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What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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  • bucky60
    Banned
    • Jan 2008
    • 3288

    #106
    Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

    Originally posted by roadman
    What's good for the community is if said features work with new code of CCM. JF is right, this just keeps going around in circles and circles.
    The development of the game keeps going around in circles. We've had 3 dev teams on this gen console and each trying to "set a foundation for the future".

    Originally posted by roadman
    If said features were implemented and buggy, not playable, are you telling me you would not be complaining like you are now and just be quiet and play the buggy game?
    I want them to stop continually reinventing because that's what introduces the bugs. Next Gen console should have had ONE new foundation, not 3.

    Originally posted by roadman
    What new foundation was laid out last year that features were removed?
    All those Franchise Enhancements have been thrown away. CC may have equivalents to some of the features, but the work put into last years Franchise is wasted. And all those omissions every one is complaining about are MISSING.

    PROTAK was a new foundation. Locomotion. According to EA, Franchise was reworked last year. We have had a least 3 different New Foundations and directions on this console with 3 different dev teams and with you defending each one. What a waste of resources that so much time was spent on things that are not there anymore.

    Comment

    • statum71
      MVP
      • Nov 2006
      • 1987

      #107
      I wish they would've just kept the basic Franchise mode seperate and left that one in the game.

      This is just not considering the offline multi-player Franchise players at all.
      The Lord is my shepard.

      Comment

      • briz1744
        Rookie
        • May 2012
        • 207

        #108
        Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

        Originally posted by Yeats
        Given almost everyone who commented in the "Closed Nature" thread stated they're still buying t anywayhe game, the answer is obviously no.
        TBH I think most people on here will buy the game

        Comment

        • roadman
          *ll St*r
          • Aug 2003
          • 26339

          #109
          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

          Originally posted by bucky60


          with you defending each one.
          Incorrect statement.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #110
            Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

            Originally posted by roadman
            Incorrect statement.
            I take that back and apologize for it.

            Comment

            • DNMHIII
              MVP
              • Feb 2011
              • 2355

              #111
              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

              Originally posted by roadman
              What's good for the community is if said features work with new code of CCM. JF is right, this just keeps going around in circles and circles.

              If said features were implemented and buggy, not playable, are you telling me you would not be complaining like you are now and just be quiet and play the buggy game?

              What new foundation was laid out last year that features were removed?
              Maybe if CCM was designed around said features there wouldn't even be a discussion and both online and offline users would have a more robust game and thats the real issue here. Don't design by creating functional issues and if you've got two years to do it and you double your staff in year two and you still can't get it right there's some real issues that result in people voicing frustration.

              Stop going around and around and just focus on going forward thats all people want.

              FYI: This opinion is coming from someone that was previously a member of the strategic planning division of one of the biggest companies in the world. I've been a fan of this game for a long time and I'm not some random high school kid that can't think about anyone but himself.
              Last edited by DNMHIII; 06-14-2012, 02:43 PM.

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #112
                Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                Originally posted by DNMHIII
                Maybe if CCM was designed around said features there wouldn't even be a discussion and both online and offline users would have a more robust game and thats the real issue here. Don't design by creating functional issues and if you've got two years to do it and you double your staff in year two and you still can't get it right there's some real issues that result in people voicing frustration.

                Stop going around and around and just focus on going forward thats all people want.
                Well said.

                I don't have a clue what went on behind the production meetings.

                Let's hope the easiest function to get back in is a release day patch, that might say a thing or two.

                Comment

                • sticks323
                  Rookie
                  • Sep 2008
                  • 89

                  #113
                  Bring back mini camp training games to improve your player. New games, more fun
                  Sticks323

                  Comment

                  • PaleVermilion
                    Rookie
                    • May 2010
                    • 280

                    #114
                    Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                    Originally posted by DNMHIII
                    I think almost all of us agree with progression in gameplay is #1 and I haven't read anything about being unhappy with the new engine including myself. This thread is only about the CCM mode and how its lack of current features has stripped many users of playing the game as they've done in the past.
                    Yep, I know that. Thanks. I see about 10 different threads on here talking about that. All I was saying was that for me, I'm happy with CCM because its addressing how I would like to play this game.

                    Comment

                    • Bigmac612
                      Rookie
                      • Dec 2003
                      • 332

                      #115
                      Like i said in another post...all this talk about editing/coding cnt be implemented or not having the "time" or being unable to add it into CC is because of "bugs" etc is BS because OBVIOUSLY its already implemented into CC when you first create a SS in CC..so the Coding/foundation of it is already installed in CC without ANY problems before you start your career! Cmon man...you mean to tell me you couldnt atleast give that option to ALL players before you click start on your CC??...

                      That is just bs my friend

                      Sent from my PC36100 using Tapatalk

                      Comment

                      • DNMHIII
                        MVP
                        • Feb 2011
                        • 2355

                        #116
                        Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                        Originally posted by roadman
                        Well said.

                        I don't have a clue what went on behind the production meetings.

                        Let's hope the easiest function to get back in is a release day patch, that might say a thing or two.
                        Cool....I don't have any clue went on either and honestly I can only share my frustration basing it on ideal conditions also. I have no idea what level of resources were available and I have no idea what development goals initiated the decisions. All I know is that you need to set standards for what you'll expose your customers to and the never ending cycle of changes is just really confusing to say the least. The goal IMO should be to develop to the needs of your customer and when you exchange benefits/features it creates a lateral pattern of offerings and also creates inconsistent customer satisfaction.
                        Last edited by DNMHIII; 06-14-2012, 02:52 PM.

                        Comment

                        • CRMosier_LM
                          Banned
                          • Jul 2009
                          • 2061

                          #117
                          Originally posted by Bigmac612
                          Like i said in another post...all this talk about editing/coding cnt be implemented or not having the "time" or being unable to add it into CC is because of "bugs" etc is BS because OBVIOUSLY its already implemented into CC when you first create a SS in CC..so the Coding/foundation of it is already installed in CC without ANY problems before you start your career! Cmon man...you mean to tell me you couldnt atleast give that option to ALL players before you click start on your CC??...

                          That is just bs my friend

                          Sent from my PC36100 using Tapatalk
                          If it isn't already in the mode, then there is nothing to "switch on"

                          Sent from my ADR6400L using Tapatalk 2

                          Comment

                          • agreene7
                            Rookie
                            • Feb 2011
                            • 192

                            #118
                            Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                            Is it true that we can only save One cc at a time because I Usually save do a franchise with the eagles since they are my favorite team and I also do one with a scrub team.

                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #119
                              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                              Originally posted by agreene7
                              Is it true that we can only save One cc at a time because I Usually save do a franchise with the eagles since they are my favorite team and I also do one with a scrub team.
                              No, as of now you can have an "unlimited"(in reality it is limited by your hard drive space) number of different CC's going on at once.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

                              Comment

                              • JerseySuave4
                                Banned
                                • Mar 2006
                                • 5151

                                #120
                                Originally posted by berad88
                                Every time I see her all I can think about is how awesome her hair is.
                                the color of her hair is impressive and gives her that unique look. She's got that girl next door but a freak behind closed doors look to her. And i LOVE the way she signs off and says, ESPN.

                                Comment

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