06-11-2012, 03:41 PM
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#13
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Hall Of Fame
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,634
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Re: Fisheye Camera View Video Breakdown Pt 2
Personally instead of doing the fisheye view I want them to take the legitimate next step to working on a technology similar to Need for SpeedShift where the driver turns his head based on the turn of the course and what not. But bring it and implement it into football.
This right here is what I want!
Take real world data of the vision cone out of a helmet, add a blurry effect on edges to give look of peripheral vision. Then just work on the function of the camera based on head movement. Add in running shake and you got a realistic football sim.
The vision cone for us is roughly 120° which then deteriorates to blurry peripheral at 180°. Take this into account and make vision on the field, with a blurry effect starting out slow and degrading further to the edges. If this could be worked on and achieve we would have one immersive experience. Add Kinect support for head tracking and I could see real potential for this working.
Last edited by Phobia; 06-11-2012 at 04:12 PM.
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