I think I'm gonna like the new progression system way more than the last one seeing as how it's all judged by what the player actually does as opposed to being destined for greatness no matter what. I see nothing wrong with a player setting a reasonable goal, accomplishing it, and becoming better because of it. It makes sense to me.
Madden NFL 13 Connected Careers Mode Preview
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Re: Madden NFL 13 Connected Careers Mode Preview
I think I'm gonna like the new progression system way more than the last one seeing as how it's all judged by what the player actually does as opposed to being destined for greatness no matter what. I see nothing wrong with a player setting a reasonable goal, accomplishing it, and becoming better because of it. It makes sense to me. -
Re: Madden NFL 13 Connected Careers Mode Preview
I think I'm gonna like the new progression system way more than the last one seeing as how it's all judged by what the player actually does as opposed to being destined for greatness no matter what. I see nothing wrong with a player setting a reasonable goal, accomplishing it, and becoming better because of it. It makes sense to me.Comment
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Re: Madden NFL 13 Connected Careers Mode Preview
Glad to see you posting again, so what do you think of the Potential rating being removed and potential now being inherent?Comment
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Re: Madden NFL 13 Connected Careers Mode Preview
Sorry if it's been asked before but regarding the created player...
Say 2-3 seasons in I create a QB I want to control. I can set him as a 1st round pick right?
Do I then pick the team too, or does he get drafted by the computer?
I'm hoping he gets drafted as AI players would but I gotta feeling it won't be like that.Comment
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Re: Madden NFL 13 Connected Careers Mode Preview
Good ole Bucky60, lol. Please don't start that stuff up again that whatever you declare realistic, is and anything else is arcadey. lol http://www.operationsports.com/forum...post2042966142
Glad to see you posting again, so what do you think of the Potential rating being removed and potential now being inherent?
In real life, players ability and knowledge progresses, and that drives performance. XP points and some guy with a joystick doesn't drive a players progression in real life. That's not me defining anything. That's how things actually work. That defines realism.Comment
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Re: Madden NFL 13 Connected Careers Mode Preview
It's not what I declare, it's how things work in real life that define realism. XP points and picking and choosing who improves and how much does not happen in real life. In real life, stats don't make some one improve.
In real life, players ability and knowledge progresses, and that drives performance. XP points and some guy with a joystick doesn't drive a players progression in real life. That's not me defining anything. That's how things actually work. That defines realism.
This way yes it is cause and effect, but so are the ratings anyways, look at how much they change during the season, it just the way it is. Some players will have different goals to achieve depending where they are on the depth chart and where they are drafted which if done correctly could be great.
And if they do it right for raising stats then that would be a huge plus. Because if you can max things easily then that would be terrible, but if it could take an entire season to raise it one point to push a stat closer to 99 then that is going to be a great feature. So that means if you really want a guy with 99 speed, well he will be terrible at everything else which is really what it is in real life. Guys with a lot of speed doesn't really excel at anything else. And if they make the physical traits harder to raise that adds even more realism to it.
But this is the first year of the new system so hopefully they can keep expanding on it so it becomes more life like.Comment
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Re: Madden NFL 13 Connected Careers Mode Preview
I understand where you are coming from, but if I remember from what i heard the new system also creates different goals for what is needed to get the XP. That right there is what to me helps enhance from what was last year, because it was easy to find the good players and they would progress no matter what so you could trade a guy knowing full well what was going to happen.
This way yes it is cause and effect, but so are the ratings anyways, look at how much they change during the season, it just the way it is. Some players will have different goals to achieve depending where they are on the depth chart and where they are drafted which if done correctly could be great.
And if they do it right for raising stats then that would be a huge plus. Because if you can max things easily then that would be terrible, but if it could take an entire season to raise it one point to push a stat closer to 99 then that is going to be a great feature. So that means if you really want a guy with 99 speed, well he will be terrible at everything else which is really what it is in real life. Guys with a lot of speed doesn't really excel at anything else. And if they make the physical traits harder to raise that adds even more realism to it.
But this is the first year of the new system so hopefully they can keep expanding on it so it becomes more life like.
I just don't see a stats based/xp based system as ever becoming life like.Comment
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I hope this helped.Comment
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Re: Madden NFL 13 Connected Careers Mode Preview
In practice, yes, so long as you cannot see with certainty exactly how good the player will become. If actual peak ratings are hidden then players and draft classes can be calibrated to work properly. You could even make performance and playing time impact rate of progression within parameters for each player. The issue has been seeing A-B-C potential and know it's true.Comment
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In practice, yes, so long as you cannot see with certainty exactly how good the player will become. If actual peak ratings are hidden then players and draft classes can be calibrated to work properly. You could even make performance and playing time impact rate of progression within parameters for each player. The issue has been seeing A-B-C potential and know it's true.Comment
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Re: Madden NFL 13 Connected Careers Mode Preview
I'll create an offensive line all with 99 speed and accelleration! If momentum is a factor in the game... POW!!!!!
1) Yes progression of old IS GONE. Honestly, I say thank you EA. I hated the BS progression that would occur. You decide who and where to progress. Now understand this before you think it sounds like cheating (Like I did), you only get SO much XP. And from the Josh Looman connected career video you can see that for a RB, it was like 45,000 to upgrade speed at 1 POINT.And trust me, from the goals it showed, you will not get XP like that very often and if you wanna upgrade more than one player, you got to distribute the XP or you are gonna be unbalanced. Another awesome thing is that as players get older, the prices of things (Such as speed) go up so it is almost impossible to make a 30+ year old gain speed (which is realistic to say the very least). You are not gonna be able to give everyone 99 stats on things that the position is good for, such as speed for RB, QB, WR, etc. Now a O line man, his speed will be A LOT cheaper than a RB. I think this will let players run their team how THEY want and not rely on random calculations from a CPU. Also keep in mind that there are different times you can choose to progress, weekly, every four weeks, and end of the year. You can also set the CPU to progress for you but that is no fun, now is it? This gives you a feeling of accomplishment for great play. Also already said that if it says to get 2,000 yards rushing for a season to get lets say 25,000 XP(random number, idk what you'd really get) and a user "Pads his stats" and gets 6,000 yards, well they only get 25,000 xp not anymore so stat padding is pointless. Hope that answers that
2) No idea.. lol
3) Yes if you are fired, Looman said you can recreate a coach, or join as a Legend coach, and take over the team you were fired from.This must be the year that EA finally gives the Bucs our orange pants.That we wore for about a decade.NOT!!!Tweeted from Tampa Habitual Rehab ClinicTHRCa home for the lonelyComment
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Re: Madden NFL 13 Connected Careers Mode Preview
So I just can't take a team anyone and play multiple franchises? I have to create a coach or player to do this?
Are the hiring and firing of your staff gone?
I just want the previous way where I can play with a team as long as I want and can control all aspects of franchise.GT: Herkyalert
PSN: Herkyalert
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