This is probably the most undersold things about CC at the moment. It seems that more than anything it's created some strong resentment towards online gamers from the offline franchise guys. I'm an offline franchiser and I don't see any reason to hold anything against them. It makes me wonder if the Online guys have had the same sort of resentment (e.g. it's all offline's fault) over the last couple years when offline got improvements and online wasn't hardly touched.
Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
This is probably the most undersold things about CC at the moment. It seems that more than anything it's created some strong resentment towards online gamers from the offline franchise guys. I'm an offline franchiser and I don't see any reason to hold anything against them. It makes me wonder if the Online guys have had the same sort of resentment (e.g. it's all offline's fault) over the last couple years when offline got improvements and online wasn't hardly touched. -
Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Offline had it all already, I see your point for online but the fact that you even had to express it as a choice is the issue, if CC had replaced online and SS and offline franchise left as an option and maybe merged as it were later when CC has matching customisation we would have one exited Madden community , I guess disc space prevents that tho tbhComment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
I agree with the sentiment, until some guy tells me I'm cheesing by editing ratings or position changes must never be added because it can be exploited online.This is probably the most undersold things about CC at the moment. It seems that more than anything it's created some strong resentment towards online gamers from the offline franchise guys. I'm an offline franchiser and I don't see any reason to hold anything against them. It makes me wonder if the Online guys have had the same sort of resentment (e.g. it's all offline's fault) over the last couple years when offline got improvements and online wasn't hardly touched.
Online franchise did need workComment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
If the storyline is that static, then it wasn't designed very well. I would be shocked if they had static strings stored for tweets, etc. Everything about the story line should be parametrized and built up programmatically to be able to adjust to any changes in the roster. You say difficult. I say bad design decision.Last edited by bucky60; 06-18-2012, 08:49 AM.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Madden's had Roster Editing for many years, and had it in franchise last year. All my Sports games have Roster Editing and Franchise/Association editing. And if a feature is missing, like importing draft classes, or mult-iplayer offline, and that is the way gamers enjoyed Madden, then those are CORE features. If it takes the enjoyment of playing away from someone, then they are core features to that person.those are not basic features. they are standard features of most sports titles today but they are not by any stretch basic. franchise on 12 can be played without either of those being used. can you name one major sports title that had roster editing when it first had a franchise mode? even MLB The Show didnt have editing when it first came out and that was in 2006.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Sorry, but based on EA's track record thus far I am quite skeptical of all of this.@mjwr scheme specific OVR, storylines, twitter personalities, ability to switch from coach to coach or player at any time, progression based on multiple aspects( player's traits, system, and coaches decisions), new scouting system that matters, dynamic ratings(production and durability) having an effect on OVR(player value) just to name a few reasons CC is a deeper mode than any franchise mode we have seen before.
Storylines and twitter personalities, to me, suggest a high level of scripting (i.e. pre-determined outcomes). Dynamic ratings have been in previous iterations of Madden.
Guess we'll see.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
It works in HC09, so we will see if it works in 13.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Cnada, (or anyone who can actually answer it or provide some resemblence of insight)
you seem to be speaking from a position of some sort of inside info so ima make the assumption that you are maybe involved with the game changers.
ive read bits and parts of this thread but as of this moment ive read about the last 10 pages so ive read what youve wrote recently about the storylines and the background stuff that you say is going on that in some way prevented player edits to be included.
so lets assume for a moment i buy what your saying. i have a few Qs for you.
what does any of that have to do with, the lack of ability to edit equipment (i like for my team's players to all have the same helmets, gloves, and shoes), custom playbooks (removing broken plays, creating new offensive schemes - maybe, inspired by the Pats, i want a playbook with every 2TE set and nothing more), or the ability to play CC offline with more than 1 user (for example father/son, brother, or a friends situation). how does any of this have any effect on the integrity of the mode?
i will respect any answer you give if you have 1. but please do not say that they didnt have enough time, because that is an answer in my opinion that answers nothing really because it is an answer that can be used for infinity. it is like a get out of jail free card type of answer.Last edited by TajDeni; 06-18-2012, 04:54 PM.Through Holy Union God Lives Inside For Everyone
~~~~~~~~~~ The Book of Taj ~~~~~~~~~~
Hidden Within the Depths of Silence and Solitude, Awaits the Realest Dude... -- TajDeni
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Me too. That is the only way I've played Madden for over 10 years now so if I can't do that there's no reason for me to get the game. I like having my CAP on a team but also doing the GM/coach aspects at the same time, but in this years game it appears you can only do one or the other. I still have Madden 12 and am more than happy to download an updated roster for that and play it again this year.Here's a real simple explanation of what i can't do in CC. Every year in all my ports games i make a CAP of myself and add him to my favorite teams and use them in career modes. This year, i can't do that now. That right there is enough to turn me off to this mode this year.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
@Taj those features were not ready, because the mode was first built for online. online was prolly chosen as the starting point because it is more restrictive than offline. who cares if youedit all your teams players to 99s, create a cheese playbook, or even control all teams in your offline world, but all of those need to be controlled in the online setting. the dev team didn't have time to implement those features in the new mode and test them properly. it isn't hard or time consuming to implement most o f them, but testing and debugging them is a long tedious process.Comment
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Not one bit. I used to be a seriously hardcore offline guys... Long story but to cut it short my offline franchise used to cost me about an extra $150 a year. I'm always good to.see others happy and excited about something in the game, even if it isn't for me. I was happy to see offline franchise guys get some love last year cuz they were due. Most online guys I know don't hold anything like that against offline guys. For the most part online guys have a "we" mentality as it stands for everyone... The entire community.This is probably the most undersold things about CC at the moment. It seems that more than anything it's created some strong resentment towards online gamers from the offline franchise guys. I'm an offline franchiser and I don't see any reason to hold anything against them. It makes me wonder if the Online guys have had the same sort of resentment (e.g. it's all offline's fault) over the last couple years when offline got improvements and online wasn't hardly touched.
Sent from my ADR6400L using Tapatalk 2Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
How did your offline franchise cost you an extra $150? This sounds like an interesting story.Not one bit. I used to be a seriously hardcore offline guys... Long story but to cut it short my offline franchise used to cost me about an extra $150 a year. I'm always good to.see others happy and excited about something in the game, even if it isn't for me. I was happy to see offline franchise guys get some love last year cuz they were due. Most online guys I know don't hold anything like that against offline guys. For the most part online guys have a "we" mentality as it stands for everyone... The entire community.
Sent from my ADR6400L using Tapatalk 2After more than eight years on here, I finally figured out how to edit my time zone!Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
what about editing equipment needs testing and debugging?@Taj those features were not ready, because the mode was first built for online. online was prolly chosen as the starting point because it is more restrictive than offline. who cares if youedit all your teams players to 99s, create a cheese playbook, or even control all teams in your offline world, but all of those need to be controlled in the online setting. the dev team didn't have time to implement those features in the new mode and test them properly. it isn't hard or time consuming to implement most o f them, but testing and debugging them is a long tedious process.
online CC allows the ability to play with 32 other users, so why cant offline CC play with 32 other users? it is supposed to be 1:1 mirror right?
i believe that custom playbooks is more of a user vs user issue then an EA issue and i personally dont think removing it solve anything. imo cheesers are like computer hackers, they gonna find a way to do what they do regardless, its in their blood. CC is a career mode, so in online the commish could have options to turn the feature off or on and offline who cares, but for multi-user offline CC even they could have the option. if its a quick audible situation ppl are worried about all EA had to do what set preset quick audible for every formation. and in randoms it could be not allowed and everything could be stock.
i guess im still trying to wrap my head around what needs so much testing and debunking about these features.Last edited by TajDeni; 06-19-2012, 11:05 AM.Through Holy Union God Lives Inside For Everyone
~~~~~~~~~~ The Book of Taj ~~~~~~~~~~
Hidden Within the Depths of Silence and Solitude, Awaits the Realest Dude... -- TajDeni
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Part of me thinks this is a money ploy. Instead of two friends playing a franchise together on one game, they want to force you to go out, spend another $60 and play each other online in CC.After more than eight years on here, I finally figured out how to edit my time zone!Comment

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