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Old 06-11-2012, 04:43 PM   #34
LBzrule
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Re: Run/Pass Commit IN Madden 13 Make it More Realistic

Quote:
Originally Posted by Big FN Deal
To chime on this, as soon as I read the OP, I searched for this previous thread. http://www.operationsports.com/forum...post2043466625

I think it's a given that run/pass commit is an unrealistic band-aid to account for a lack of better individual player adaptive AI but so is other stuff. While I definitely feel where LBz is coming from, it would seem impossible to make this fundamentally unrealistic feature, realistic, it would have to be removed. There is no way to artificially make run/pass commit a realistic feature because it should be inherent in the game, when adequately representing fundamental football aspects, imo.

So the question is, imo, would we rather have this unrealistic band-aid until something realistic can be added or not?

That said, I think the understandable concern is that like with many unrealistic features, it has become so synonymous with Madden-ball and accepted by a majority of gamers, that EA/Tiburon will continue to fail to see the need to change it. Like Bezo and others allude to, the unrealistic fundamental football in Madden is built on a house of cards, adding one fake thing to counter another and if you remove one, the other is completely overpowering, bringing the whole thing crashing down.

So I guess run/pass commit is a necessary "evil" until adaptive AI, run fits, gap assignments, engaged player movement, etc can all be addressed too, imo.
The bolded are the only reason why I started the thread Big. I don't like it, but if it is going to be in, give it something that we need in the game from a realistic standpoint although not all of those areas can be covered. But please don't make it arbitrary as it stands now in NCAA. The way it is there is just a complete waste of time IMO.
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