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Old 06-07-2012, 06:18 PM   #529
RyanFitzmagic
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Quote:
Originally Posted by jersez
I have no idea why they got rid of that driving animation, I also think strength should play a part in the driving animation. A guy like Lebron crossovers are slow, for the most part. The way he gets past his defender is because he is stronger than him. Of course you can counter that by trying to shade him and steering him into traps. Guys like d.rose are so fast that you can't really stay in front us. So by "riding" him takes away some of his quickness. I just really want to see strength and quickness play a part in isomotion and on ball d.
LeBron's strength isn't really a factor on the perimeter. He gets past people for two reasons (which apply to everyone):

1. Attempting to cut off a ballhandler in one direction (i.e., bumping him on an attempted drive) is dangerous because he can easily change direction, and now he has an angle on you and you're out of position, and

2. It's not worth it to attempt to body up a ballhandler and possibly be called for a foul

Even the best defenders usually don't try to stay perfectly in front of a ballhandler-- that's how you get crossed. They just try to make the ballhandler take the angle that the defender wants them to take.

EDIT
Here's a great example:



Tim Duncan is perfectly squared up with CP3 when Paul gets past the first defender. Duncan may be old, but he's still a professional athlete and has a distinct size advantage on Paul. If Duncan wanted to, I bet you he could have made an attempt to slide his feet and stay in front of Paul. Instead, he turns his hips and simply allows Paul to take an angle that still allows Duncan to contest.

Obviously, as you can see, using this defensive strategy properly doesn't always result in success, but it's still there and it's what NBA players do. They don't try to bully players on the perimeter, even when there's an opportunity to do so.

Last edited by RyanFitzmagic; 06-07-2012 at 06:39 PM.
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