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Old 06-11-2012, 07:49 PM   #58
LBzrule
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Re: Run/Pass Commit IN Madden 13 Make it More Realistic

Quote:
Originally Posted by Bootzilla
In my response to you in my first post I said I understood where you were coming from. And I agreed with it. I just didn't feel EA could effectively implement what you were suggesting. Not saying what you were suggesting was wrong. So, no we don't really disagree. We just argue the point from a different angle.

So, dealing with the realities that are EA football I'm not against run/pass commit because normal play calling too often falls short because the players don't react to situations as they should.

And I said putting an 8th man in the box is committing to stopping the run, not a sell out. Just emphasizing that you do have to sell out in Madden because the 8th man is just an aesthetic unless you blitz him or manually control him.

We're all trying to get to the same place. As realistic a football sim as we can get while working under the constraints/limitations/parameters of the EA football machine.
Gotcha and I agree with you. Let me add that I'm not sure the constraints are the machine though, rather they are the people developing the machine. Like the 2k vid shows. You can call crash right or left in that game, have all the assignments on defense like back side contain and what not and not sell out against the run, play fundamental defensive football and sometimes you stop the run and sometimes you don't depending on who is manning the point of attack. Why can't Madden have this either via run commit or crash right/left? They gotta do something man. This free wheeling and dealing on defense and not being able to trust people and having to fill every positions responsibilities although you can only control one player is a burden. We like playing football not because we want to be individuals like Terrell Owens. We like playing football because we are a part of something bigger. We are part of a team. I never get that sense on defense in Madden.
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