Madden NFL 13 Connected Careers Mode Preview

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  • mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19556

    #226
    Re: Madden NFL 13 Connected Careers Mode Preview

    Originally posted by bucky60
    No, realistic is based on realism. How a real world model works. It's not really that subjective. NFL Blitz isn't subjective.
    Your characterization as arcade is subjective. It's realistic to me for the XP system to represent the motivation and extra reps or attention productive players or projects are getting during practice/games that I am coaching.

    Just as the XP used to improve my superstar is representative of getting more time and reps and is reflected by me working my way through the depth chart as my skills and abilities improve.

    Comment

    • bs129
      Rookie
      • Jun 2006
      • 39

      #227
      Re: Madden NFL 13 Connected Careers Mode Preview

      Can't wait for this mode and haven't been this excited for Madden in awhile. As a football fan this is a mode me and my friends had been hoping for but didn't even think was ever going to be thought of. Sucks that this year you can't have two users on the same team(correct me if I'm wrong), but I like the direction this is going in.

      Comment

      • bucky60
        Banned
        • Jan 2008
        • 3288

        #228
        Re: Madden NFL 13 Connected Careers Mode Preview

        Originally posted by mestevo
        Your characterization as arcade is subjective. It's realistic to me for the XP system to represent the motivation and extra reps or attention productive players or projects are getting during practice/games that I am coaching.

        Just as the XP used to improve my superstar is representative of getting more time and reps and is reflected by me working my way through the depth chart as my skills and abilities improve.
        But the calculation of it doesn't use real world variables. And the control you have over progression isn't the type of real world control. It doesn't follow a real world model. Going by your post, you just pretend it does.

        Comment

        • roadman
          *ll St*r
          • Aug 2003
          • 26339

          #229
          Re: Madden NFL 13 Connected Careers Mode Preview

          Originally posted by bucky60
          No, realistic is based on realism. How a real world model works. It's not really that subjective. NFL Blitz isn't subjective.
          And subjective is based on opinion, which is what you have for XP.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #230
            Re: Madden NFL 13 Connected Careers Mode Preview

            Originally posted by roadman
            And subjective is based on opinion, which is what you have for XP.
            Sorry, but following a real world model with real world control vs not, isn't subjective.

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #231
              Re: Madden NFL 13 Connected Careers Mode Preview

              Originally posted by bucky60
              Sorry, but following a real world model with real world control vs not, isn't subjective.
              Sorry, that is subjective. NFL Blitz is subjective. Again, what is real to you, can be different than someone's realism. We are all different.

              The only things that are realistic are taxes and death.

              What else is real?

              We should wait to have the game in our ends to declare what is and what isn't real.

              And sorry, you are not changing my mind on this and I'm not changing your mind on this, so, let's just drop it.
              Last edited by roadman; 06-14-2012, 12:31 PM.

              Comment

              • bucky60
                Banned
                • Jan 2008
                • 3288

                #232
                Re: Madden NFL 13 Connected Careers Mode Preview

                Originally posted by roadman
                Sorry, that is subjective. NFL Blitz is subjective. Again, what is real to you, can be different than someone's realism. We are all different. .
                Incorrect statement. Things that follow a real world model are realistic. Those that don't aren't.

                Originally posted by roadman
                The only things that are realistic are taxes and death.
                Another incorrect statement.

                Originally posted by roadman
                What else is real?
                Anything that follows a real world model in a realistic fashion.

                Originally posted by roadman
                We should wait to have the game in our ends to declare what is and what isn't real.
                Don't have to wait for the game to come out to see that real world control like position coaches, etc don't exist in the game.

                Comment

                • danknerd
                  Rookie
                  • Jan 2009
                  • 66

                  #233
                  Re: Madden NFL 13 Connected Careers Mode Preview

                  I think the term arcadey is not the correct word to use for the new XP system, I think "gamey" is more appropriate, as it isn't realistic as in a real life scenario (people don't gain experience 'points' but they do gain experience, which is what you as the Coach (or player) will be dishing out as one see's fit, hence gamey, somewhat psuedo-realistic in terms of experience). An arcade feeling would be power-ups, and super-moves ala NFL Blitz or NBA Jams.
                  Last edited by danknerd; 06-14-2012, 01:04 PM.

                  Comment

                  • moneal2001
                    Pro
                    • Jul 2003
                    • 835

                    #234
                    Re: Madden NFL 13 Connected Careers Mode Preview

                    @danknerd exactly. its the games way of representing something it can't produce in a totally realistic way

                    Comment

                    • bucky60
                      Banned
                      • Jan 2008
                      • 3288

                      #235
                      Re: Madden NFL 13 Connected Careers Mode Preview

                      Originally posted by danknerd
                      I think the term arcadey is not the correct word to use for the new XP system, I think "gamey" is more appropriate, as it isn't realistic as in a real life scenario (people don't gain experience 'points' but they do gain experience, which is what you as the Coach (or player) will be dishing out as one see's fit, hence gamey, somewhat psuedo-realistic in terms of experience). An arcade feeling would be power-ups, and super-moves ala NFL Blitz or NBA Jams.
                      Gamey, arcady, it's semantics. But I'm fine going with gamey. At least you are admitting it doesn't follow a real world model. I actually like your post. I'm OK with you calling it "psuedo-realistic".

                      Comment

                      • bucky60
                        Banned
                        • Jan 2008
                        • 3288

                        #236
                        Re: Madden NFL 13 Connected Careers Mode Preview

                        Originally posted by moneal2001
                        @danknerd exactly. its the games way of representing something it can't produce in a totally realistic way
                        Oh, it could produce something far more realistic.

                        Comment

                        • mwjr
                          MVP
                          • Jul 2004
                          • 1393

                          #237
                          Re: Madden NFL 13 Connected Careers Mode Preview

                          Originally posted by bucky60
                          No, but it being it does. So where are all the real world variables? What realistic variables do I control as a coach to improve my players? Where are the assistant and positional coaches? Where is the realistic practice schedule? Where do you set up schedules for team and individual practices? How do player personalities play into how well they practice or study film? How is me picking certain attributes on a player to increase realistic?
                          Is there a game out there that currently has all of this?

                          Comment

                          • bucky60
                            Banned
                            • Jan 2008
                            • 3288

                            #238
                            Re: Madden NFL 13 Connected Careers Mode Preview

                            Originally posted by mwjr
                            Is there a game out there that currently has all of this?
                            Why does that matter? At one point no Sports game had graphics. I remember getting excited with X's and O's on the screen with XOR Football. What's your point?

                            Comment

                            • mwjr
                              MVP
                              • Jul 2004
                              • 1393

                              #239
                              Re: Madden NFL 13 Connected Careers Mode Preview

                              Originally posted by bucky60
                              Why does that matter? At one point no Sports game had graphics. I remember getting excited with X's and O's on the screen with XOR Football. What's your point?
                              It matters because you weren't going to get all of that anyway. Hell, we all thought we'd have hovercrafts by now, but that ain't happening.

                              Out of curiosity - are there any sports games available that handle progression realistically? Which one(s) are the best? Legitimate question. It's not a smart aleck wisecrack. Im curious which game is the progression measuring stick, so to speak.

                              Comment

                              • Aftershock9958
                                Rookie
                                • Jan 2012
                                • 289

                                #240
                                Re: Madden NFL 13 Connected Careers Mode Preview

                                Originally posted by bucky60
                                Oh, it could produce something far more realistic.
                                This is not the first time you've said this, but you haven't gone any further to support your claim. Would you care to do that?

                                (Actually, for the most part most of your responses fall under the "uh uh!" and "yeah huh!" categories. It sounds like you're bitter just for the sake of it)

                                Comment

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