NHL 13 Gameplay Video

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  • voodoo_magic
    On the 15 day DL-blister
    • Mar 2005
    • 726

    #76
    Re: NHL 13 Gameplay Video

    I understand the need to have online set up a certain way, to appeal to the casual gamer.
    What I don't like is how we can't make the passing realistic for offline.

    I don't understand how they can't program it so if you make some pass where there is a good chance you would be off in real life it's half as accurate as it is now.
    And then the pass reception depends on speed of the pass and positioning (passing rating).

    Comment

    • sccavs64
      Pro
      • Dec 2008
      • 587

      #77
      Re: Gameplay Video

      quick slider fix - pass reception ease.

      Originally posted by mkharsh33
      HUGE ISSUE I can see already that disturbs me (outside of the magnetized puck to the stick):

      Pucks are flying with laser like precision when passed and they are STICKING TO THE PLAYER'S STICK - Sorry, but this is a load of crap. The puck never bounces off a stick, even when it's rifled to a player 5 feet away from him with max power behind the pass.

      If this is what EA believes to be an improvement, I'm sorry but this is an utter joke. There is NOTHING in that video that tells me things will improve. Maybe sliders can fix things - but we've been down this road before where slider tweaks for PASSING mean very little.

      Not trying to be mean about this, but even you guys that love hockey would have to admit this looks really bad right now... I have no hope whatsoever after reviewing this video clip. The speed of guys flying through the offensive zone is bothersome as well... Oh well...

      Comment

      • bwiggy33
        MVP
        • Jul 2006
        • 2003

        #78
        Re: Gameplay Video

        Originally posted by sccavs64
        quick slider fix - pass reception ease.
        It doesn't work in NHL 12. You put it to the max and it doesn't work at all. Unless I'm missing a tuner update or patch. In 11 they finally put it in the game and it worked, as did the slider for it. In 12 it suddenly didn't work. I don't really know how one year it happens and the next it doesn't.
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        • Vikes1
          Proctor, MN. Go Rails!
          • May 2008
          • 4102

          #79
          Re: NHL 13 Gameplay Video

          Originally posted by voodoo_magic
          I understand the need to have online set up a certain way, to appeal to the casual gamer.
          What I don't like is how we can't make the passing realistic for offline.

          I don't understand how they can't program it so if you make some pass where there is a good chance you would be off in real life it's half as accurate as it is now.
          And then the pass reception depends on speed of the pass and positioning (passing rating).
          Bingo.

          I'm really hoping that as '13' is more finely tuned, we'll see what you described so well, Voodoo. At least on the hardcore setting off-line if nothing else. Because what you said here seems very reasonable, imo.
          1969 NFL Champions

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          • MizzouRah
            All Star
            • Jul 2002
            • 8548

            #80
            Re: NHL 13 Gameplay Video

            Originally posted by Big Jim
            LOL.. I love that movie.. and that scene is a classic..

            Comment

            • RealmK
              Banned
              • Sep 2003
              • 4198

              #81
              Re: Gameplay Video

              Originally posted by bwiggy33
              It doesn't work in NHL 12. You put it to the max and it doesn't work at all. Unless I'm missing a tuner update or patch. In 11 they finally put it in the game and it worked, as did the slider for it. In 12 it suddenly didn't work. I don't really know how one year it happens and the next it doesn't.
              The slider is broken in 12. it worked fine in 11 imo. Heck even in 12 if you pressure the cpu enough and finish checks, they do panic and miss passes just not enough. Really the game is at the point with between the new skating, and such it just needs more tuning so that sliders have more of a drastic effect for the offline sim guys, or the sliders have a higher range of clicks.

              Remains to be seen if EA takes the ball and runs with it, or falls a little short. For me personally the new skating engine and AI should be enough to at least make me happy with the game this year. Though I would like to see the passing made less accurate happen.

              Comment

              • Weapon X
                Relentless
                • Apr 2005
                • 212

                #82
                Re: Gameplay Video

                Originally posted by bwiggy33
                ... I don't really know how one year it happens and the next it doesn't.
                Because coding new elements into a pre-existing system isn't an exact science. If you add a new element to a system, it can incidentally tweak other elements under the table. Hence why deep and thorough play-testing of every aspect from every angle is ideal, but sadly rarely the reality due to time or budget constraints.

                WX
                One man's perfect slider set is another man's rage quit.

                Comment

                • RealmK
                  Banned
                  • Sep 2003
                  • 4198

                  #83
                  Re: Gameplay Video

                  Originally posted by Weapon X
                  Because coding new elements into a pre-existing system isn't an exact science. If you add a new element to a system, it can incidentally tweak other elements under the table. Hence why deep and thorough play-testing of every aspect from every angle is ideal, but sadly rarely the reality due to time or budget constraints.

                  WX
                  Exactly. That's really the crux of having a 10 month yearly cycle, you never have enough time to totally test what you're implementing for changes to see their effect on every other system in the game. I honestly think that's part of the reason they spent so much time on AI this year and added so many forecheck/backcheck strats.

                  I'm guessing here, but I would imagine that kind of thing might be more easier to tune than making sure a change in one the physics engines running the game, somewhere doesn't completely break a slider for example.

                  Not that it's any excuse to not fix via a patch, the NHL series generally gets 2 patches a cycle, unless it was a code thing that was far too time consuming/resource consuming to fix in a patch.

                  Comment

                  • waspman3
                    Rookie
                    • Aug 2010
                    • 64

                    #84
                    Re: NHL 13 Gameplay Video

                    Anybody that purchased last years edition knows it can only get better. I'm sold.
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                    • gamerk2
                      Rookie
                      • Sep 2007
                      • 324

                      #85
                      Re: Gameplay Video

                      Originally posted by RealmK
                      Exactly. That's really the crux of having a 10 month yearly cycle, you never have enough time to totally test what you're implementing for changes to see their effect on every other system in the game. I honestly think that's part of the reason they spent so much time on AI this year and added so many forecheck/backcheck strats.
                      Cosigned. I've worked on massive, legacy systems, and there are times were you do a "minor" change that causes things to break with JUST the right inputs applied. I can say a 10 month cycle isn't nearly enough for making major changes and clamping down bugs.

                      Ideally, you'd have two teams working in parallel: One working on product support (patches and the like), and one working on the next release. Works better then having to do both at once.

                      Comment

                      • bwiggy33
                        MVP
                        • Jul 2006
                        • 2003

                        #86
                        Re: Gameplay Video

                        Originally posted by Weapon X
                        Because coding new elements into a pre-existing system isn't an exact science. If you add a new element to a system, it can incidentally tweak other elements under the table. Hence why deep and thorough play-testing of every aspect from every angle is ideal, but sadly rarely the reality due to time or budget constraints.

                        WX
                        That makes a lot of sense. However, I just don't know how they didn't realize it was broken before they shipped it, or at least didn't attempt to fix it in a patch. I mean hell it was spoken by so many people that A. every pass was being caught no matter the speed or direction and B. That the slider for it wasn't working. You would have thought that through all of the patches and tuners they put out that they would have got it fixed. Maybe I'm wrong on that, but to me I just see it as laziness. They had to have some idea at how to fix it.

                        I could be completely wrong on all of this but that's how many of us feel. I can live with them just coming out and saying "everyone we know that pass reception is an issue, but we cannot come up with the solution to add it in a patch or tuner. It will be fixed for 13" It's simple and it will get people like myself to shut up because we know nothing can be done. The thing is they have no communication with us at all.

                        A prime example of what I'm talking about is The Show (yes I'm bringing it up again). There was some glitch happening online and people were livid that it wasn't fixed in the first patch. The Show dev person came out and said "I know people are having this problem but we have not been able to make the glitch occur therefore we cannot find the error in coding. If people could tell us the situation it occurs that will help with finding the problem." All it took was a simple statement and it got people to shut up about the problem and help The Show dev team find the reason why the problem was happening.

                        Maybe they don't have time to do this stuff but you would think that at least the person who releases the patch notes could update on issues that have yet to be addressed or why they can't be addressed. I just hate when things get hidden from me. I'd rather hear the bad news than be left wondering why something wasn't fixed and why it can't be fixed.
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                        • plaidchuck
                          Pro
                          • Aug 2009
                          • 893

                          #87
                          Re: Gameplay Video

                          Well if they can only release half a completed game a year how about for half the price... but honestly they should only put one out every two years.. update rosters and ratings, a few patches and some tuners would suffice..
                          Pittsburgh - 2009 City of Champions! YES WE DID!

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                          • RealmK
                            Banned
                            • Sep 2003
                            • 4198

                            #88
                            Re: Gameplay Video

                            Originally posted by plaidchuck
                            Well if they can only release half a completed game a year how about for half the price... but honestly they should only put one out every two years.. update rosters and ratings, a few patches and some tuners would suffice..
                            So one slider being broken consists of a half completed game now? Seriously plaid, just don't buy 13. You and harshy can start a boycott EA club or something.

                            Comment

                            • DeconstruKt
                              Rookie
                              • Jul 2011
                              • 22

                              #89
                              Re: NHL 13 Gameplay Video

                              Originally posted by mkharsh33
                              So, to recap this fine thread...

                              - if you see anything wrong with the game, point out any flaws, notice that the passing system is still the same... You're a "nitpicker", "overly fanatical", "unrealistic", "need to calm down" ... things like this. In simple terms, you're blind and ignorant, a pessimist who should leave OS & be excommunicated.

                              - if you defend the game, knowing that it's largely the same stuff year in and year out... You're "centered", "respected", "exhibit great patience", "supportive (though clearly NOT an EA apologist)" ... things like this. In simple terms, you're wise and noble, an optimist who should be revered.

                              It's funny that this turned into an EA vs. 2K debate (at times) - of which I never ever mentioned 2K for a millisecond. But even if this is an "alpha" build - if the idea is smarter AI and more simulation-like hockey, wouldn't EA have at least tuned down the rocket passing & magnetized sticks just a LITTLE BIT??? If this was an NBA or College Hoops game - would passing the ball 500 mph to a guy only 4 feet away, ALWAYS catching those passes (which are always dead on center)... or an NFL or College Football game where the QB passed the ball to his RB in the flats at those same speed and distances - would this really be acceptable??? Come on, that's a joke.
                              QFT.

                              Sad part is the EA fanboys defended the early footage of NHL 12 too, calling it amazing and that it would be the best NHL game yet.

                              Look at what happened.

                              Constructive criticism is a good thing, especially in an early build for a game coming out, not sure why some of you get so defensive.

                              Comment

                              • iaxy
                                Rookie
                                • Aug 2005
                                • 273

                                #90
                                Re: NHL 13 Gameplay Video

                                Originally posted by ThaLiveKing
                                I was at E3 and played this game many times, The momentum stuff, you don't really notice with the up and down view, they got the REAL NHL Broadcast camera, and you can really notice the Top Speed in that view!! The game is really amazing, WAY BETTER Than NHL 12, and that wasn't even the final product!!
                                Are you saying there's a NEW broadcast camera?
                                How is it different from the old one?

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