Madden NFL 13 Connected Careers Mode Preview

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    #151
    Re: Madden NFL 13 Connected Careers Mode Preview

    Originally posted by BrettCM06
    You must work for EA. None of that is "NEW". You basically listed a handful of features that have been in every franchise/superstar mode since the inception of either game mode, that have been tweaked and marketed as though they had never been seen before.
    Correct me if I'm wrong, but I do believe you asked what we gained from CCM. Regardless of whether or not they're "NEW", by definition, they're all things that weren't there last year.

    Comment

    • moneal2001
      Pro
      • Jul 2003
      • 835

      #152
      Re: Madden NFL 13 Connected Careers Mode Preview

      @Brett are any of those things in madden 12?

      Comment

      • BrettCM06
        Rookie
        • Jan 2009
        • 15

        #153
        Originally posted by moneal2001
        @Brett are any of those things in madden 12?
        Are you kidding? We get a new free agency system, scouting system, player progression system, and AI trade logic every year. At what point in the endless cycle does it stop becoming an improvement? I was really high on the dynamic storylines until I heard the details surround it. There is absolutely no reason why they couldn't take the completely randomized story lines being applied to their generic rookie classes and apply them to imported draft classes. Connect Careers was supposed to be about user immersion into the game mode. How immersed can I be if Im stuck with a generic 1st overall pick instead of Matt Barkley? Not to mention the game mode completely alienates users who want to play as GMs, which applies to many of the people who were formerly playing offline franchise. My point is that there is absolutely nothing they changed warranting the removal of such basic features from the game.

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #154
          Re: Madden NFL 13 Connected Careers Mode Preview

          Originally posted by BrettCM06
          Not to mention the game mode completely alienates users who want to play as GMs, which applies to many of the people who were formerly playing offline franchise.
          I'm strictly an offline franchise player and I don't feel alienated at all. The only thing that's changed in regards to playing as a GM is the fact that you can't fire and hire new coaches. And changing coaches in M12 had absolutely zero affect on anything. Whether I had Bill Belichick or Barry Bonds as my head coach, there wouldn't be any difference other than what they showed during cutscenes.

          Comment

          • BrettCM06
            Rookie
            • Jan 2009
            • 15

            #155
            Originally posted by DeuceDouglas
            I'm strictly an offline franchise player and I don't feel alienated at all. The only thing that's changed in regards to playing as a GM is the fact that you can't fire and hire new coaches. And changing coaches in M12 had absolutely zero affect on anything. Whether I had Bill Belichick or Barry Bonds as my head coach, there wouldn't be any difference other than what they showed during cutscenes.
            If you played franchise exclusively offline, as I did, then at the very least you should understand the importance of being able to control multiple teams and import/edit draft classes.

            Comment

            • moneal2001
              Pro
              • Jul 2003
              • 835

              #156
              Re: Madden NFL 13 Connected Careers Mode Preview

              the only gm act that was taken away was coach hiring. user controlled progression has never been madden or any other sports game ive played. and the new scouting blows away anything we have had before.

              the draft classes were broken. there is even a thread on this forum trying to get a decent one and even the things done in it required you to load it over and over till you got a decent one. and there were no busts or gems in them either.

              Comment

              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #157
                Re: Madden NFL 13 Connected Careers Mode Preview

                Originally posted by BrettCM06
                If you played franchise exclusively offline, as I did, then at the very least you should understand the importance of being able to control multiple teams and import/edit draft classes.
                I had actually planned on controlling all 32 teams this season because of some of the wonky things the CPU would do last year. Editing is also something I always liked doing as far as equipment and sometimes names but I would never touch ratings. With that being said, I think the stuff that's been added and tweaked greatly outweighs those negatives and my excitement over the things that we are getting this year makes it easy to live with the some of the negatives.

                Comment

                • BrettCM06
                  Rookie
                  • Jan 2009
                  • 15

                  #158
                  Originally posted by DeuceDouglas
                  I had actually planned on controlling all 32 teams this season because of some of the wonky things the CPU would do last year. Editing is also something I always liked doing as far as equipment and sometimes names but I would never touch ratings. With that being said, I think the stuff that's been added and tweaked greatly outweighs those negatives and my excitement over the things that we are getting this year makes it easy to live with the some of the negatives.
                  I also planned on controlling all 32 teams, because I find drafting and signing free agents for every single team leads to much more realistic rosters than if I let the AI run wild. However, unlike you the loss of those features is enough to turn this game into a rental at best from what I initially considered a day one purchase. It has nothing to do with what they added, but rather as I mentioned before, the steps backward that always go hand in hand with any "improvement" we see. These were features that had already been in the game for quite a while, and probably the most elementary of career mode features at that.

                  Comment

                  • SeahawkNMD
                    Rookie
                    • Mar 2011
                    • 81

                    #159
                    Re: Madden NFL 13 Connected Careers Mode Preview

                    Originally posted by BrettCM06
                    I also planned on controlling all 32 teams, because I find drafting and signing free agents for every single team leads to much more realistic rosters than if I let the AI run wild. However, unlike you the loss of those features is enough to turn this game into a rental at best from what I initially considered a day one purchase. It has nothing to do with what they added, but rather as I mentioned before, the steps backward that always go hand in hand with any "improvement" we see. These were features that had already been in the game for quite a while, and probably the most elementary of career mode features at that.
                    Not trying to start an argument or anything, I've just been wondering with you guys who control every team how do you decide who gets who? Lets say Mario Williams was a free agent and you know 15 teams would break the bank for him, do you just try to guess his interests and who you think he would choose? Are you able to block out all biases? What team would you have chosen for him if you were running free agency?

                    Comment

                    • BrettCM06
                      Rookie
                      • Jan 2009
                      • 15

                      #160
                      Originally posted by SeahawkNMD
                      Not trying to start an argument or anything, I've just been wondering with you guys who control every team how do you decide who gets who? Lets say Mario Williams was a free agent and you know 15 teams would break the bank for him, do you just try to guess his interests and who you think he would choose? Are you able to block out all biases? What team would you have chosen for him if you were running free agency?
                      There's always some bias, but you can usually narrow it down based one which teams are contenders, which teams can afford the cap hit, which teams already have some depth at the position and maybe wouldn't be as willing to throw money at them, which teams have zero depth and would be desperate.

                      Comment

                      • DeuceDouglas
                        Madden Dev Team
                        • Apr 2010
                        • 4297

                        #161
                        Re: Madden NFL 13 Connected Careers Mode Preview

                        Originally posted by SeahawkNMD
                        Not trying to start an argument or anything, I've just been wondering with you guys who control every team how do you decide who gets who? Lets say Mario Williams was a free agent and you know 15 teams would break the bank for him, do you just try to guess his interests and who you think he would choose? Are you able to block out all biases? What team would you have chosen for him if you were running free agency?
                        The way I had planned on doing it this year was basically letting the CPU do their own resigning and then before FA started, go through each team and address what their "Team Needs" are. And then based on who the FA were, each team would be in on players at positions they need. So if Mario Williams was a FA I would look at who needed DE's and all then put all of those teams, including mine if it was a need, into a hat and randomly draw. Is it authentic or realistic? No. But it was the best way I could come up with to pretty much take any bias out of it as well as make sure that I couldn't get whatever I wanted in FA.

                        Comment

                        • SeahawkNMD
                          Rookie
                          • Mar 2011
                          • 81

                          #162
                          Re: Madden NFL 13 Connected Careers Mode Preview

                          Originally posted by moneal2001
                          the only gm act that was taken away was coach hiring. user controlled progression has never been madden or any other sports game ive played. and the new scouting blows away anything we have had before.

                          the draft classes were broken. there is even a thread on this forum trying to get a decent one and even the things done in it required you to load it over and over till you got a decent one. and there were no busts or gems in them either.
                          I agree with this, I love having real draft classes but they were so broken I can go without them for a year. I mean Andrew Luck has outstanding ratings and after raising them even more it didn't guarantee him the #1 pick or even the first QB all the time. NCAA imports NEED to be in next year even if they don't really connect the actual NCAA season they were imported from. From what they've shown I think this years draft classes will have enough depth to make them worth it for this year.

                          Comment

                          • BrettCM06
                            Rookie
                            • Jan 2009
                            • 15

                            #163
                            Originally posted by DeuceDouglas
                            The way I had planned on doing it this year was basically letting the CPU do their own resigning and then before FA started, go through each team and address what their "Team Needs" are. And then based on who the FA were, each team would be in on players at positions they need. So if Mario Williams was a FA I would look at who needed DE's and all then put all of those teams, including mine if it was a need, into a hat and randomly draw. Is it authentic or realistic? No. But it was the best way I could come up with to pretty much take any bias out of it as well as make sure that I couldn't get whatever I wanted in FA.
                            I've never been one for going completely random. Being a Packers fan, I loathe free agency and only use it for adding depth. This alone usually takes most of the bias out of my decisions, as I don't consider my team as a player for most or all of the available free agents. Sometimes, when I've narrowed it down to maybe 2 or 3 teams that would realistically make the most sense and still can't choose, I'll try to picture the player's name on the back of each teams jersey and choose whichever one I think would look best lol.

                            Comment

                            • TSLxx326
                              Rookie
                              • Jul 2011
                              • 29

                              #164
                              Re: Madden NFL 13 Connected Careers Mode Preview

                              So in Madden 12, they revolutionized us with being able to edit any player in offline franchises or whatever, now they turn around and take it right back out? If they dont have a patch or tuber that adds the edit ability and import draft classes then both ncaa 13 amd madden 13 are no buys :/ was really looking forward to new sound and presentation.

                              Comment

                              • Brownies23
                                Rookie
                                • Jun 2012
                                • 1

                                #165
                                Can you do a fantasy draft?

                                Comment

                                Working...