Man it is depressing seeing the line play sometimes lol. I watched the GT offense and the play at 4:10 (QB scramble) I saw something that just looked wierd. The entire D line stays there trying to collapse a pocket in which there is no QB. They just keep on pushing up field even after the QB takes off with the ball. At least that is what the end keeps doing in the replay can't really see the others but it just looks silly lol.
NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
Man it is depressing seeing the line play sometimes lol. I watched the GT offense and the play at 4:10 (QB scramble) I saw something that just looked wierd. The entire D line stays there trying to collapse a pocket in which there is no QB. They just keep on pushing up field even after the QB takes off with the ball. At least that is what the end keeps doing in the replay can't really see the others but it just looks silly lol. -
Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
4 option attempts by GT, 3 of them ended up as a lost in the backfield. So how people say that is better then it was in NCAA 12 is beyond me. It is the same result you get in NCAA 12, most option runs by the CPU ending up as a lost.
Might be a combination of defenders acceleration ratings too high and defenders shedding their block too easy on outside runs.
Not a fan of QB that has speed, SLIDING when they should just cut to the outside where there was OPEN FIELD.
When that Clemson QB got sacked, it would have been better if he spun away from the pressure and rolled out. This is something Madden CPU QBs has been doing since Madden 10. Why that logic hasn't made it yet into NCAA series is beyond me.
The option needs some tuning and the defenders well, their acceleration is too high because they cover ground too quick. I can see one or two people on defense with the ability to do it, but not the entire defense.Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
The first triple option play - where the QB keeps for the nice gain - actually looked okay. Better than what we had last year.
But the strange defensive overspeed and still-broken pitch relationships make option ball pretty dumb looking overall.
I'm sure we can still get yardage as users - I had 400 yards as a QB in one game last year, on Varsity, against the #1 team in the country... - but it'll feel cheap. And A-Backs will be mostly ineffective in the option because of the lack of relationship.
I hope I'm wrong. I really do.Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
4 option attempts by GT, 3 of them ended up as a lost in the backfield. So how people say that is better then it was in NCAA 12 is beyond me. It is the same result you get in NCAA 12, most option runs by the CPU ending up as a lost.
Might be a combination of defenders acceleration ratings too high and defenders shedding their block too easy on outside runs.
Not a fan of QB that has speed, SLIDING when they should just cut to the outside where there was OPEN FIELD.
When that Clemson QB got sacked, it would have been better if he spun away from the pressure and rolled out. This is something Madden CPU QBs has been doing since Madden 10. Why that logic hasn't made it yet into NCAA series is beyond me.
The option needs some tuning and the defenders well, their acceleration is too high because they cover ground too quick. I can see one or two people on defense with the ability to do it, but not the entire defense.
Hopefully roster makers can balance out the rosters/Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
I'll give EA credit for this: People on here wanted a CPU vs CPU game to see the CPU option and they gave us CPU vs CPU play with Georgia Tech."Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob FeeComment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
i agree 100%. i give them credit. it looks a lil better and it sounded like they were confident about it!NCAAF- CLEMSON
NCAAB- CLEMSON
NBA-LAKERS
NFL-TITANS
LET THE DUECE LOOSE!!!!Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
For me, that they weren't able to do a better job in tuning the CPU option attack, is a much bigger disappointment than not having RTP this year. Sliders will help some, but there are still some fundamental flaws in the A.I. of the QB and the RB, and in the blocking schemes. In non simmed games the options teams are still doomed to getting easily smashed by the User.
Psychic defenders may be gone, but it did seem like an example of psychic playcalling on that first GT play.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
If you watch the motioning A-Back on the 5:05 triple option, you'll notice he does the backpedaling motion to maintain his pitch non-relationship.
I've always lived by the 4x1 or 5x1 rules for pitch relationship - 4 or 5 yards away from the QB, and a yard behind (AT MOST a yard behind; ideally, he'll be even with the QB at the LOS).
This back is several yards behind the QB when he gets the pitch, precisely because he does the dumb backpedal.
EA, I will work on this for free if you let me. I know option football. Please let me help you.Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
If you watch the motioning A-Back on the 5:05 triple option, you'll notice he does the backpedaling motion to maintain his pitch non-relationship.
I've always lived by the 4x1 or 5x1 rules for pitch relationship - 4 or 5 yards away from the QB, and a yard behind (AT MOST a yard behind; ideally, he'll be even with the QB at the LOS).
This back is several yards behind the QB when he gets the pitch, precisely because he does the dumb backpedal.
EA, I will work on this for free if you let me. I know option football. Please let me help you.
The option is one of the biggest gripes I have with the NCAA series as option teams have no shot against a USER team."Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob FeeComment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
Defense still reacts instantly and plays behind the line of scrimmage. Defenders never take a false step. D-linemen never get caught in any trash. They pursue ridiculously fast. Pitch relationship seems better but, it appears one guy can still cover the QB and RB. All in all tackle animations are too fast and engulfing and defenders change direction in such an unrealistic way that one player can cover both QB and RB. If defenders are going to react that quickly maybe the pitch itself needs to be sped up.
The one play where the QB kept the ball was nice. Mechanically the offense is making the correct reads its just the defense reacts too fast. Where the defenders should be stringing plays out and staying parallel to the line of scrimmage they're attacking full bore. In real life you'd be able to kill a defense that's coming at you down hill with quick cuts upfield while still keeping a pitch relationship. Oh well. From time to time it looks like the option will work but, its still a little wonky.Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
Just skip to the 30 second mark. This how the option attack suppose to look like.
<iframe width="560" height="315" src="http://www.youtube.com/embed/bRhko0pkRwk?rel=0" frameborder="0" allowfullscreen></iframe>
How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.
If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.
That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.
Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
Pursuit is ridiculous on those option plays. It’s like after snap they just run where the ball is going to be. Blocks disengage way to fast IMO.PSN: Somo23P
Nebraska Cornhuskers
Washington Redskins
Miami HeatComment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
Just skip to the 30 second mark. This how the option attack suppose to look like.
<iframe width="560" height="315" src="http://www.youtube.com/embed/bRhko0pkRwk?rel=0" frameborder="0" allowfullscreen></iframe>
How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.
If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.
That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.
Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.Comment
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson
Just skip to the 30 second mark. This how the option attack suppose to look like.
<iframe height="315" src="http://www.youtube.com/embed/bRhko0pkRwk?rel=0" frameBorder="0" width="560" allowfullscreen=""></iframe>
How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.
If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.
That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.
Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.Comment
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