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What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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  • bucky60
    Banned
    • Jan 2008
    • 3288

    #151
    Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

    Originally posted by Yeats
    I'm not buying the game this year because I spend most of my time editing. But isn't it time to let this go and just accept that's the way it is this year? You and a few others are going around in circles at this point.
    One of my beefs is, that's the response EVERY year. It is that way, just let it go. We've been saying that for 8 years. That's my beef. It's not just about this year. When do we say that's enough? And the "just give it a chance, maybe this time it's different" is another thing to lol at. I'm going by reputation and lost time. If this was only one year, I def could live with it. But it's a continuous cycle of removing and re-adding with no other options for an NFL Licensed game to turn to. So for me, this isn't just about this year. This is about the past 8.

    Now I really don't completely disagree with what you posted. I def can see where you are coming from. I just think it's about time we stopped letting them off the hook.

    Comment

    • bucky60
      Banned
      • Jan 2008
      • 3288

      #152
      Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

      Originally posted by PaleVermilion
      This! I'm tired of seeing the same arguments in every thread by the same people.
      I'm tired of sub-par products every year. I'm tired of NEXT YEAR. I guess we are both tired.

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #153
        Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

        Originally posted by bucky60
        One of my beefs is, that's the response EVERY year. It is that way, just let it go. We've been saying that for 8 years. That's my beef. It's not just about this year. When do we say that's enough? And the "just give it a chance, maybe this time it's different" is another thing to lol at. I'm going by reputation and lost time. If this was only one year, I def could live with it. But it's a continuous cycle of removing and re-adding with no other options for an NFL Licensed game to turn to. So for me, this isn't just about this year. This is about the past 8.

        Now I really don't completely disagree with what you posted. I def can see where you are coming from. I just think it's about time we stopped letting them off the hook.
        Not necessarily you personally but this post seems to contradict what some others are saying. You have posters claiming that it is all about this one year for them and what has been left out but they have been content in the past. So in spite of the other 8 years, if they could just get back everything they had last year in offline Franchise, the game play upgrades from M13 but nothing that came with CCM, then all would be well with them.

        Comment

        • PaleVermilion
          Rookie
          • May 2010
          • 280

          #154
          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

          Originally posted by DNMHIII
          lol......you should see the 49er website, every single thread for the last 6 years or so has turned into an Alex Smith Sucks thread.
          Ha! Now that is funny!!!

          Comment

          • SA1NT401
            Banned
            • Sep 2007
            • 3498

            #155
            [QUOTE=briz1744;2043771444]I think I for one would appreciate and relent if some sort of timescale was mentioned in regards to possibility of patches , M14 or the more distant future and which features pose the most difficulty and why maybe rather than vague comments via twitter and so forth.
            As for being the 'year of online' in all honesty maybe it is due but the only absent feature that would disrupt ' competitive balance' is editing where simply making it available to only the first user( league creator/commissioner) would be a fairly obvious solution.
            Btw I keep hearing of misuse of editing ruining online leagues and can't help but wonder, if I was in a league where anybody used such obvious 'cheesing' one of us wouldn't be in that league long.[/QUOTE

            ^ last sentence sums up a lot really. There are simple solutions to their issues really.




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            Comment

            • Aftershock9958
              Rookie
              • Jan 2012
              • 289

              #156
              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

              Originally posted by briz1744
              Btw I keep hearing of misuse of editing ruining online leagues and can't help but wonder, if I was in a league where anybody used such obvious 'cheesing' one of us wouldn't be in that league long.
              I don't think it would be that easy to catch if it were a fairly bright person doing it. If progression is set to every four weeks, progress your players, add an extra couple of points here and there, and go about your business.

              Not having played the mode yet I'm only left to speculate, but I'd be surprised if we got any notification of other teams' players hitting goals plus with the scheme and development and coach stuff, it would be hard to get a handle on how much xp someone had.

              Comment

              • bucky60
                Banned
                • Jan 2008
                • 3288

                #157
                Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                Originally posted by Big FN Deal
                Not necessarily you personally but this post seems to contradict what some others are saying. You have posters claiming that it is all about this one year for them and what has been left out but they have been content in the past. So in spite of the other 8 years, if they could just get back everything they had last year in offline Franchise, the game play upgrades from M13 but nothing that came with CCM, then all would be well with them.
                We'll I would be OK with CC being an addition, not a replacement. Online leagues/franchise has gotten shafted far to long. In fact, offline franchise didn't get much until last year. Seems like a lot of wasted time over the past 8 years doesn't it? And it gets me, every year it's "just accept it for what it is and be happy". Don't people get tired of this? Shouldn't we have had a flipping awesome online and offline franchise by now? God, look at all the time wasted putting in back of the box features just to have them removed the very next year. It's a business decision to do this. There isn't much backlash when you have an exclusive license.

                I am actually thrilled that online has taken a big step forward, even though I don't use it. But don't take out significant features AGAIN this year.

                Comment

                • jfsolo
                  Live Action, please?
                  • May 2003
                  • 12965

                  #158
                  Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                  EA Tiburon would be foolish to make any official statement that includes a timetable about the return of the various missing franchise features. As mad as people are now, it pales in comparison to how people simply lose their minds when EA or any developer doesn't "keep their word"

                  They should just put the stuff back when they can, without any hype or fanfare, and when asked if X, Y, and Z is back just say "Yes, we able to return this functionality back to the game" no self congratulatory statements, no condescending nods to the customers, just get it back in and move on.
                  Jordan Mychal Lemos
                  @crypticjordan

                  Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                  Do the same thing tomorrow. And the next. Now do it forever.

                  Comment

                  • Yeats
                    MVP
                    • Mar 2012
                    • 1581

                    #159
                    Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                    Originally posted by bucky60
                    One of my beefs is, that's the response EVERY year.
                    Which is why I stopped playing Madden and started playing FIFA. You can count on FIFA to be good to great every year. Yet another year of wait-and-see with Madden is no surprise to me, that's why I can just let it go... again.

                    Comment

                    • TreFacTor
                      MVP
                      • Oct 2009
                      • 1138

                      #160
                      Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                      Originally posted by Big FN Deal
                      Not necessarily you personally but this post seems to contradict what some others are saying. You have posters claiming that it is all about this one year for them and what has been left out but they have been content in the past. So in spite of the other 8 years, if they could just get back everything they had last year in offline Franchise, the game play upgrades from M13 but nothing that came with CCM, then all would be well with them.
                      That seems like the easiest solution. If customization screws with cc so much simply enhance 12's gameplay to offline franchise. Separate mode maybe. No one knows how easy or hard it would be. People with the customization issue would be left without an argument though. Make an announcement regarding the features and you will definitely increase early attachment to the title or lose them if they won't make it in. I'll gladly put in a pre order and trust the direction if they simply don't ignore this area.
                      Proud Beta tester for NFL 2K Dreamcast
                      "Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."

                      Comment

                      • bucky60
                        Banned
                        • Jan 2008
                        • 3288

                        #161
                        Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                        Originally posted by Yeats
                        Which is why I stopped playing Madden and started playing FIFA. You can count on FIFA to be good to great every year. Yet another year of wait-and-see with Madden is no surprise to me, that's why I can just let it go... again.
                        I hear ya. I say good for you. It's just hard to let go when it's the only real choice for an NFL Licensed game.

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #162
                          Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                          Originally posted by bucky60
                          We'll I would be OK with CC being an addition, not a replacement. Online leagues/franchise has gotten shafted far to long. In fact, offline franchise didn't get much until last year. Seems like a lot of wasted time over the past 8 years doesn't it? And it gets me, every year it's "just accept it for what it is and be happy". Don't people get tired of this? Shouldn't we have had a flipping awesome online and offline franchise by now? God, look at all the time wasted putting in back of the box features just to have them removed the very next year. It's a business decision to do this. There isn't much backlash when you have an exclusive license.

                          I am actually thrilled that online has taken a big step forward, even though I don't use it. But don't take out significant features AGAIN this year.
                          No doubt but I was just pointing out that that post you replied to did have merit, imo, directed towards those that have been content with "wait til next year" until they needed to "wait" for something they deemed vital for enjoyment. You still have people espousing a divide between offline and online gaming, in spite of the fact that is part of why "wait til next year" has been stated so much the last few years, imo.

                          This merger of modes should have taken place sooner but it definitely needed to happen, imo. I understand people couldn't care less about being reasonable and/or rational when they are upset but this merger makes it possible for more balance in upgrades for all multi-season gamers. Just imagine if the roles where completely reversed with Superstar mode or Online Franchise getting the lion's share of what little upgrades there were in the past few years, almost completely neglecting offline Franchise. Then suddenly this year, in order to merge all 3 modes, Superstar or Online Franchise Users, along with a few upgrades, had to be without options they had become accustomed to for at least one year due to compatibility issues but offline Users were finally able to access all the available features.

                          How do you think those accustomed to a bare bones offline Franchise mode, finally having access to features denied for years along with all the new features available, would look at that situation and what would they think about Superstar or online Franchise Users that have enjoyed access to features for years, now endlessly complaining about being without specific options for at least one year?

                          Right now EA is claiming that as a consequence of giving us all one combined mode, that will allow them to centralize resources for universal improvement instead of prioritizing 3 different modes each year, some options those playing offline have enjoyed and become accustomed to couldn't be included this year. So next year there is no excuse for those options from offline Franchise not being available for everyone using the new mode and if they are not, everyone that uses the mode should complain about OUR mode not being upgraded. However, at this point, it comes across more like offline Franchiser Users believe even one year is too long to be without those options, even though Superstar and online Franchise Users have endured through several ears of being without those options and a whole lot more.

                          Comment

                          • bucky60
                            Banned
                            • Jan 2008
                            • 3288

                            #163
                            Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                            Originally posted by Big FN Deal
                            This merger of modes should have taken place sooner but it definitely needed to happen, imo.
                            The only way I would be against a combined mode would be if that creates unfair restrictions on a mode. Otherwise, I have absolutely no objections to it and like a lot of the things they seem to be adding to 13. You already know I have a pet peeve with progression. But so much in the physics engine and CC sounds interesting.

                            And I don't really have to imagine your scenario about roles being reversed. Offline franchise didn't get much until last year. And I've always wanted online franchise/leagues to get improvements. I expect online gamers to be thrilled right now.

                            And I'm basically against the business practice of remove, re-add and all the wasted time doing that. We shouldn't even be having this discussion in 2012/13. This game should have great modes and gameplay for everyone by now.
                            Last edited by bucky60; 06-15-2012, 01:45 PM.

                            Comment

                            • Big FN Deal
                              Banned
                              • Aug 2011
                              • 5993

                              #164
                              Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                              Originally posted by bucky60
                              The only way I would be against a combined mode would be if that creates unfair restrictions on a mode. Otherwise, I have absolutely no objections to it and like a lot of the things they seem to be adding to 13. You already know I have a pet peeve with progression. But so much in the physics engine and CC sounds interesting.

                              And I don't really have to imagine your scenario about roles being reversed. Offline franchise didn't get much until last year. And I've always wanted online franchise/leagues to get improvements. I expect online gamers to be thrilled right now.

                              And I'm basically against the business practice of remove, re-add and all the wasted time doing that. We shouldn't even be having this discussion in 2012/13. This game should have great modes and gameplay for everyone by now.
                              Agreed but at least CCM is a better blueprint for achieving a great mode for everyone, opposed to 3 separate modes, each requiring their own allocation of resources. I don't see CCM as "more of the same" at this point but a potential sea change for more options and features for everyone, going forward.

                              That said, if next year, that doesn't hold true, we all should be united behind OUR mode not improving, no matter how we choose to play it.

                              Comment

                              • DNMHIII
                                MVP
                                • Feb 2011
                                • 2355

                                #165
                                Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

                                Originally posted by Big FN Deal
                                Agreed but at least CCM is a better blueprint for achieving a great mode for everyone, opposed to 3 separate modes, each requiring their own allocation of resources. I don't see CCM as "more of the same" at this point but a potential sea change for more options and features for everyone, going forward.

                                That said, if next year, that doesn't hold true, we all should be united behind OUR mode not improving, no matter how we choose to play it.
                                Thats a big step forward overall and long overdue. I'll be interested to see how EA decides to handle full editing and custom playbooks in the future. I really hope that EA will put all the features they took out back in and keep adding new features that could be turned on and off so that whether you're playing online or offline you can have choices in how you want to play.

                                There's been so much made of how things can be abused online that I hope EA uses some intelligent thought processes to work through the challenge of policing online without it affecting how offline can be played.

                                Please note that this isn't about offline vs online, its just thoughts on how anyone can enjoy both modes at different times if they chose and carry over the same experience.
                                Last edited by DNMHIII; 06-15-2012, 02:38 PM.

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