The bad news is that they didn't add this technology to the most fundamental part of the game, blocking (and running). Which is why some of the same old bugs will remain in this game after many years.
Blockers still can't calculate defenders at approximately a 45 degree angle which is why outside/open field blocking will still remain flawed and this is why defensive-ends still don't get any pressure on the quarterback; because in order for d-ends to be blocked they have to be adjacent to the blockers. So the computer makes up for this by zooming the offensive tackles right in front of the d-ends. Sometimes you can get a 45 degree angle on a offensive tackle and they won't even attempt to touch you. The reason d-tackles get more pressure on the Qb is because they quickly engage with the guards and are able to perform a block shedding animation.
This is also why nano-blitzing is still in the game too!
So hopefully they will add run-time physics to the blocking in Madden 14. But for this Madden expect some great looking tackles, nice throws, and catches, but everything else will remain the same for the most part as far a gameplay goes.
So if you know and accept these terms (lol, not really terms) then you should have a great time playing Madden 13. But if you expect blocking, d-end pressures, open field blocking, and nano-blitzing to be greatly improved then you are in for a disappointment.
I going to rent this game before I buy like I have the past 4 years (in which i didn't end up buying the game) before I decide if I will buy or not. So consider this your warning.
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