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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
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06-18-2012, 07:01 AM
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Bigmac612
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Join Date: Dec 2003
Quote:
Originally Posted by
Cnada
Think the base of the problem why it wasn't included isn't being understood and that is causing misguided anger.
It is not that the roster file cannot be touched, its not that specific roster code on players will cause a crash. You can do allllll you player editing in play now like usual.
The problem is that the team has added a big number of very cool new background to every player (real or drafted) which gives them more realistic parameters including production, development, individual team based rating on the scheme they run (so very very cool) , more accurate progression/regression (outside of XP) I could go on, man so proud of the effort done for a relaunch , no franchise mode was reinvented with this amazing level of depth.
So because of the complex logic of Connected Careers in M13 it needs to account for that in edits which is inifitinely harder to predict what happens when you run the bigger code (people forget that its AI and Logic based coding and the consequences can be unintended much like a butterfly effect where it leads to teams doing unrealistic things within the coding parameters all the way to the blue screen of death ...sort of speak
M13 Team know exactly that they want a newsfeed that reflects those storyline changes to your team and trust me its on its way but just not year 1 of CC its the new road map for the next 10 plus years! and is it not a level above the Madden06 roadmap which lacked any innovation and just tacked on horrible sim stat micro improvements??
MAN IM SO HAPPY!! I really want to work with the M13 team
So changing a # or helmet type is going to throw off a player back story and etc??...i think this is what ppl mean when they say "poor design" if this truly the case....
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