make a nice impact when they didn't at all before.

Also in timeouts, you should be able to scroll through plays, and select which one you'd like to run, just like teams do in the NBA all the time.




Alright so those are my strategy ideas to make 2k13 more like a chess match. Post some of your ideas or let me know if you agree/disagree with mine.
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