NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • 87Birdman
    Rookie
    • Jul 2011
    • 473

    #16
    Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

    Man it is depressing seeing the line play sometimes lol. I watched the GT offense and the play at 4:10 (QB scramble) I saw something that just looked wierd. The entire D line stays there trying to collapse a pocket in which there is no QB. They just keep on pushing up field even after the QB takes off with the ball. At least that is what the end keeps doing in the replay can't really see the others but it just looks silly lol.

    Comment

    • Gotmadskillzson
      Live your life
      • Apr 2008
      • 23423

      #17
      Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

      4 option attempts by GT, 3 of them ended up as a lost in the backfield. So how people say that is better then it was in NCAA 12 is beyond me. It is the same result you get in NCAA 12, most option runs by the CPU ending up as a lost.

      Might be a combination of defenders acceleration ratings too high and defenders shedding their block too easy on outside runs.

      Not a fan of QB that has speed, SLIDING when they should just cut to the outside where there was OPEN FIELD.

      When that Clemson QB got sacked, it would have been better if he spun away from the pressure and rolled out. This is something Madden CPU QBs has been doing since Madden 10. Why that logic hasn't made it yet into NCAA series is beyond me.

      The option needs some tuning and the defenders well, their acceleration is too high because they cover ground too quick. I can see one or two people on defense with the ability to do it, but not the entire defense.

      Comment

      • stylee
        Rookie
        • Apr 2009
        • 317

        #18
        Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

        The first triple option play - where the QB keeps for the nice gain - actually looked okay. Better than what we had last year.

        But the strange defensive overspeed and still-broken pitch relationships make option ball pretty dumb looking overall.

        I'm sure we can still get yardage as users - I had 400 yards as a QB in one game last year, on Varsity, against the #1 team in the country... - but it'll feel cheap. And A-Backs will be mostly ineffective in the option because of the lack of relationship.


        I hope I'm wrong. I really do.

        Comment

        • beauforsure
          Banned
          • Oct 2009
          • 209

          #19
          Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

          Originally posted by brobamigo
          Tyler shatley #47 is number 62 now and moved to offensive guard
          Really?? lol

          Comment

          • illwill10
            Hall Of Fame
            • Mar 2009
            • 19790

            #20
            Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

            Originally posted by Gotmadskillzson
            4 option attempts by GT, 3 of them ended up as a lost in the backfield. So how people say that is better then it was in NCAA 12 is beyond me. It is the same result you get in NCAA 12, most option runs by the CPU ending up as a lost.

            Might be a combination of defenders acceleration ratings too high and defenders shedding their block too easy on outside runs.

            Not a fan of QB that has speed, SLIDING when they should just cut to the outside where there was OPEN FIELD.

            When that Clemson QB got sacked, it would have been better if he spun away from the pressure and rolled out. This is something Madden CPU QBs has been doing since Madden 10. Why that logic hasn't made it yet into NCAA series is beyond me.

            The option needs some tuning and the defenders well, their acceleration is too high because they cover ground too quick. I can see one or two people on defense with the ability to do it, but not the entire defense.
            Another is that it seems like the CPU still knows the plays. Even though they disguise their plays, they blitzed as soon as the ball is snapped

            Hopefully roster makers can balance out the rosters/

            Comment

            • BA2929
              The Designated Hitter
              • Jul 2008
              • 3342

              #21
              Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

              I'll give EA credit for this: People on here wanted a CPU vs CPU game to see the CPU option and they gave us CPU vs CPU play with Georgia Tech.
              "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

              Comment

              • daytarious5
                Rookie
                • Apr 2011
                • 241

                #22
                Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                Originally posted by BA2929
                I'll give EA credit for this: People on here wanted a CPU vs CPU game to see the CPU option and they gave us CPU vs CPU play with Georgia Tech.
                i agree 100%. i give them credit. it looks a lil better and it sounded like they were confident about it!
                NCAAF- CLEMSON
                NCAAB- CLEMSON
                NBA-LAKERS
                NFL-TITANS

                LET THE DUECE LOOSE!!!!

                Comment

                • jfsolo
                  Live Action, please?
                  • May 2003
                  • 12965

                  #23
                  Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                  For me, that they weren't able to do a better job in tuning the CPU option attack, is a much bigger disappointment than not having RTP this year. Sliders will help some, but there are still some fundamental flaws in the A.I. of the QB and the RB, and in the blocking schemes. In non simmed games the options teams are still doomed to getting easily smashed by the User.

                  Psychic defenders may be gone, but it did seem like an example of psychic playcalling on that first GT play.
                  Jordan Mychal Lemos
                  @crypticjordan

                  Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                  Do the same thing tomorrow. And the next. Now do it forever.

                  Comment

                  • stylee
                    Rookie
                    • Apr 2009
                    • 317

                    #24
                    Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                    If you watch the motioning A-Back on the 5:05 triple option, you'll notice he does the backpedaling motion to maintain his pitch non-relationship.

                    I've always lived by the 4x1 or 5x1 rules for pitch relationship - 4 or 5 yards away from the QB, and a yard behind (AT MOST a yard behind; ideally, he'll be even with the QB at the LOS).

                    This back is several yards behind the QB when he gets the pitch, precisely because he does the dumb backpedal.

                    EA, I will work on this for free if you let me. I know option football. Please let me help you.

                    Comment

                    • BA2929
                      The Designated Hitter
                      • Jul 2008
                      • 3342

                      #25
                      Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                      Originally posted by stylee
                      If you watch the motioning A-Back on the 5:05 triple option, you'll notice he does the backpedaling motion to maintain his pitch non-relationship.

                      I've always lived by the 4x1 or 5x1 rules for pitch relationship - 4 or 5 yards away from the QB, and a yard behind (AT MOST a yard behind; ideally, he'll be even with the QB at the LOS).

                      This back is several yards behind the QB when he gets the pitch, precisely because he does the dumb backpedal.

                      EA, I will work on this for free if you let me. I know option football. Please let me help you.
                      I think you're right. I think the EA team needs someone with experience either coaching the option, or actually using the option in college. Even a high school coach who runs the option would help because it hasn't been good for as long as I remember. But then again, I have a short memory.

                      The option is one of the biggest gripes I have with the NCAA series as option teams have no shot against a USER team.
                      "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

                      Comment

                      • Bootzilla
                        MVP
                        • Jul 2002
                        • 1433

                        #26
                        Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                        Defense still reacts instantly and plays behind the line of scrimmage. Defenders never take a false step. D-linemen never get caught in any trash. They pursue ridiculously fast. Pitch relationship seems better but, it appears one guy can still cover the QB and RB. All in all tackle animations are too fast and engulfing and defenders change direction in such an unrealistic way that one player can cover both QB and RB. If defenders are going to react that quickly maybe the pitch itself needs to be sped up.

                        The one play where the QB kept the ball was nice. Mechanically the offense is making the correct reads its just the defense reacts too fast. Where the defenders should be stringing plays out and staying parallel to the line of scrimmage they're attacking full bore. In real life you'd be able to kill a defense that's coming at you down hill with quick cuts upfield while still keeping a pitch relationship. Oh well. From time to time it looks like the option will work but, its still a little wonky.

                        Comment

                        • Gotmadskillzson
                          Live your life
                          • Apr 2008
                          • 23423

                          #27
                          Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                          Just skip to the 30 second mark. This how the option attack suppose to look like.

                          <iframe width="560" height="315" src="http://www.youtube.com/embed/bRhko0pkRwk?rel=0" frameborder="0" allowfullscreen></iframe>

                          How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

                          If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

                          That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

                          Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.

                          Comment

                          • noplace
                            MVP
                            • Jul 2004
                            • 2116

                            #28
                            Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                            Pursuit is ridiculous on those option plays. It’s like after snap they just run where the ball is going to be. Blocks disengage way to fast IMO.
                            PSN: Somo23P



                            Nebraska Cornhuskers
                            Washington Redskins
                            Miami Heat

                            Comment

                            • Bootzilla
                              MVP
                              • Jul 2002
                              • 1433

                              #29
                              Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                              Originally posted by Gotmadskillzson
                              Just skip to the 30 second mark. This how the option attack suppose to look like.

                              <iframe width="560" height="315" src="http://www.youtube.com/embed/bRhko0pkRwk?rel=0" frameborder="0" allowfullscreen></iframe>

                              How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

                              If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

                              That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

                              Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.
                              Oh wow that made the game look really bad. The thing that stood out more than anything was how well and committed the WR's were to blocking. If we could just get the Wr's to block at all maybe it'll open the option game up a bit. As it stands the receivers lazily kind of run up field while the corners sprint into the backfield.

                              Comment

                              • prowler
                                MVP
                                • Aug 2002
                                • 1385

                                #30
                                Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

                                Originally posted by Gotmadskillzson
                                Just skip to the 30 second mark. This how the option attack suppose to look like.

                                <iframe height="315" src="http://www.youtube.com/embed/bRhko0pkRwk?rel=0" frameBorder="0" width="560" allowfullscreen=""></iframe>

                                How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

                                If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

                                That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

                                Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.
                                I'm watching this vid and I'm reminded of how poor the animations in NCAA have been. The play that starts around 0:44, the safety knows the play is coming right at him and still fails to make the play. In NCAA he would have made the play effortlessly or got close enough to initiate a broken tackle animation that allowed a pursuing defender enough time to close the distance and make the tackle. Either way this play doesn't go nearly as long in NCAA as it would in reality.

                                Comment

                                Working...