Run/Pass Commit In Madden NFL 13 - Make it More Realistic
Collapse
Recommended Videos
Collapse
X
-
-
I never Liked it, I wish they would not put this in because it Cheapens the E xperiance. Run Pass Commit stops the stratagy instead of forcing you to pick smart defensive plays.NBA:ATLANTA HAWKS
NFL:OAKLAND RAIDERS
NHL:PHILADELPHIA FLYERS
MLB:PHILADELPHIA PHILLIES
NCAAFB:PENN ST (Jerry's Gone PSU Moves on)
NCAABB:KENTUCKY WILDCATSComment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
The run pass commit is the nfl equivalent to the MLB yelling "toss right" or "run left". If you are on the d line and your teammates yells that you are naturally going to follow that direction. It's up to the user to make the correct determination and obviously if he chooses wrong you could get smoked. Risk/reward at its finest.
Sent from my ADR6400L using Tapatalk 2
Let me just stay within your logic for a second. Even if I'm on the defensive line and my teammate tells me watch the zone left. I can only hit the next gap over. So if I am the NT I hit the A gap and get on the outside shoulder of the Center. That's still an assignment. That's not blindly running all the way to the left side of the field like run commit in Madden/NCAA has it. Somebody still has to have a gap; somebody still has to set the edge; somebody still has to play contain or else when we get to the sideline that's where we will be for the rest of the game. And even when we do all of that sometimes the guy in front of me is just a great football player and I got blocked. End of story. I tried to set the edge, but he got the best of me. I tried to get to the Center's outside shoulder but he walled me off.
Again run commit in Madden/NCAA is not realistic and plays out unrealistically.Last edited by LBzrule; 06-13-2012, 03:40 PM.Comment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
They don't. Nobody does. I just gave an example from a Ravens Colts game a few years back and even though Ray Lewis was right in telling Bart Scott toss right before the snap, they still gave up 30 yards as Addai went right up the side line because Bart Scott got sealed inside and Suggs got reached. Secondly, if Lewis would have said toss right and it would have been a pass play I guarantee 100% they would have dropped into their zones. He just would have been wrong that it was toss right. You still have to read and react. And sometimes even when someone is completely correct about everything, that still does not mean the play is going to get stopped like run commit does in Madden/NCAA. It is a gimmick feature that attempts to deal with abuses in EA's game. I don't think it is anything more or less than that.Last edited by LBzrule; 06-13-2012, 03:34 PM.Comment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
If the Giants are in their base package (which the last two years has really been a nickel package), and the offense runs a reverse, their will undoubtedly be a read that it's an end around and the defense is going to follow the initial handoff to that side of the field. However, the backside DE and/or linebacker still has an assignment. His job is to maintain backside contain in case it IS a reverse. Same goes for run plays inside. You have to be wary of the cutback lane, and there is an assignment there, regardless if you are in a pass or run defense pre-snap. He doesn't just blindly run towards the ball carrier. He has an assignment on the play. Also, the other defenders are not simply blindly running towards the ball carrier either. They are making a read and then reacting based on what they see.
Now, for a "run commit" type of thing, I could maybe see a "sell out" on something like a 4th and inches QB sneak play or a dive play in short yardage situations. Maybe even a goal-line situation. It might make more sense for them to add that type of capability and have the "sell out" type of thing. We've seen it happen on the goal line where guys blow their assignments and leave the TE wide open on play action on the goal line. That, I think, would make more sense.
I would much rather see the crashes work properly, and shift the lineman to the next gap as was posted in LBz's earlier post.
How do the lineman actually react in a "pass commit"?
I mean, their job is to get to the QB on passing downs (unless you are running a zone blitz or something) where his assignment may be to drop into coverage.Comment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
I think it sets a very dangerous precedent if they do not make some changes to it. I'm not going to be the least bit surprised to see Quarters, Dollar base defenses, run commit and then have superb coverage against every offensive formation.Comment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
This is what I was referring to back in post #31 on page 4 of this thread about discussing how to make an unrealistic to real football, invented for Madden feature, more realistic. You can't, without removing it or completely changing into something else, imo.
Audibles and no huddle are implemented unrealistically in Madden but they are realistic to football, unlike the run/pass commit feature. So we could discuss how to implement the audible and no huddle feature differently to function more like the NFL but run/pass commit functioning like the NFL, wouldn't exist as preplay control feature.
I so want to be a part of this discussion because I am all for anything making Madden play better but I just can't figure out exactly where the focus is on this topic.
Are we trying to make the current run/pass commit feature more balanced conceding that it's unrealistic or are we discussing how to realistically represent run/pass commit?Comment
-
Re: Run/Pass Commit IN Madden 13 Make it More Realistic
Haven't read through the whole thread (tried searching keywords-- didn't work), but if you choose "Pass Commit" and they run a playaction, it'll make your players less likely to fall for it, right?Comment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
This is what I was referring to back in post #31 on page 4 of this thread about discussing how to make an unrealistic to real football, invented for Madden feature, more realistic. You can't, without removing it or completely changing into something else, imo.
Audibles and no huddle are implemented unrealistically in Madden but they are realistic to football, unlike the run/pass commit feature. So we could discuss how to implement the audible and no huddle feature differently to function more like the NFL but run/pass commit functioning like the NFL, wouldn't exist as preplay control feature.
I so want to be a part of this discussion because I am all for anything making Madden play better but I just can't figure out exactly where the focus is on this topic.
Are we trying to make the current run/pass commit feature more balanced conceding that it's unrealistic or are we discussing how to realistically represent run/pass commit?
Then I made a move to just saying maybe they can accomplish it by just changing the nature of the crashes (left/right).Last edited by LBzrule; 06-13-2012, 04:12 PM.Comment
-
Re: Run/Pass Commit IN Madden 13 Make it More Realistic
Comment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
I'd love to see this implemented.Comment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
In the past, as it was in NCAA, which this seemed to have been lifted verbatim from, the linemen were more likely to jump the snap. As you know, everything about the interactions along the lines in both games is wins/losses. So, the pass commit didn't activate any more animations like a spin, or an inside move, it just made your linemen more likely to quick-win their match-up by jumping the snap.
But I'm wondering if this is going to be the case in Madden 13, because "jump the snap" was taken out a few years ago. So, did "jump the snap" make a return, or is something else at work?
I'm also wondering what this means for 3-4 outside linebackers, because "jump the snap" ONLY ever applied to down linemen when I played NCAA. As it was when Madden introduced the "edge rush" defensive line adjustment, it had no effect on the rush of the linebackers.
I'm really hoping that's not an oversight that's been repeated here."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
-
Comment
-
Sent from my ADR6400L using Tapatalk 2Comment
-
Re: Run/Pass Commit In Madden NFL 13 - Make it More Realistic
CRM, my question is what is the basis for the claim? Where is the evidence? What coaches, players ect call or do anything like run commit in Madden/NCAA and have it work like it does in these games? Lastly, is there a youtube video or something of said evidence? Is there a reference book on football that advocates any of this? I'm only asking these questions because I see the claim that it is realistic and that it is NFL based. If that's the case there should be some evidence out there for it. I'm curious to see, what it is that you've seen watching an NFL game that you think this feature represents.Last edited by LBzrule; 06-13-2012, 04:55 PM.Comment
Comment