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What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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  • briz1744
    Rookie
    • May 2012
    • 207

    #46
    Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

    Originally posted by CRMosier_LM
    Use this for an example... a kicker has several ratings that it holds important such as KPW and KAC. Those attributes are going to be VERY expensive to upgrade, the rest will be relatively cheap. Now say a player has build up a good amount of XP with their defensive end, maybe enough to move a significant rating up 2points. Now after the game, a user edits that players position to Kicker... then bumps up all of his attritbutes for a very cheap rate. Afterwards that user moves that player back to defensive end and now has a beast. Thas how it would break the XP system with editing.
    Online against other users this would need to be controlled I agree hence commissioner only editing for ratings and position.
    Offline single player surely what's the problem ? If people want to 'cheat' why shouldn't they ? They bought the game and it won't hurt me.

    Comment

    • bucky60
      Banned
      • Jan 2008
      • 3288

      #47
      Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

      Originally posted by CRMosier_LM
      Wrong its an xp thing as well which is much more important to the mode. Not to mention they have other aspects to finish up before they worry about adding in the safe guards to allow editing in ccm.

      Sent from my ADR6400L using Tapatalk 2
      If you can edit rosters/ratings, then messing up XP really doesn't matter. That would be correctable through editing rosters.

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #48
        2 years really do go by quick. 😂

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #49
          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

          Originally posted by GAM3R4LYF3
          Well I can understand how it would be an XP issue. I mean if they were to implement total editing mid franchise like last year, then their whole new XP concept could be rendered useless. Many people would have a mindset similar to; "Why bother saving up experience points to boost awareness by 1 when you can just edit all of the same player's rating up by 10 with no effort?"
          And what's the harm in that? Those of us that choose not to, wouldn't be effected at all because we wouldn't be editing. What is really the big deal with this? Options!!!!

          Comment

          • briz1744
            Rookie
            • May 2012
            • 207

            #50
            Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

            Originally posted by CRMosier_LM
            If they don't have time to put in roster editing with the correct safeguards... where are they going to get the time to do that with the correct safeguards? Not to mention add in an entire UI for that as well????? C'mon folks, this isn't that difficult to wrap your mind around.
            I am not suggesting they rush out a broken feature more questioning the prioritisation if anything.
            Also trying to ascertain whether by 'breaks XP' you mean causes stability issues or merely ridiculous progression which to me should be left to user choice

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            • CRMosier_LM
              Banned
              • Jul 2009
              • 2061

              #51
              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

              Originally posted by briz1744
              Online against other users this would need to be controlled I agree hence commissioner only editing for ratings and position.
              Offline single player surely what's the problem ? If people want to 'cheat' why shouldn't they ? They bought the game and it won't hurt me.
              correct! But they have already said that they want the exact same functions between online and offline. So if they were to enable it, they would then need to code in safe guards in case of abuses.... then we are back at "if they don't have time to install it... how are they going to have time to enable safe guards lol"

              Comment

              • Big FN Deal
                Banned
                • Aug 2011
                • 5993

                #52
                Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                Originally posted by DNMHIII
                oh I get it that they ran out of time. I'm thinking downline so that the same terrible excuses aren't used over and over and over again. There really is a lot of potential to create a really great game that doesn't need to take steps backwards while trying to move forward and I'm just using my own common sense to inject some input on how that might be possible in hopes that maybe someone might read it and say "wow.......derrrrrrrr thats a really good idea and maybe I'll bring that to the team"......lol
                I think we all as passionate gamers need to be careful of not taking things that effect us personally in the game, as being personal from the company.
                As much as I hate it, the excuses they give are likely true, based on the way they do things.

                If I take my car to one mechanic that tells me it will take 3 hours to tune my car but another mechanic says it will take 1 hour for the same car, it doesn't mean the first is making excuses. It just means for whatever reason, the first mechanic will need more time than the second. I see EA/Tiburon the same way and as we all know, there is no other NFL gaming "mechanic" we can go to. lol

                Comment

                • bucky60
                  Banned
                  • Jan 2008
                  • 3288

                  #53
                  Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                  Originally posted by CRMosier_LM
                  Use this for an example... a kicker has several ratings that it holds important such as KPW and KAC. Those attributes are going to be VERY expensive to upgrade, the rest will be relatively cheap. Now say a player has build up a good amount of XP with their defensive end, maybe enough to move a significant rating up 2points. Now after the game, a user edits that players position to Kicker... then bumps up all of his attritbutes for a very cheap rate. Afterwards that user moves that player back to defensive end and now has a beast. Thas how it would break the XP system with editing.
                  And who really cares if they do? If it's an offline franchise that's just his, why do you give a rats behind if that's what he/she does? Really, SO WHAT?

                  Comment

                  • moneal2001
                    Pro
                    • Jul 2003
                    • 835

                    #54
                    Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                    @bucky the same thing could also happen online and ruin the experience for others.

                    Comment

                    • bucky60
                      Banned
                      • Jan 2008
                      • 3288

                      #55
                      Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                      Originally posted by CRMosier_LM
                      correct! But they have already said that they want the exact same functions between online and offline. So if they were to enable it, they would then need to code in safe guards in case of abuses.... then we are back at "if they don't have time to install it... how are they going to have time to enable safe guards lol"
                      They don't need the exact same features between online and offline. It's an if statement. If online then don't edit. A file can be checked if it's edited or not to not allow that files use online. They must already have that code in place to keep edited files from being used in Madden. Again, it would be an if statement. If online then don't edit.

                      Comment

                      • briz1744
                        Rookie
                        • May 2012
                        • 207

                        #56
                        Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                        Originally posted by CRMosier_LM
                        correct! But they have already said that they want the exact same functions between online and offline. So if they were to enable it, they would then need to code in safe guards in case of abuses.... then we are back at "if they don't have time to install it... how are they going to have time to enable safe guards lol"
                        The only safeguard required is to make it only enabled for commissioners or the original league creator, this works on and offline

                        Comment

                        • CRMosier_LM
                          Banned
                          • Jul 2009
                          • 2061

                          #57
                          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                          I'm going to lay this out as best as I can. Remember, I am not a programmer!!! All we can go by it what is known and has been stated, if we are going off of anything else than we are pretty much wrong.

                          What is known (facts)
                          1). The mission of installing CCM is to put out each feature in the game in a full functioning fashion.
                          2). if it can't be done right, it won't be in this year. which means that each option in the game, has to be bugged and have safeguards in place
                          3). they do not have time to stop and work on something other than what is on the current priorities list

                          I'm not saying i agree/disagree with the above but they have been presented to us officially as fact.

                          What is probable (my guesses and what we ALL must assume)
                          4). if they do deviate from their priority list, it will almost certainly be at the expense of something else functioning properly.
                          5). There is not an edit function even connected with CCM right now.
                          6). there is not a on/off toggle for editing in CCM right now
                          7). there is not a user interface for editing in CCM right now.
                          8). there is not a button on the CCM interface to take you to edit players

                          This is all you can go off of. Its pretty much self explanatory.

                          Comment

                          • CRMosier_LM
                            Banned
                            • Jul 2009
                            • 2061

                            #58
                            Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                            Originally posted by briz1744
                            The only safeguard required is to make it only enabled for commissioners or the original league creator, this works on and offline
                            Yessir!!!! But if they don't have time to put in the edit functions, and interface... where are they getting time to add in the Commish only safeguard?

                            For reference, thats what I hope they do when they put editing in.

                            Comment

                            • moneal2001
                              Pro
                              • Jul 2003
                              • 835

                              #59
                              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                              they want them to have access to the same features. i just might start a private online league just for access to the web intergration. why should i not get access to editing and custom rosters just because i want it to be online. they will get it working with the option to use it or not. but it takes time to get it in and do the QA right.

                              Comment

                              • Jukeman
                                Showtime
                                • Aug 2005
                                • 10955

                                #60
                                Originally posted by CRMosier_LM
                                I'm going to lay this out as best as I can. Remember, I am not a programmer!!! All we can go by it what is known and has been stated, if we are going off of anything else than we are pretty much wrong.

                                What is known (facts)
                                1). The mission of installing CCM is to put out each feature in the game in a full functioning fashion.
                                2). if it can't be done right, it won't be in this year. which means that each option in the game, has to be bugged and have safeguards in place
                                3). they do not have time to stop and work on something other than what is on the current priorities list

                                I'm not saying i agree/disagree with the above but they have been presented to us officially as fact.
                                I hope they back it up this fall.

                                Comment

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