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Old 06-11-2012, 04:27 PM   #53
GiantBlue76
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Re: Run/Pass Commit IN Madden 13 Make it More Realistic

Quote:
Originally Posted by LBzrule
Taz here is the thing. The run commit right/left basically explode the OL blocking, which as hinted by another poster earlier is rather cheesy. For those looking for a simulation I would think they want this to be about gap control. Ideally I think the crash left/right should accomplish this. Unfortunately, these are not designed that way. So what they do is say if you want to defend the run in a realistic way then you gotta completely give up the pass. IMO, that makes no sense. Their process always seems to be win/loss. Either you are going to win or lose. That's way to simplistic. It's like they allow you to play realistic to a certain point then just don't give you the rest. Let's take line crash left/right as an example. Imagine if that worked like run commit left/right does with respect to your DL being independent of the OL. What does this do? If it is based on gaps now you can create a run fit to defend the run, but you get better angles and ideas of creating blitzes. But it's like they say, we can't allow that. Then what is allowed though is spy blitzing, contain blitzing and all that type of stuff that happens on the competitive scene. (the competitive scene to be fair does ban some of this stuff)


My hunch, based on discussions in the past is some things do not get added because of time; other things do not get added because while they will nod their head in agreement, they just do not want to take the game in that direction. Some things do not get added because adding it will break something else.
This last bolded part is especially concerning. This is what has always given me the impression that Madden is a house of cards. Not wanting to take the game in WHAT direction???? An uber realistic simulation? This is exactly where Tiburon falls short. They can make their game however they want, but those of us clamoring for an ultra realistic rendition get the shaft because there is less of us. 2k doesn't seem to worry about alienating casual fans with their basketball game and they do just fine. Why can't we get that same level from Madden? Not wanting to invest that deeply into developing the game in this way is what will always fuel my angst for this studio - and I know for a fact I am not the only one who feels this way. So depressing...
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