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Old 06-07-2012, 06:39 PM   #30
prowler
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Join Date: Aug 2002
Location: Seattle, Wa
Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

Quote:
Originally Posted by Gotmadskillzson
Just skip to the 30 second mark. This how the option attack suppose to look like.



How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.
I'm watching this vid and I'm reminded of how poor the animations in NCAA have been. The play that starts around 0:44, the safety knows the play is coming right at him and still fails to make the play. In NCAA he would have made the play effortlessly or got close enough to initiate a broken tackle animation that allowed a pursuing defender enough time to close the distance and make the tackle. Either way this play doesn't go nearly as long in NCAA as it would in reality.
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