What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku) - Operation Sports Forums

What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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  • CRMosier_LM
    Banned
    • Jul 2009
    • 2198

    #61
    Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

    Originally posted by Jukeman
    I hope they back it up this fall.
    I agree 100%... like I said in my hands-on blog... My biggest concern was that they were doing so much that its going to be a challenge to get it all right.

    Comment

    • Big FN Deal
      Banned
      • Aug 2011
      • 6076

      #62
      Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

      Originally posted by CRMosier_LM
      Yessir!!!! But if they don't have time to put in the edit functions, and interface... where are they getting time to add in the Commish only safeguard?

      For reference, thats what I hope they do when they put editing in.
      That's what's funny. People ask "why?" then when "why" is explained or attempted to, some say "I don't care" or something to that affect. lol

      It reminds me of when I started that thread a while back about understanding game development, based on DaCzar radio show topic. If people really don't care why things are the way they are and just want what they want done regardless, it doesn't make much sense to ask "why" then, imo.

      Comment

      • bucky60
        Banned
        • Jan 2008
        • 3303

        #63
        Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

        Originally posted by CRMosier_LM
        What is probable (my guesses and what we ALL must assume)
        4). if they do deviate from their priority list, it will almost certainly be at the expense of something else functioning properly.
        5). There is not an edit function even connected with CCM right now.
        6). there is not a on/off toggle for editing in CCM right now
        7). there is not a user interface for editing in CCM right now.
        8). there is not a button on the CCM interface to take you to edit players

        This is all you can go off of. Its pretty much self explanatory.
        Going by my many decades of Software Design:
        4) Part of a priority list. Yes
        5) There is an edit function to be used in Play Now from what I understand. If that is true, and if they used a modular code design, making an editable file available to CC should be minimal effort. Adding an edit screen to CC shouldn't take much effort.
        6) An if statement
        7) See 5). If they have a modular design, then they pretty much have a UI for CC.
        8) An if statement and a button. Again, not much effort involved here.

        The only thing that I see messing up is XP and maybe Story Line if the Story Line was designed poorly. Editing Rosters could offset the XP problem.

        Comment

        • CRMosier_LM
          Banned
          • Jul 2009
          • 2198

          #64
          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

          Originally posted by Big FN Deal
          That's what's funny. People ask "why?" then when "why" is explained or attempted to, some say "I don't care" or something to that affect. lol

          It reminds me of when I started that thread a while back about understanding game development, based on DaCzar radio show topic. If people really don't care why things are the way they are and just want what they want done regardless, it doesn't make much sense to ask "why" then, imo.
          Agreed as well. I look at it as if you aren't willing to attempt to understand how or why something works then you shouldn't attempt to discredit someones effort or thought process when it doesn't work the way you want it to.

          Comment

          • DNMHIII
            MVP
            • Feb 2011
            • 2363

            #65
            Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

            Originally posted by bucky60
            Going by my many decades of Software Design:
            4) Part of a priority list. Yes
            5) There is an edit function to be used in Play Now from what I understand. If that is true, and if they used a modular code design, making an editable file available to CC should be minimal effort. Adding an edit screen to CC shouldn't take much effort.
            6) An if statement
            7) See 5). If they have a modular design, then they pretty much have a UI for CC.
            8) An if statement and a button. Again, not much effort involved here.

            The only thing that I see messing up is XP and maybe Story Line if the Story Line was designed poorly. Editing Rosters could offset the XP problem.
            This is my biggest issue at this point with the whole "we ran out of time thing". If XP and story lines was designed properly it would't have been a time issue because it would have been built around core features.

            Edite: I'll add that this is where some of the disconnect is with people like myself voicing their displeasure and people like CRMosier_LM and Big FN Deal. I think the additions are great and I'm happy for the balance now with online and offline, i'm just not pleased with design decisions and feel that it could've been handled in a way that would of allowed greater flexibility for both online and offline. If the features that were removed for offline were in fact designed within CCM we'd all have a more robust game and thats just a simple fact.
            Last edited by DNMHIII; 06-14-2012, 01:43 PM.

            Comment

            • CRMosier_LM
              Banned
              • Jul 2009
              • 2198

              #66
              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

              Originally posted by DNMHIII
              This is my biggest issue at this point with the whole "we ran out of time thing". If XP and story lines was designed properly it would't have been a time issue because it would have been built around core features.
              editing is not a core feature (as in the game concepts all work without it)... my opinion only.

              Comment

              • briz1744
                Rookie
                • May 2012
                • 213

                #67
                Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                Originally posted by CRMosier_LM
                Yessir!!!! But if they don't have time to put in the edit functions, and interface... where are they getting time to add in the Commish only safeguard?

                For reference, thats what I hope they do when they put editing in.
                We appear to be of a not dissimilar mindset despite you being an online guy (?) And myself being strictly offline (and OCD) however I am not petitioning you to get editing into M13 as you seem to assume, more trying to understand the rationale behind its omission and attempting to fathom any possible hurdles to it's re-introduction into M14 that I don't understand.
                Also maybe venting some frustration because until this leaked out I was SO hyped .. Sorry

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 6076

                  #68
                  Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                  Originally posted by CRMosier_LM
                  Agreed as well. I look at it as if you aren't willing to attempt to understand how or why something works then you shouldn't attempt to discredit someones effort or thought process when it doesn't work the way you want it to.
                  Good point but that's holding random people on the internet, which includes you and I, to an unlikely standard, imo. lol

                  Comment

                  • bucky60
                    Banned
                    • Jan 2008
                    • 3303

                    #69
                    Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                    Originally posted by CRMosier_LM
                    editing is not a core feature (as in the game concepts all work without it)... my opinion only.
                    XP isn't a core feature. Neither is stats tracking. Trades aren't a core feature. Practice drills aren't either. Neither is progression. But these are all important to a lot of people.

                    Comment

                    • moneal2001
                      Pro
                      • Jul 2003
                      • 903

                      #70
                      Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                      @bucky so progression/regression isn't a core feature for a multi year game mode. please point me to one that doesn't have them

                      Comment

                      • DNMHIII
                        MVP
                        • Feb 2011
                        • 2363

                        #71
                        Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                        Originally posted by CRMosier_LM
                        editing is not a core feature (as in the game concepts all work without it)... my opinion only.
                        Really?.........You've been able to edit rosters forever and then last year full editing within franchise was added because EA said they agreed that it was important to let people create their own experience without limitations.

                        Maybe the disconnect with users like you and I is much greater that I thought.

                        Comment

                        • moneal2001
                          Pro
                          • Jul 2003
                          • 903

                          #72
                          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                          @DNMHIII he never said it wasn't important. just that it wasn't needed to make the mode work

                          Comment

                          • DNMHIII
                            MVP
                            • Feb 2011
                            • 2363

                            #73
                            Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                            Originally posted by moneal2001
                            @DNMHIII he never said it wasn't important. just that it wasn't needed to make the mode work
                            What are we referring to?

                            Comment

                            • moneal2001
                              Pro
                              • Jul 2003
                              • 903

                              #74
                              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                              editing rosters

                              Comment

                              • bucky60
                                Banned
                                • Jan 2008
                                • 3303

                                #75
                                Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                                Originally posted by moneal2001
                                @bucky so progression/regression isn't a core feature for a multi year game mode. please point me to one that doesn't have them
                                The mode is still functional w/o it. But to many people, not having it would be VERY UPSETTING. No multi-player in offline doesn't break the mode, but to many people, not having it is VERY UPSETTING. Same with no NCAA draft classes and no full editing. Things that have already been in the game. People have a right to be upset about this. We all should be upset about the continual redirection and foundation laying that gets ripped out the next year.

                                The excuses for this should stop. By now we should have a fully functional, full featured, customizable product. It's not. And this is what people are upset about. Man, it took all this time for ONLINE to even come close to what they should have had A LONG TIME AGO. Good for the online guys for finally getting what they deserve.

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