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Old 06-11-2012, 04:51 PM   #38
LBzrule
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Re: Run/Pass Commit IN Madden 13 Make it More Realistic

Quote:
Originally Posted by Bootzilla
I totally get where you're coming from. It's just in a video game many of the things we would key on based on on tendencies, stances, down and distance, etc. can't be accomplished because the game lacks that level of sophistication. That's why, knowing the inherent shortcomings, I don't mind the run/pass commit (caveat: as long as it isn't overpowering) as presently constituted.

In Madden too often in obvious down and distance DB's are biting on run fakes. If I pass commit I want those suckers playing the pass. I want my DE's going all out. Give up something (the run) to get something (the quarterback).

I don't think anything I'm advocating here would go against that. As I said with pass commit they should have the DE's taking a wider arc to the QB and engaging the OT's deeper in the backfield, which would give up the draw, the off tackle. The runs that should be giving up in that type of situation.

In Madden your play call generally wasn't enough in short yardage situations. Your defenders would just pitty pat and not sell out vs the run unless you brought linebackers and crashed your d-line. Now I'm not saying every time you run commit and guess right, you should automatically win in those situations. Ratings and such should still matter. But, if I sell out and they hit me with Spider 2 Y Banana that fullback is going to be open in the flat and I'm just going to have to live with it. But, if I don't sell out I'm essentially conceding a couple of yards when they out man me and run power.
Here is the thing, let's hammer out the premise and hidden assumptions here. I'm operating from the standpoint that it is rare that there are sellouts. Secondly, even a sell out is predicated on a read. The sell out is the reaction to the read. What are the premises under which you are operating here? I don't see selling out like it currently is implemented as fundamental defensive football. Secondly, the play calling alone does not deal with the defensive issues in the game. The run commit actually should be the default line crash left or right. Unfortunately that's not how they designed it. If the default crash left or right were like the run commit left or right where the DL was not tied to the OL we would not be having this discussion except for gaps.
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