What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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  • Reed1417
    MVP
    • May 2012
    • 6120

    #16
    Re: Kotaku article on what Connected Careers has and doesn't have

    but why would editing rosters or any of that stuff have an effect on storylines? to me that does not make sense.
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    • themassacre771.1
      Rookie
      • May 2011
      • 331

      #17
      Re: Kotaku article on what Connected Careers has and doesn't have

      Twitter lines like "So and so has made remarkable progress over the off season." Would be skewed. I dont really know all the lines but CRMosier should be able to explain it better.

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      • briz1744
        Rookie
        • May 2012
        • 207

        #18
        Originally posted by CRMosier_LM
        Wrong its an xp thing as well which is much more important to the mode. Not to mention they have other aspects to finish up before they worry about adding in the safe guards to allow editing in ccm.

        Sent from my ADR6400L using Tapatalk 2
        Doubt its an XP issue more likely an online control issue or to do with from wher CC gets its entry data

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        • GAM3R4LYF3
          Rookie
          • Jan 2009
          • 277

          #19
          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

          Originally posted by briz1744
          Doubt its an XP issue more likely an online control issue or to do with from wher CC gets its entry data
          Well I can understand how it would be an XP issue. I mean if they were to implement total editing mid franchise like last year, then their whole new XP concept could be rendered useless. Many people would have a mindset similar to; "Why bother saving up experience points to boost awareness by 1 when you can just edit all of the same player's rating up by 10 with no effort?"

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          • berad88
            MVP
            • Aug 2008
            • 1211

            #20
            Re: Kotaku article on what Connected Careers has and doesn't have

            Originally posted by moylan
            do people not like her or something? I guess I just like her for the wrong reasons.
            Every time I see her all I can think about is how awesome her hair is.

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            • briz1744
              Rookie
              • May 2012
              • 207

              #21
              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

              Originally posted by GAM3R4LYF3
              Well I can understand how it would be an XP issue. I mean if they were to implement total editing mid franchise like last year, then their whole new XP concept could be rendered useless. Many people would have a mindset similar to; "Why bother saving up experience points to boost awareness by 1 when you can just edit all of the same player's rating up by 10 with no effort?"
              Not how myself and most here would use editing but if they pay their £45 and want to do that why stop them?

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              • briz1744
                Rookie
                • May 2012
                • 207

                #22
                Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                Originally posted by CRMosier_LM
                Wrong its an xp thing as well which is much more important to the mode. Not to mention they have other aspects to finish up before they worry about adding in the safe guards to allow editing in ccm.

                Sent from my ADR6400L using Tapatalk 2
                Do you know it is an XP issue ? If you know I'm sorry but just guessing I shouldn't think XP would distinguish how any one player arrived at it's ratings merely act on how they are at the time ? Just my opinion and I may be wrong

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                • ZoneKIller
                  MVP
                  • Mar 2009
                  • 1388

                  #23
                  Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                  Originally posted by CRMosier_LM
                  Wrong its an xp thing as well which is much more important to the mode. Not to mention they have other aspects to finish up before they worry about adding in the safe guards to allow editing in ccm.

                  Sent from my ADR6400L using Tapatalk 2
                  I understand why FULL editing would mess with the XP.

                  But how could editing equipment,positions and numbers mess with it?
                  Find out the Truth http://www.amazon.com/Secrets-Heaven...1163314&sr=1-1

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                  • elgreazy1
                    MVP
                    • Apr 2007
                    • 2996

                    #24
                    When CC mode was announced I was pumped: now I can play a full franchise without having to quit or start over when it gets boring. But the simple lack of roster editing - and to an extent Draft Classes - seems to be a real deal breaker for me. I dunno why... I mean, rosters change within the first few weeks of a Franchise mode anyway, but I think the simple idea one can't control something as fundamental as the game's roster in it's entirety seems silly.
                    My Arte
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                    • moneal2001
                      Pro
                      • Jul 2003
                      • 835

                      #25
                      Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                      i believe editing, especially mid-CC has more to do with goals than anything else. say you changed reggie bush from rb to wr, like i did last year, his goals would prolly not update for his new position till the next season. this could be worked out by allowing position changes only during the off season. i would think ratings would cause a similar problem, elite players you edited down would still have elite goals and backups you edited up would still have backup goals. that would have a huge effect on progression/regression. i dout numbers and equipment are really the issue and they will find a way to get editing those in

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                      • IgotSyphillis
                        Rookie
                        • Dec 2005
                        • 179

                        #26
                        I think I have a huge problem with this new CC mode but obviously I'm not sure yet cause I don't know for sure if this is the deal. But it seems to me that you are only able to play one offline and one online career at the same time. So if I want to have 2 offline CC's going, one with a crap team and one with a good team, EA says I'm no longer allowed to do that. And I have 2 groups of friends that will be having seperate online franchises (or CC's, whatever its called now), so does this mean that I'm only allowed to play in one of them? And I live with my brother and we play seasons against each other in most sports games, does this mean we both can't play in the same season?

                        If all of the above is true, than I'm sorry but that is horsecrap. Basically then we would be back in the Sega Genesis era of Madden 94 when only one season can exist per household. How could a bunch of people at EA think that would be a good idea? Hopefully I'm just confused and I got it all wrong. But for some reason, I don't think I do. And that would suck.
                        Uncle Ray Ray wants to Play!!

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                        • themassacre771.1
                          Rookie
                          • May 2011
                          • 331

                          #27
                          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                          Originally posted by IgotSyphillis
                          I think I have a huge problem with this new CC mode but obviously I'm not sure yet cause I don't know for sure if this is the deal. But it seems to me that you are only able to play one offline and one online career at the same time. So if I want to have 2 offline CC's going, one with a crap team and one with a good team, EA says I'm no longer allowed to do that. And I have 2 groups of friends that will be having seperate online franchises (or CC's, whatever its called now), so does this mean that I'm only allowed to play in one of them? And I live with my brother and we play seasons against each other in most sports games, does this mean we both can't play in the same season?

                          If all of the above is true, than I'm sorry but that is horsecrap. Basically then we would be back in the Sega Genesis era of Madden 94 when only one season can exist per household. How could a bunch of people at EA think that would be a good idea? Hopefully I'm just confused and I got it all wrong. But for some reason, I don't think I do. And that would suck.
                          I believe youre wrong about your first 2 bolded points. You can have a lot of offline cc's I'm pretty sure I saw him say. Last point is correct, however.

                          Comment

                          • therealsmallville
                            Pro
                            • May 2011
                            • 940

                            #28
                            Re: Kotaku article on what Connected Careers has and doesn't have

                            Originally posted by moylan
                            I don't have a problem with Cardinals signing him it's the Saints not re-signing him that troubles me. If its just an isolated event that's not a problem, but if the Pats release Brady, the Steelers Roth, the Packers Rodgers, etc. Then I have issues
                            2 years ago, did you ever imagine the Colts would release Peyton Manning?

                            I agree that if they all get cut, it's bad...but if it happens to 1 or 2 of them, that would fall on the realistic side I would think. After Super Bowl 24, I never imagined the 49ers would get rid of a 4 time winner, 3 time MVP...but once Joe Montana was hurt a year later, the team promoted Steve Young & never looked back.

                            The Colts ousted Unitas. The Jets ousted Namath. These things happen, and if they never did in Madden then each year would become predictably stale.
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                            • Wilson24
                              Banned
                              • Sep 2010
                              • 134

                              #29
                              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                              They forgot to mention no coop play in cc on one console. I dont know why this continues to not be at the forefront of things that are missing.

                              Yeah play now.....

                              Comment

                              • Layoneil
                                Rookie
                                • May 2003
                                • 35

                                #30
                                Originally posted by moneal2001
                                i believe editing, especially mid-CC has more to do with goals than anything else. say you changed reggie bush from rb to wr, like i did last year, his goals would prolly not update for his new position till the next season. this could be worked out by allowing position changes only during the off season. i would think ratings would cause a similar problem, elite players you edited down would still have elite goals and backups you edited up would still have backup goals. that would have a huge effect on progression/regression. i dout numbers and equipment are really the issue and they will find a way to get editing those in
                                that doesn't explain why you can't edit a roster and start a new CC. you can only start CC with official roster updates.

                                Comment

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