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Old 06-11-2012, 08:58 PM   #42
RyanFitzmagic
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

Quote:
Originally Posted by NINJAK2
I'd rather have more mid-air collisions with people falling down than animations that completely negate a defender's presence and pushes them out of the way with an invisible force field.
But obviously, the game's engine should attempt to recreate NBA players' aversion to mid-air contact. If you want your interior defenders to clobber shooters in the air, fine-- just expect to be called for a whole bunch of fouls.

Quote:
Originally Posted by NINJAK2
I would not mind your idea of lowered shot %s in paint, but I think the contact animations are the only thing that 2k uses to help identify crowded shots.....
The game engine can't simply detect how many players surround the shooter or how close they are to the shooter?
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