Passing definitely still looks magnetic and there's still dead face, robotic movement moments at times in between plays, from what I can see but I'm still hopeful for an overall better feeling game. Still have yet to purchase an NHL game this gen.
NHL 13 Gameplay Video
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Hmm. Didn't like the fact that contact between players and the boards are still not impoved but I guess that's a whole new tech that has yet to come.
Passing definitely still looks magnetic and there's still dead face, robotic movement moments at times in between plays, from what I can see but I'm still hopeful for an overall better feeling game. Still have yet to purchase an NHL game this gen.Just cuz you pour syrup on ish.... -
Re: Gameplay Video
You certainly want a fun factor, but after this point in time, how can it not be in the programming to have a choice of total sim puck physics, i.e., pucks "bouncing" all over the place and can therefore finally play a true 20 min offline/online game vs. total (crap) arcade where the pucks velcro to the stick. Then you can have the middle ground as well.
Constant tape-to-tape is comparable to WR's never dropping a pass, batters always making contact with the pitch, etc.Comment
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Re: Gameplay Video
If the Ease of Pass Reception slider wasn't broken it wouldn't have been a problem in 12. NHL players don't spend a 60 minute game bobbling passes all night long. These guys are pros, they complete most of them.You certainly want a fun factor, but after this point in time, how can it not be in the programming to have a choice of total sim puck physics, i.e., pucks "bouncing" all over the place and can therefore finally play a true 20 min offline/online game vs. total (crap) arcade where the pucks velcro to the stick. Then you can have the middle ground as well.
Constant tape-to-tape is comparable to WR's never dropping a pass, batters always making contact with the pitch, etc.
Now that we have accurate strategies and finally long over due neutral zone play, that alone should make for a more sloppy game.
I'd rather wait and see how it turns out then bash an alpha build from 3+ months before ship for being garbage.Comment
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Re: NHL 13 Gameplay Video
Hmm. Didn't like the fact that contact between players and the boards are still not impoved but I guess that's a whole new tech that has yet to come.
Passing definitely still looks magnetic and there's still dead face, robotic movement moments at times in between plays, from what I can see but I'm still hopeful for an overall better feeling game. Still have yet to purchase an NHL game this gen.
Their still putting hitting physics back into the game. EA had to take out hitting physics when they put the skating engine in and are slowly putting it back in.Comment
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Re: Gameplay Video
Word...not only that, but this is probably being played by some newbs who haven't learned the new controls or don't have much experience with the NHL series. The lack of skill stick use in the vid causes me to think we have a couple low end NHL gamers here...not that there is no stick handling in the game like someone said earlier in the thread.
That factors in as well.Comment
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Re: Gameplay Video
Ahhh...a refreshing voice of reason...Jesus Oli Herbert Christ, here we go again.
Does anyone at all remember when the community first got their collective hands on the NHL 12 demo, and out of sheer impatience some of us just jumped into the gameplay and had a "meh" response to the game? Only until those people went back, a bit calmer, and chose "Hardcore" as the Game Style did they find that the game played closer to our collective "sim-oriented" desires?
It seems like everyone forgets that what's fun for us will most likely not be fun for everyone else. I can't tell you how many times I've watched my step-dad play NHL 2K10 and tried to tell him to dump the puck in so he can get a line change when he starts complaing that his guys "won't move" when he's had the first line out for a third of the period. This is someone who watches hockey when I have it on, and yet he simply refuses to do so for whatever asinine reason. He eventually relented to messing with the sliders instead of attempting to play a more simulation style of hockey. Those are the people they expect to demo the games for at these conventions and events. They're gamers of the el-generico variety, not raging sports game sim-heads like us. Hence why the crew over at EA Vancouver almost always jacks the settings up to showcase the featured talking point of the event (in this years case, its the skating engine), and almost always has the Game Style locked on "default" (and as we know, Default to most of us plays like a complete joke in NHL 12).
So for the love of anything that's sane, I encourage the certain sector of you guys who are complaining to keep this observation in perspective: you have not seen the build that will be pressed to the master and shipped around the world, with Hardcore Game Style / custom sim settings enabled. At the very least, wait until the demo drops so your claims can be validated by a hands-on experience with a later build and the preferred (and alleged) "sim-oriented" settings enabled, and not an alpha build who's settings are set specifically to wow a group of journalists who's job usually calls for them to write about the release date and miniscule graphical updates of the next Call of Duty or Halo game as opposed to a comparative analysis of the real NHL v. EA's NHL in the field of realistic representation.
EDIT
******* it MKharsh, thanks for giving the inevitable "touche" moment right ABOVE me that I had no knowledge of because it was posted as I was typing mine. Hahaha.
WX
Seriously, this needs to be stickied. The President could not have worded it better.Comment
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The tape to tape passing gas got to be a concern as it has been in the game since nhl 08. sidney crosby is the same quality passer as arron asham which is pathetic. I thought that nhl12 was a bit better in the organic passing dept....but after playing 2k10.....it has a looongggg way to go.
the overaccuracy of the passing is the one thing they must address for nhl 13 but i doubt it looking at their track record.
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I've bought this game every year since 07 and play religiously after. There have been years where I had doubts prior to release, but those doubts did not hold me back from buying or from enjoying every minute. I'm sure those complaining about the puck physics have done the same, or else they wouldn't be on this site searching for info on the game.Comment
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Re: NHL 13 Gameplay Video
One can begin looking at certain player behaviors.
For example,...watching the goalies(that I`m guessing have all been cpu controlled),...I see that they go into the ancient 1950`s style post hug way too much.
They need to limit it to stand up goalies only,and reduce it`s occurence,or just get rid of it completely.
Personally,I`m really sick and tired of seeing that garbage,especially when the modern moves are already in the game,.....but the game trumps them all the time by either going into this stupid f`ing move.
Stupid game will even use this outdated ,ugly,useless,stance instead of using the paddle down technique.
Now,...I`ve only got 42 yrs worth of experience being a world class goalie in the RW,....so I might know a thing or two about the position.
I`m pleased that I have seen some a few improvements,but there are still some things that are deficient in the way the function,...for both the human controlled goalies and the cpu controlled goalies.Comment
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Re: NHL 13 Gameplay Video
Sliders, pass reception. You know its funny to me, guys that rant and rave about sim hockey never mention NHL2k10's CPU AI and teammate AI's inability to even break out of the zone properly or the AI's inability to even know what positioning is, playing NHL2k10 is like being on the ice with a buzzing bee hive with guys just all over the place and sluggish skating + controls. That's fine apparently, but it's perfectly alright to bash a beta build 3+ months out with two casual guys playing it with untouched sliders.The tape to tape passing gas got to be a concern as it has been in the game since nhl 08. sidney crosby is the same quality passer as arron asham which is pathetic. I thought that nhl12 was a bit better in the organic passing dept....but after playing 2k10.....it has a looongggg way to go.
the overaccuracy of the passing is the one thing they must address for nhl 13 but i doubt it looking at their track record.
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Re: NHL 13 Gameplay Video
I think the pass accuracy discrepancy between players is more so a point. And not that I want to see continual bobbling, but maybe it's more of a graphic want to have the puck hit the stick and maybe settle at different rates, if that's at all possible.Comment
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Re: NHL 13 Gameplay Video
This I totally agree with Flyboy. I wouldn't complain seeing that at all, I still feel if the pass reception slider works properly and the physics are where they need to be, we'd prolly see a few more missed sloppy passes. Or the occasional hot pass hoping a stick or what not.Comment
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Re: NHL 13 Gameplay Video
Honestly the pass reception is the key to separating the great passers from the good from the bad. Hockey players rarely flat out miss a pass to a player. They may give it to them too hard, or just behind them, or off the skate, etc, but they usually don't flat out miss them.This I totally agree with Flyboy. I wouldn't complain seeing that at all, I still feel if the pass reception slider works properly and the physics are where they need to be, we'd prolly see a few more missed sloppy passes. Or the occasional hot pass hoping a stick or what not.
So if you get the pass reception to work properly you'd see the difference between passers. Crosby would be able to give players a pass right on their stick at the right tempo, whereas a lesser passer may put it too hard and out in front, causing the puck to skip away a few feet off the players stick, etc. Pass reception is the key.
The other issue is that vision plays a huge role in separating players, and that is a lot harder to simulate in a video game. Certain players simply see the ice better, they know where their teammate is going to be and they can anticipate the play and make a pass a lesser skilled player wouldn't even think to make. Or a less skilled player may make a bad decision that a good player rarely makes and try to force the puck somewhere they shouldn't.
For the user controlled team, this aspect is immediately negated since you control every player when they have the puck. And for the AI team, I imagine it is hard to program logic like that (we all know the difficulties in programming AI to begin with). So in that regard, a huge part of a players passing skill is already very hard, if not impossible, to differentiate in a video game.
Which really leaves pass reception as the most important factor in differentiating passers.Last edited by AllJuicedUp; 06-16-2012, 04:31 PM.Comment
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Re: NHL 13 Gameplay Video
Do people not get the term 'Alpha build'. There's a reason for it being choppy right now...
From wikipedia:Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. A game in alpha is feature complete, that is, game is playable and contains all the major features. These features may be further revised based on testing and feedback. Additional small, new features may be added, similarly planned, but unimplemented features may be dropped.Comment

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