Fantastic news that teams have their own playing styles. Now... will we be able to edit and change every team's style and then start a season/career? Or is this going to be a "Madden 13" where the ability to edit CPU team tendencies for career mode isn't allowed? Make-or-break question for me.
NHL 13 E3 Hands-On Preview
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Re: NHL 13 E3 Hands-On Preview
Fantastic news that teams have their own playing styles. Now... will we be able to edit and change every team's style and then start a season/career? Or is this going to be a "Madden 13" where the ability to edit CPU team tendencies for career mode isn't allowed? Make-or-break question for me.NHL-Minnesota Wild
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Re: NHL 13 E3 Hands-On Preview
That's what I'm wondering as well. It's a huge feature. They said each coach will have their own specific style of play. So maybe the teams won't have strategies themselves but it would be huge if they would let us edit the coaches. I just don't want to get stuck seeing a team like Detroit not push the play against my team, which will be the Wild. Every time in real life the Wings dominate puck possession against them, I want to see that in the game. Just let the strategies be editable for the coaches or teams and I will be fully happy. More editing features the better.Fantastic news that teams have their own playing styles. Now... will we be able to edit and change every team's style and then start a season/career? Or is this going to be a "Madden 13" where the ability to edit CPU team tendencies for career mode isn't allowed? Make-or-break question for me.Comment
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Re: NHL 13 E3 Hands-On Preview
Yep I fully agree. I'm not sure how they could program stuff like bad games and what not, but I know that this alone would increase the replay value of the game. There needs to be different dynamics that can play a factor. Things like back to backs, just random bad games (more for weaker goalies, less for great goalies), stamina, etc. Same goes for the players themselves. I'm sorry but even the best players in the league have bad nights. Not often, but they do. Something just needs to be programmed so we see a variety in games. My feeling with the game as it stands now is that a certain percentage of the time a shot will go in. That may just be how the game has to be programmed in order for the game to work, but I don't know since I'm not a programmer.
I just believe that any shot should have the possibility of going in, which right now it doesn't seem like it does. This is probably why we see so many of the same goals. I may be asking for way too much but it's just the way I see things as it currently stands. This alone would create many different types of games because you wouldn't know whether or not your goalie/player was going to have a bad game or not. It also would separate players because obviously the best players would play great the majority of the year and the middle to weaker players might have stretches where they play well, but then their game tapers off. It would also open up the possibility of players having an off year. These things would also play into setting lineups. Choosing when to play a scratched player or play the backup goalie. In NHL 12 you can honestly play your starting goalie every game and be fine unless he gets hurt.
Just a couple of ideas that just popped into my brain. I think it would be an extremely hard concept to program in the game but it would honestly put this game over the top. In fact if all they did for one development cycle is put some kind of logic like this in the game, I would consider it successful. It's probably not going to happen in this era of systems but just wishful thinking. Maybe EA will surprise the hell out of me and add in some type of dynamics like this for NHL 13. Sorry for the rambleComment
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Re: NHL 13 E3 Hands-On Preview
Fantastic news that teams have their own playing styles. Now... will we be able to edit and change every team's style and then start a season/career? Or is this going to be a "Madden 13" where the ability to edit CPU team tendencies for career mode isn't allowed? Make-or-break question for me.Comment
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Re: NHL 13 E3 Hands-On Preview
Though my guess is they created a bunch of fictional coaches, and will tune them based on real team strategies at least at ship? Does this mean other teams during an offline BeAGM will hire and fire coaches and have that team's style change based on who is hired to replace the leaving coach?
Is this similar to what has been proposed in Madden this year? And does the presentation play into this at all. I guess Madden has some sort of twitter thing with updates from ESPN's Skip Bayless, would NHL get the same treatment to present the going ons around your particular franchise?
I won't hold my breath since NHL more than likely doesn't have half the budget Madden does, but those same type of injections into not only GM mode but the presentation back end itself, could do some absolute wonders for the game on the whole.Comment
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Re: NHL 13 E3 Hands-On Preview
Here's my question, and I'm pretty sure the answer is no but heck it doesn't hurt to ask. Are these coaches all fictional EA made up ones, or did they work out some deal with the NHL to have actual coaches in the game? Seeing Boston have Julian in game as a coach and play a much more defensive system, keeping opposing teams to the outside on offense, and using their hitting game and dump and forecheck to jump start their own offense would be huge.
Though my guess is they created a bunch of fictional coaches, and will tune them based on real team strategies at least at ship? Does this mean other teams during an offline BeAGM will hire and fire coaches and have that team's style change based on who is hired to replace the leaving coach?
Is this similar to what has been proposed in Madden this year? And does the presentation play into this at all. I guess Madden has some sort of twitter thing with updates from ESPN's Skip Bayless, would NHL get the same treatment to present the going ons around your particular franchise?
I won't hold my breath since NHL more than likely doesn't have half the budget Madden does, but those same type of injections into not only GM mode but the presentation back end itself, could do some absolute wonders for the game on the whole.
At any rate I am dying to know more about this game. I just want to know whats all in this game and how much I can look forward to the demo and hopefully retail game. Extremely excited because this could be the year where they finally turn this series in the right direction. It seems as though Madden has so maybe NHL is following suit.NHL-Minnesota Wild
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Re: NHL 13 E3 Hands-On Preview
...thanks for stopping by to let us know?
The first thing they need to do for that to happen is have the goalie ratings actually matter, as opposed to things like height being the primary factor for success. Once that happens, they could easily incorporate a consistency rating that acts as a randomizer before each game. Perhaps something like affecting the range of high and low for each goalie's rating and a lower CON causing the goalie to vary at a higher frequency.
WXOne man's perfect slider set is another man's rage quit.Comment
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Re: NHL 13 E3 Hands-On Preview
Here's my question, and I'm pretty sure the answer is no but heck it doesn't hurt to ask. Are these coaches all fictional EA made up ones, or did they work out some deal with the NHL to have actual coaches in the game? Seeing Boston have Julian in game as a coach and play a much more defensive system, keeping opposing teams to the outside on offense, and using their hitting game and dump and forecheck to jump start their own offense would be huge.
Though my guess is they created a bunch of fictional coaches, and will tune them based on real team strategies at least at ship? Does this mean other teams during an offline BeAGM will hire and fire coaches and have that team's style change based on who is hired to replace the leaving coach?
Is this similar to what has been proposed in Madden this year? And does the presentation play into this at all. I guess Madden has some sort of twitter thing with updates from ESPN's Skip Bayless, would NHL get the same treatment to present the going ons around your particular franchise?
I won't hold my breath since NHL more than likely doesn't have half the budget Madden does, but those same type of injections into not only GM mode but the presentation back end itself, could do some absolute wonders for the game on the whole.Comment
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Re: NHL 13 E3 Hands-On Preview
Coach carousel, was the first thing that popped into my head when reading about the coach's thing, RealmK. It sure sounds like it to me. I think this would be a pretty cool addition to BEAGM. Pretty much any kind of increased depth to GM mode is most welcome. Of course as long as it works in a sense able way that is. Hope it's there.1969 NFL ChampionsComment
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"Also new are the way strategies work. Each coach has his own strategy, which he takes with him wherever he goes. Potentially you could see the Kings playing like Pittsburgh depending on who their coach could be."
If they finally put in a hire/fire coaches feature, that's perfect.Flyers-Everton-76ers-Phillies-Eagles-
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