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Old 06-12-2012, 04:11 PM   #89
ch46647
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Re: Run/Pass Commit IN Madden 13 Make it More Realistic

Quote:
Originally Posted by LBzrule
I ran it opposite the commit after I created that video and if the CB opposite the Commit gets blocked it's a home run if you have a speed back. The thing that really made me mad was I would purposely run to the left side. I would also shift the defensive line and linebackers that way and run commit the other way. On the snap the entire front seven just takes off to the right although I shifted them all left. I don't like the feature. Childish IMO. I mean I think it's pretty weak that just because I'm running left and you run commit left, now my OL is not going to block. And to add to what you've implied, I'm for getting rid of anything that makes the ratings obsolete, like this feature does. They do need things in the game where you can add logic to your run defense, but not this kinda stuff. Unfortunately it's all they are giving us.

With them having this in Madden this year, makes me wonder if there are some home run run plays or some annoying 3 to 5 yard QB sneak up the middle things that are money and this is your only recourse to stop it.
Well atleast if you run "commit" to the wrong side you will pay the price for it. The only time I would ever use run commit is if it was short yardage and I thought it was a QB sneak. I would run commit to the middle. The left and right run commit are useless for the exact reason you just explained. However, I do like the pass commit button making my AI players more aware of the pass. That is realistic because when it is obvious passing downs my AI controlled players should me made aware of that. I just wish they would also make the D-ENDs get up field and create a pocket when I select that.

LBZ, I do agree that they absolutely need to overhal OL and DL play. Hopefully they do what they did with the passing game and add 400+ new animations and also add physics on top of that for next year.
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