Madden NFL 13 Connected Careers Mode Preview

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  • speedy9386
    Pro
    • Mar 2009
    • 828

    #181
    Re: Madden NFL 13 Connected Careers Mode Preview

    I think I'm gonna like the new progression system way more than the last one seeing as how it's all judged by what the player actually does as opposed to being destined for greatness no matter what. I see nothing wrong with a player setting a reasonable goal, accomplishing it, and becoming better because of it. It makes sense to me.

    Comment

    • bucky60
      Banned
      • Jan 2008
      • 3288

      #182
      Re: Madden NFL 13 Connected Careers Mode Preview

      Originally posted by speedy9386
      I think I'm gonna like the new progression system way more than the last one seeing as how it's all judged by what the player actually does as opposed to being destined for greatness no matter what. I see nothing wrong with a player setting a reasonable goal, accomplishing it, and becoming better because of it. It makes sense to me.
      Nothing wrong with you liking it. It's just not realistic. It's arcady.

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #183
        Re: Madden NFL 13 Connected Careers Mode Preview

        Originally posted by bucky60
        Nothing wrong with you liking it. It's just not realistic. It's arcady.
        Good ole Bucky60, lol. Please don't start that stuff up again that whatever you declare realistic, is and anything else is arcadey. lol http://www.operationsports.com/forum...post2042966142

        Glad to see you posting again, so what do you think of the Potential rating being removed and potential now being inherent?

        Comment

        • IWWROCKS
          Rookie
          • Jul 2011
          • 244

          #184
          Re: Madden NFL 13 Connected Careers Mode Preview

          Sorry if it's been asked before but regarding the created player...

          Say 2-3 seasons in I create a QB I want to control. I can set him as a 1st round pick right?

          Do I then pick the team too, or does he get drafted by the computer?

          I'm hoping he gets drafted as AI players would but I gotta feeling it won't be like that.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #185
            Re: Madden NFL 13 Connected Careers Mode Preview

            Originally posted by Big FN Deal
            Good ole Bucky60, lol. Please don't start that stuff up again that whatever you declare realistic, is and anything else is arcadey. lol http://www.operationsports.com/forum...post2042966142

            Glad to see you posting again, so what do you think of the Potential rating being removed and potential now being inherent?
            It's not what I declare, it's how things work in real life that define realism. XP points and picking and choosing who improves and how much does not happen in real life. In real life, stats don't make some one improve.

            In real life, players ability and knowledge progresses, and that drives performance. XP points and some guy with a joystick doesn't drive a players progression in real life. That's not me defining anything. That's how things actually work. That defines realism.

            Comment

            • 87Birdman
              Rookie
              • Jul 2011
              • 473

              #186
              Re: Madden NFL 13 Connected Careers Mode Preview

              Originally posted by bucky60
              It's not what I declare, it's how things work in real life that define realism. XP points and picking and choosing who improves and how much does not happen in real life. In real life, stats don't make some one improve.

              In real life, players ability and knowledge progresses, and that drives performance. XP points and some guy with a joystick doesn't drive a players progression in real life. That's not me defining anything. That's how things actually work. That defines realism.
              I understand where you are coming from, but if I remember from what i heard the new system also creates different goals for what is needed to get the XP. That right there is what to me helps enhance from what was last year, because it was easy to find the good players and they would progress no matter what so you could trade a guy knowing full well what was going to happen.

              This way yes it is cause and effect, but so are the ratings anyways, look at how much they change during the season, it just the way it is. Some players will have different goals to achieve depending where they are on the depth chart and where they are drafted which if done correctly could be great.

              And if they do it right for raising stats then that would be a huge plus. Because if you can max things easily then that would be terrible, but if it could take an entire season to raise it one point to push a stat closer to 99 then that is going to be a great feature. So that means if you really want a guy with 99 speed, well he will be terrible at everything else which is really what it is in real life. Guys with a lot of speed doesn't really excel at anything else. And if they make the physical traits harder to raise that adds even more realism to it.

              But this is the first year of the new system so hopefully they can keep expanding on it so it becomes more life like.

              Comment

              • mwjr
                MVP
                • Jul 2004
                • 1393

                #187
                Re: Madden NFL 13 Connected Careers Mode Preview

                Originally posted by moneal2001
                each player will gain their own xp based on their indavidual goals
                So if I'm a coach then all of the players on my team will have individual goals? From the all-pro 1st stringer to the 5th Olineman on my team?

                Comment

                • mwjr
                  MVP
                  • Jul 2004
                  • 1393

                  #188
                  Re: Madden NFL 13 Connected Careers Mode Preview

                  I'm starting to think I'm getting too old for this %^$#@! I just want them to combine NFL Head Coach 09 with Madden 2004.

                  Comment

                  • moneal2001
                    Pro
                    • Jul 2003
                    • 835

                    #189
                    Re: Madden NFL 13 Connected Careers Mode Preview

                    exactly mwjr

                    Comment

                    • bucky60
                      Banned
                      • Jan 2008
                      • 3288

                      #190
                      Re: Madden NFL 13 Connected Careers Mode Preview

                      Originally posted by 87Birdman
                      I understand where you are coming from, but if I remember from what i heard the new system also creates different goals for what is needed to get the XP. That right there is what to me helps enhance from what was last year, because it was easy to find the good players and they would progress no matter what so you could trade a guy knowing full well what was going to happen.

                      This way yes it is cause and effect, but so are the ratings anyways, look at how much they change during the season, it just the way it is. Some players will have different goals to achieve depending where they are on the depth chart and where they are drafted which if done correctly could be great.

                      And if they do it right for raising stats then that would be a huge plus. Because if you can max things easily then that would be terrible, but if it could take an entire season to raise it one point to push a stat closer to 99 then that is going to be a great feature. So that means if you really want a guy with 99 speed, well he will be terrible at everything else which is really what it is in real life. Guys with a lot of speed doesn't really excel at anything else. And if they make the physical traits harder to raise that adds even more realism to it.

                      But this is the first year of the new system so hopefully they can keep expanding on it so it becomes more life like.
                      What I don't like about it, is then you are focusing on goals for 55 players and a coach instead of focusing on football. The same problem I had with stats based progression. If you wanted someone to progress, you had to get them stats. So it encourages lopsided games and discourages close games. To me that's just bad. Stats should not be a factor in progression. At most, playing time itself should be one of the variables in progression.

                      I just don't see a stats based/xp based system as ever becoming life like.

                      Comment

                      • andrew88gilmer
                        Rookie
                        • Jun 2012
                        • 2

                        #191
                        Originally posted by Big Buford
                        The only thing that I'm confused about is "retiring" players.

                        If I start my career as Andrew Luck and then decide to retire him to take a coaching job, is he literally retired and removed from the NFL entirely?
                        no he goes straight to being cpu controlled and then you choose a new coach or player. hne isn't literally retired, but if you create your own player and then you retire him he is literally retired from the league.
                        I hope this helped.

                        Comment

                        • ComfortablyLomb
                          MVP
                          • Sep 2003
                          • 3548

                          #192
                          Re: Madden NFL 13 Connected Careers Mode Preview

                          Originally posted by bichettehappens
                          Wait.... Wait wait wait. So pre-programmed, automatic progression is MORE realistic? Is that what you're saying?
                          In practice, yes, so long as you cannot see with certainty exactly how good the player will become. If actual peak ratings are hidden then players and draft classes can be calibrated to work properly. You could even make performance and playing time impact rate of progression within parameters for each player. The issue has been seeing A-B-C potential and know it's true.

                          Comment

                          • bichettehappens
                            MVP
                            • Jun 2010
                            • 2547

                            #193
                            Originally posted by ComfortablyLomb
                            In practice, yes, so long as you cannot see with certainty exactly how good the player will become. If actual peak ratings are hidden then players and draft classes can be calibrated to work properly. You could even make performance and playing time impact rate of progression within parameters for each player. The issue has been seeing A-B-C potential and know it's true.
                            I guess we'll agree to disagree. I don't feel that having an individual player progress at largely the same rate in everyone's franchise regardless of all the different factors that should play a part in progression is realistic at all, which is the system we were stuck with previously.

                            Comment

                            • thrust
                              Rookie
                              • Jan 2011
                              • 224

                              #194
                              Re: Madden NFL 13 Connected Careers Mode Preview

                              I'll create an offensive line all with 99 speed and accelleration! If momentum is a factor in the game... POW!!!!!



                              Originally posted by rbowers7
                              1) Yes progression of old IS GONE. Honestly, I say thank you EA. I hated the BS progression that would occur. You decide who and where to progress. Now understand this before you think it sounds like cheating (Like I did), you only get SO much XP. And from the Josh Looman connected career video you can see that for a RB, it was like 45,000 to upgrade speed at 1 POINT.And trust me, from the goals it showed, you will not get XP like that very often and if you wanna upgrade more than one player, you got to distribute the XP or you are gonna be unbalanced. Another awesome thing is that as players get older, the prices of things (Such as speed) go up so it is almost impossible to make a 30+ year old gain speed (which is realistic to say the very least). You are not gonna be able to give everyone 99 stats on things that the position is good for, such as speed for RB, QB, WR, etc. Now a O line man, his speed will be A LOT cheaper than a RB. I think this will let players run their team how THEY want and not rely on random calculations from a CPU. Also keep in mind that there are different times you can choose to progress, weekly, every four weeks, and end of the year. You can also set the CPU to progress for you but that is no fun, now is it? This gives you a feeling of accomplishment for great play. Also already said that if it says to get 2,000 yards rushing for a season to get lets say 25,000 XP(random number, idk what you'd really get) and a user "Pads his stats" and gets 6,000 yards, well they only get 25,000 xp not anymore so stat padding is pointless. Hope that answers that

                              2) No idea.. lol

                              3) Yes if you are fired, Looman said you can recreate a coach, or join as a Legend coach, and take over the team you were fired from.
                              This must be the year that EA finally gives the Bucs our orange pants.
                              That we wore for about a decade.
                              NOT!!!
                              Tweeted from Tampa Habitual Rehab Clinic
                              THRC
                              a home for the lonely

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                              • Herky
                                Working for the weekend
                                • Jun 2004
                                • 4715

                                #195
                                Re: Madden NFL 13 Connected Careers Mode Preview

                                So I just can't take a team anyone and play multiple franchises? I have to create a coach or player to do this?

                                Are the hiring and firing of your staff gone?

                                I just want the previous way where I can play with a team as long as I want and can control all aspects of franchise.
                                GT: Herkyalert
                                PSN: Herkyalert

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