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Old 06-14-2012, 12:41 PM   #33
DNMHIII
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by GAM3R4LYF3
Well I can understand how it would be an XP issue. I mean if they were to implement total editing mid franchise like last year, then their whole new XP concept could be rendered useless. Many people would have a mindset similar to; "Why bother saving up experience points to boost awareness by 1 when you can just edit all of the same player's rating up by 10 with no effort?"
If you created on on/off switch for editing who cares how people use editing and XP. You want to play in an Online League with XP do it. You want an offline Franchise/CC with editing do it.

I don't get the whole debate about this at all. If you designed it properly you could have XP and editing on at the same time and enjoy the XP experience and then just use editing relative to attributes on players outside your team to fine tune progression to your liking. For example, if you don't want some players in the league increasing their speed because there are too many guys with 97 speed or something because of the XP progression you can dial them back. If you think all the tackles need to have 30 blocking strength because DE can't get pressure you can edit all the tackles if you want.

Just give people the option for crying out loud and they can police themselves however they want.
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