NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM EST

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  • jersez
    MVP
    • Jul 2008
    • 1892

    #526
    Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

    Originally posted by silverskier
    I think that a combination of these driving animations and the bumping will be the best!
    I have no idea why they got rid of that driving animation, I also think strength should play a part in the driving animation. A guy like Lebron crossovers are slow, for the most part. The way he gets past his defender is because he is stronger than him. Of course you can counter that by trying to shade him and steering him into traps. Guys like d.rose are so fast that you can't really stay in front us. So by "riding" him takes away some of his quickness. I just really want to see strength and quickness play a part in isomotion and on ball d.
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    • RyanFitzmagic
      MVP
      • Oct 2011
      • 1959

      #527
      Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

      Originally posted by jersez
      I have no idea why they got rid of that driving animation, I also think strength should play a part in the driving animation. A guy like Lebron crossovers are slow, for the most part. The way he gets past his defender is because he is stronger than him. Of course you can counter that by trying to shade him and steering him into traps. Guys like d.rose are so fast that you can't really stay in front us. So by "riding" him takes away some of his quickness. I just really want to see strength and quickness play a part in isomotion and on ball d.
      LeBron's strength isn't really a factor on the perimeter. He gets past people for two reasons (which apply to everyone):

      1. Attempting to cut off a ballhandler in one direction (i.e., bumping him on an attempted drive) is dangerous because he can easily change direction, and now he has an angle on you and you're out of position, and

      2. It's not worth it to attempt to body up a ballhandler and possibly be called for a foul

      Even the best defenders usually don't try to stay perfectly in front of a ballhandler-- that's how you get crossed. They just try to make the ballhandler take the angle that the defender wants them to take.

      EDIT
      Here's a great example:



      Tim Duncan is perfectly squared up with CP3 when Paul gets past the first defender. Duncan may be old, but he's still a professional athlete and has a distinct size advantage on Paul. If Duncan wanted to, I bet you he could have made an attempt to slide his feet and stay in front of Paul. Instead, he turns his hips and simply allows Paul to take an angle that still allows Duncan to contest.

      Obviously, as you can see, using this defensive strategy properly doesn't always result in success, but it's still there and it's what NBA players do. They don't try to bully players on the perimeter, even when there's an opportunity to do so.
      Last edited by RyanFitzmagic; 06-07-2012, 05:39 PM.

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      • jersez
        MVP
        • Jul 2008
        • 1892

        #528
        Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

        Originally posted by RyanFitzmagic
        LeBron's strength isn't really a factor on the perimeter. He gets past people for two reasons (which apply to everyone):

        1. Attempting to cut off a ballhandler in one direction (i.e., bumping him on an attempted drive) is dangerous because he can easily change direction, and now he has an angle on you and you're out of position, and

        2. It's not worth it to attempt to body up a ballhandler and possibly be called for a foul

        Even the best defenders usually don't try to stay perfectly in front of a ballhandler-- that's how you get crossed. They just try to make the ballhandler take the angle that the defender wants them to take.
        Strength is very important in driving and finishing.I don't want to get into a argument, But you can defiantly get past a defender just by lowering your shoulders and attacking their hip. They need to bring shading back and make it work. I didn't say body up I said "ride" that's two different things. I also asked Mike if they fix the momentum but he never answered. That example cp3 is lower than Tim duncan and has a quickness advantage. Again being low gives you an advantage. Some times.
        Last edited by jersez; 06-07-2012, 07:32 PM.
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        • RyanFitzmagic
          MVP
          • Oct 2011
          • 1959

          #529
          Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

          LeBron isn't bulldozing people at the three-point line-- that's my point. Once he gets close to/in the paint, then his strength becomes a factor. But he's definitely not trucking people to get to the basket from 25 feet away.

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          • jersez
            MVP
            • Jul 2008
            • 1892

            #530
            Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

            Look at how lebron uses his strength, quickness and length the affect his opponents shots. <iframe src="http://www.youtube.com/embed/pBcZbKvVknI" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>

            My point is I'm not saying he is bulldozing, "riding" riding is not the same as bodying the ball handler this thread has already been through the whole argument. So this is just an example that I hope one day 2k can replicate. Again I what I'm saying is not the same-thing you are saying.
            Last edited by jersez; 06-07-2012, 05:49 PM.
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            • RyanFitzmagic
              MVP
              • Oct 2011
              • 1959

              #531
              Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

              You said that LeBron uses his strength to get to the basket as a ballhandler...

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              • jersez
                MVP
                • Jul 2008
                • 1892

                #532
                Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                Originally posted by RyanFitzmagic
                You said that LeBron uses his strength to get to the basket as a ballhandler...
                And I also said strength should play a part in getting to the rim. So that's why I used that video.
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                • RyanFitzmagic
                  MVP
                  • Oct 2011
                  • 1959

                  #533
                  Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                  But that's also not true to an extent...

                  Watch this:



                  Notice how Blake Griffin puts his body on Monta Ellis, but GRIFFIN is the one who ends up going backwards. It's basic physics. The momentum is with the ballhandler-- he's moving forward, and the defender is either retreating or moving sideways. Thus, the ballhandler (Ellis) exerts greater force, allowing him to move someone much bigger and stronger than he is (Griffin).

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                  • jersez
                    MVP
                    • Jul 2008
                    • 1892

                    #534
                    Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                    Blake Griffin rode monta ellis. Notice how he stopped Monta and made him pick up his dribble, because of his strength. I said it should play a part not that every stronger player can defend a quicker or light player. Because that's not true. Tony parker can push LEbron back in 2k, that should never happen. The reason why Monta was able to push Blake back was because he was LOWER than him.
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                    • Slava Medvadenko
                      Rookie
                      • Dec 2010
                      • 409

                      #535
                      Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                      Originally posted by Beluba
                      The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
                      Awesome to hear. Also, if you have your hands up and are not moving when you contact them it shouldn't be a foul(most of the time).

                      Originally posted by Beluba
                      yeah i don't work on tendencies, but i'll take care of this one tomorrow. how often do you want to see the guys with the highest tendencies use the up and unders?
                      It should be very difficult to do a scoop layup from the free throw line. I've seen the AI do up and unders from 15 feet out. Most of the time it should be a pump fake and jump shot from that area.

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                      • RyanFitzmagic
                        MVP
                        • Oct 2011
                        • 1959

                        #536
                        Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                        But at the end of the day, the strength difference between Ellis/Griffin is roughly the same as Parker/LeBron. If that exact situation that I just showed happened with Parker and LeBron, and LeBron was the defender and got moved back like that, I wouldn't mind.

                        But at the same time, I've definitely seen ballhandlers stopped dead in their tracks by a sliding defender, so it should go both ways.

                        "Like a bisexual."

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                        • RyanFitzmagic
                          MVP
                          • Oct 2011
                          • 1959

                          #537
                          Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                          Originally posted by Slava Medvadenko
                          if you have your hands up and are not moving when you contact them it shouldn't be a foul(most of the time)
                          Referees in real life call fouls in this situation a lot. I realize you said they shouldn't call it "most of the time," but for the sake of realism, it should honestly be 50/50 or so.

                          Originally posted by Slava Medvadenko
                          It should be very difficult to do a scoop layup from the free throw line. I've seen the AI do up and unders from 15 feet out. Most of the time it should be a pump fake and jump shot from that area.
                          I definitely agree with this, though.
                          Last edited by RyanFitzmagic; 06-07-2012, 06:15 PM.

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                          • jersez
                            MVP
                            • Jul 2008
                            • 1892

                            #538
                            Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                            Originally posted by RyanFitzmagic
                            But at the end of the day, the strength difference between Ellis/Griffin is roughly the same as Parker/LeBron. If that exact situation that I just showed happened with Parker and LeBron, and LeBron was the defender and got moved back like that, I wouldn't mind.

                            But at the same time, I've definitely seen ballhandlers stopped dead in their tracks by a sliding defender, so it should go both ways.

                            "Like a bisexual."
                            2k needs to make the difference between speed and strength realistic. Idk if they can do it in 2k13 I kinda doubt it because they don't really have a physics system or a foot planting system that is realistic.
                            Last edited by jersez; 06-07-2012, 07:33 PM.
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                            • RyanFitzmagic
                              MVP
                              • Oct 2011
                              • 1959

                              #539
                              Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                              Originally posted by jersez
                              Hahaha, 2k needs to make the difference between speed and strength realistic. Idk if they can do it in 2k13 I kinda doubt it because they don't really have a physics system or a foot planting system that is realistic.
                              I don't get what you're saying. Obviously, the physics of a clash between two players isn't solely based on their individual speed/strength, as you saw with Ellis/Griffin.

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                              • Slava Medvadenko
                                Rookie
                                • Dec 2010
                                • 409

                                #540
                                Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                                Originally posted by RyanFitzmagic
                                Referees in real life call fouls in this situation a lot. I realize you said they shouldn't call it "most of the time," but for the sake of realism, it should honestly be 50/50 or so.



                                I definitely agree with this, though.
                                Agreed, you should get called for it if you're, say, under the half circle and there is a lot of contact. I don't know about 50/50, though. The up and under ability of the player should have something to do with the percentage of foul calls he gets. They tend to call it more for guys who know how to do it.

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