EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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  • sportyguyfl31
    MVP
    • Nov 2005
    • 4745

    #31
    Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

    LBz always has great content.

    I agree 100% with his point of view on this matter.

    My only thing is that I absolutely DESPISE the use of commits- Run or Pass, in order to achieve the aggression that should be naturally occuring during the course of a game, based on down, distance play call, pre snap adjustments, and how good the players actually are.

    Ive seen enough of these commits, to be convinced that all they do is give the defenders a programming steriods boost to their ratings at the expense of the offense.

    Comment

    • bigeastbumrush
      My Momma's Son
      • Feb 2003
      • 19245

      #32
      Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

      Madden 13 desperately needs this.

      Speed rushers in the NFL don't seek contact with OL. Power rushers do.

      Get rid of the suction blocking by the OL and allow CPU DEs to rush outside the OL's shoulders.

      Comment

      • speedy9386
        Pro
        • Mar 2009
        • 828

        #33
        Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

        Beautiful football right here man.

        http://<object width="420" height="315">


        <embed height="315" type="application/x-shockwave-flash" width="420" src="http://www.youtube.com/v/I0CfNhFSAbA?version=3&hl=en_US" allowfullscreen="true" allowscriptaccess="always"></object>
        </p>
        Last edited by speedy9386; 06-14-2012, 10:43 AM.

        Comment

        • LBzrule
          Hall Of Fame
          • Jul 2002
          • 13085

          #34
          Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

          I finally saw this rush script in a Madden 13 video. Ravens vs Redskins video 2 in the videos 2 thread. It looked better than what I saw here in the NCAA demo as both edge rushers did it. IT just set up too slow for my taste. Coming out of their stance the DE's are slow. They need to make that happen a lot more.
          Last edited by LBzrule; 06-14-2012, 11:11 AM.

          Comment

          • GiantBlue76
            Banned
            • Jun 2007
            • 3287

            #35
            Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

            I just don't understand how the developers can see that and NOT want that in their game. AT this point since it is completely absent from Madden, that's the only rationale I can think of. Or maybe they don't know how? Is that it? I cannot understand for the life of me how having this type of thing in Madden would make the game "NOT FUN". Just the opposite in my mind. This just gets me frustrated beyond repair...

            Comment

            • JerzeyReign
              MVP
              • Jul 2009
              • 4847

              #36
              Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

              This is a BEAUTIFUL pocket! If there was a possibility of pockets forming like this it'll probably have people standing in there instead of dropping back 15 yards or running to the side. Wow, thats just pretty right there.
              #WashedGamer

              Comment

              • LBzrule
                Hall Of Fame
                • Jul 2002
                • 13085

                #37
                Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

                <iframe width="560" height="315" src="http://www.youtube.com/embed/KiEvtjHLLJs" frameborder="0" allowfullscreen></iframe>

                I know you guys are not going to want to suffer through a lot of this video. Luckily you'll only need to skip to the 00:42 mark. What do you guys think of that? My only problem with it on the right side is the initial bounce animation. Left side looks pretty good. I don't like the slow set up though. But the pocket looks ok on this one. This is really what I was after here. If EA can get this pass rush script to play out more often I think it will do good for Madden 13.

                Comment

                • Senator Palmer
                  MVP
                  • Jul 2008
                  • 3314

                  #38
                  Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

                  Originally posted by RandyBass
                  I don't see how they could do that and have it work without adding in new stuff.
                  This is just me thinking out loud here, but I remember last year some of the slider guys -- Playmakers, I believe it was -- said that if you changed certain sliders (can't remember which ones) that all of a sudden, these pass rush animations would trigger that for some reason never did on the default settings.

                  Now to the point that LBz is making: apparently, this stuff if already in the game running under the hood. So the fix could be as simple as adjusting slider values before the game ships so that the engaged movement and pass rush animations the slider guys saw will trigger on the factory settings.

                  Also to the point of getting the play set up faster. Jarodd gave me a good piece of advise last year about getting the ends up field faster. He told me to lower the speed threshold so that speed of the ends would be more pronounced against the slower linemen. So, again, it might be something as simple as adjusting a speed threshold value. Although, that would have an effect on the movement of every player... so I don't know, but I don't think this is an issue of adding stuff, but more of a tuning thing.
                  "A man can only be beaten in two ways: if he gives up, or if he dies."

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #39
                    Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

                    Yeah, you can see the potential for solid edge rushing in many different clips, but the dev. team just can't seem to get to that next level when tuning the animations. The "bad" interactions still play out way more than the "good" ones.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • Senator Palmer
                      MVP
                      • Jul 2008
                      • 3314

                      #40
                      Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

                      Originally posted by LBzrule
                      <iframe width="560" height="315" src="http://www.youtube.com/embed/KiEvtjHLLJs" frameborder="0" allowfullscreen></iframe>

                      I know you guys are not going to want to suffer through a lot of this video. Luckily you'll only need to skip to the 00:42 mark. What do you guys think of that? My only problem with it on the right side is the initial bounce animation. Left side looks pretty good. I don't like the slow set up though. But the pocket looks ok on this one. This is really what I was after here. If EA can get this pass rush script to play out more often I think it will do good for Madden 13.
                      I really liked the way that looked. The edge rushers looked like they were trying to hit an aiming point once they were engaged. Although, it did look like the Right End (I'm pretty sure it was Suggs) he went right into the Left Tackle at the snap. I'm wondering if that was Madden's version of a power rush, or if that was the way the playart dictated the movement. Speaking of which, is Suggs a power move rusher, or a finesse, because I'm wondering what conditions created this?

                      I see that it was 2nd and 10 and the CPU was on defense. On 3rd and 10, that's where I would expect things to set up faster, but the 3rd and 10 pass rush looked too much like Madden 12. The rush got stoned right off the line. No engaged movement. The bouncing was there. They didn't get up field at all to collapse the pocket. I'm wondering what's up with that? 3rd down is where I'd expect to see what I saw on 2nd. So does that mean the 2nd down play was totally random? Would the "pass commit" have made a difference there?

                      I liked what I saw on 2nd down, but it's leaving me with a bit of unease, about which play (the 2nd down pass rush, or the 3rd down one) is the norm, because even in Madden 12 I would see engaged movement in the pass rush triggered from time to time.
                      "A man can only be beaten in two ways: if he gives up, or if he dies."

                      Comment

                      • ghettogeeksta
                        Banned
                        • Sep 2011
                        • 2632

                        #41
                        Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

                        Originally posted by LBzrule
                        <iframe width="560" height="315" src="http://www.youtube.com/embed/KiEvtjHLLJs" frameborder="0" allowfullscreen></iframe>

                        I know you guys are not going to want to suffer through a lot of this video. Luckily you'll only need to skip to the 00:42 mark. What do you guys think of that? My only problem with it on the right side is the initial bounce animation. Left side looks pretty good. I don't like the slow set up though. But the pocket looks ok on this one. This is really what I was after here. If EA can get this pass rush script to play out more often I think it will do good for Madden 13.
                        The reason their is a bounce animation is because in Madden the computer can't calculate a defender on their side or at approximately a 45 degree angle. So they have to engage the offensive tackles head on first, then bounce into a animation.
                        This is why open field and perimeter blocking is so bad, and this is why nano blitzing is still in the game. Hopefully they add their run-time physics to the offensive and defensive line next year to eliminate this.

                        Comment

                        • reginald_rush
                          Rookie
                          • Jun 2008
                          • 64

                          #42
                          I have been saying this for years. EA is working on the WR/CB one on one match up, and that's cool, but the real match up that needs attention is the DE/OT one on one battle. That, in my opinion will make the game more realistic. Not only will it help in passing plays, but it will open up draw plays and bootleg plays. What is the point of having a good pass rusher if they are not affective in the game at all. Also, if you have a one dimensional pass rusher, you should be able to take advantage of him by running at him. I'm sure that EA has heard this before and (hopefully) is working on this. I enjoy playing the game, just want it to evolve more.
                          GT: True Renegade
                          PN: TrueRenegade
                          I love Sports!

                          Comment

                          • BezO
                            MVP
                            • Jul 2004
                            • 4414

                            #43
                            Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

                            LBz, I remember them changing something similar. Maybe you remember the specifics.

                            I don't remember if it was your idea or mine, just that we were both talking to Ian about it and the change was made, I think. You know how d-linemen have play art, slanting towards certain gaps, crashing DEs & such? I could swear we got them to code d-linemen, or at least DEs to abandon that on pass plays & try to rush up field.

                            If that's the case, I don't see how they can't make this same change.

                            The LSU/Alabama vid didn't look bad. The Madden vid was a bit better. Definitley needs to happen quicker, but I'm not sure if that wouldn't require new animation.

                            Good post as usual
                            Shout out to The Watcher! Where you at bruh?

                            Comment

                            • dolfanfrank
                              Rookie
                              • Sep 2007
                              • 445

                              #44
                              Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

                              Is it a known fact that the new physics engine "does not" apply to the OL/DL?

                              I am a big fan of using dline and OLB to rush the passer and would very much enjoy improvement in this aspect of the game.

                              Comment

                              • ghettogeeksta
                                Banned
                                • Sep 2011
                                • 2632

                                #45
                                Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

                                Originally posted by dolfanfrank
                                Is it a known fact that the new physics engine "does not" apply to the OL/DL?

                                I am a big fan of using dline and OLB to rush the passer and would very much enjoy improvement in this aspect of the game.
                                If you have looked at the videos of Madden 13 it's obvious it does not apply of the O and D line. In fact, they only used it with tacking this year. Hopefully they will incorporate physics in other parts of the game-play next year.

                                Comment

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