What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
It reminds me of when I started that thread a while back about understanding game development, based on DaCzar radio show topic. If people really don't care why things are the way they are and just want what they want done regardless, it doesn't make much sense to ask "why" then, imo.Comment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
What is probable (my guesses and what we ALL must assume)
4). if they do deviate from their priority list, it will almost certainly be at the expense of something else functioning properly.
5). There is not an edit function even connected with CCM right now.
6). there is not a on/off toggle for editing in CCM right now
7). there is not a user interface for editing in CCM right now.
8). there is not a button on the CCM interface to take you to edit players
This is all you can go off of. Its pretty much self explanatory.
4) Part of a priority list. Yes
5) There is an edit function to be used in Play Now from what I understand. If that is true, and if they used a modular code design, making an editable file available to CC should be minimal effort. Adding an edit screen to CC shouldn't take much effort.
6) An if statement
7) See 5). If they have a modular design, then they pretty much have a UI for CC.
8) An if statement and a button. Again, not much effort involved here.
The only thing that I see messing up is XP and maybe Story Line if the Story Line was designed poorly. Editing Rosters could offset the XP problem.Comment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
That's what's funny. People ask "why?" then when "why" is explained or attempted to, some say "I don't care" or something to that affect. lol
It reminds me of when I started that thread a while back about understanding game development, based on DaCzar radio show topic. If people really don't care why things are the way they are and just want what they want done regardless, it doesn't make much sense to ask "why" then, imo.Comment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
Going by my many decades of Software Design:
4) Part of a priority list. Yes
5) There is an edit function to be used in Play Now from what I understand. If that is true, and if they used a modular code design, making an editable file available to CC should be minimal effort. Adding an edit screen to CC shouldn't take much effort.
6) An if statement
7) See 5). If they have a modular design, then they pretty much have a UI for CC.
8) An if statement and a button. Again, not much effort involved here.
The only thing that I see messing up is XP and maybe Story Line if the Story Line was designed poorly. Editing Rosters could offset the XP problem.
Edite: I'll add that this is where some of the disconnect is with people like myself voicing their displeasure and people like CRMosier_LM and Big FN Deal. I think the additions are great and I'm happy for the balance now with online and offline, i'm just not pleased with design decisions and feel that it could've been handled in a way that would of allowed greater flexibility for both online and offline. If the features that were removed for offline were in fact designed within CCM we'd all have a more robust game and thats just a simple fact.Last edited by DNMHIII; 06-14-2012, 01:43 PM.Comment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
editing is not a core feature (as in the game concepts all work without it)... my opinion only.Comment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
Also maybe venting some frustration because until this leaked out I was SO hyped .. SorryComment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
Good point but that's holding random people on the internet, which includes you and I, to an unlikely standard, imo. lolComment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
XP isn't a core feature. Neither is stats tracking. Trades aren't a core feature. Practice drills aren't either. Neither is progression. But these are all important to a lot of people.Comment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
@bucky so progression/regression isn't a core feature for a multi year game mode. please point me to one that doesn't have themComment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
Maybe the disconnect with users like you and I is much greater that I thought.Comment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
@DNMHIII he never said it wasn't important. just that it wasn't needed to make the mode workComment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
editing rostersComment
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)
The excuses for this should stop. By now we should have a fully functional, full featured, customizable product. It's not. And this is what people are upset about. Man, it took all this time for ONLINE to even come close to what they should have had A LONG TIME AGO. Good for the online guys for finally getting what they deserve.Comment
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