Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

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  • cparrish
    MVP
    • Apr 2010
    • 1539

    #31
    Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

    Originally posted by BigSho31
    I love to recruit...the problem I've had with the game over the past couple years is not being able to pass because my offensive line sucks. Then I go and get better OL and they still don't pass block worth a crap. So if the ratings don't work, then there's really no point in recruiting. Right?
    It depends on how you are approaching your OL recruiting. Are you going soley off the players overall rating or are you digging deeper and looking at his position specific ratings? If you drop back and pass all the time, you are going to want to recruit OL with good pass blocking, pass block strength, and pass block footwork ratings. Again, do not go off their overalls. If you want to run a smash mouth pro-style offense like I do, I look at their strength, run blocking, run block strength, and run block footwork and nothing else. Many times I will recruit 2* OL over 4* OL because of their ability to do what I want them to do in my offensive system.
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    • illwill10
      Hall Of Fame
      • Mar 2009
      • 19808

      #32
      Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

      Originally posted by jfsolo
      The presence of these players is great, seeing the Overall before they get on your team, and having the game label them gems or busts, is not so great. During scouting you should just see the shifts in their individual ratings while the OVR remains hidden. If you see a WR's catching rating go from 75 to 55 you can make your own determination that he may end up being a bust.

      So this is a solid addition, even if they're holding our hand a bit too much with its implementation.

      I was just about to post this.

      I like the implementation of gems/busts, but I rather only see the individual ratings swing up or down. As it stands right know, you pretty much know what your going to get. Just hide the OVR and show the ratings swing. For example, if a DB's coverage ratings drop we will most likely know that he is a bust.
      I like that there is a chance that smaller schools can get gems and big schools have the chance of getting a bust, but I dont want to know it. I want to face up against a team like Vandy and be surprised that the 3 star QB I passed on ended up a 80+ OVR QB.
      Last edited by illwill10; 06-20-2012, 01:33 PM.

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      • cts
        Two Oh Six
        • Jul 2002
        • 246

        #33
        Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

        Showing OVR is only a bad thing if Progression is still how it has been for a while ... and players progress pretty much at the same pace as every other player. If progression was more dynamic (which I haven't read one way or the other) ... then it wouldn't matter whether you could see the OVR during scouting, or not.

        Dynamic Progression would add yet another layer to this. You could find a "Gem" during scouting, and that player end up only gaining a point or two over his career. Or you could sign a "Bust" that ends up progressing like crazy over his career ... and everything in-between.

        Something to look at for next year, if it's not in there this year.
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        • volwalker
          Pro
          • Jun 2011
          • 614

          #34
          The best part about this new is addition is simple: 2 and 3 star players can now be awesome players which happens in real life all the time. In every ncaa football game before, 4 and 5 star players were your only legit talents. Not anymore. This is the reason why the best schools happen to have as many 3 stars than 4 stars. They see little things that make them think that player can be something special. This will make dynasty mode that much more fun for me.
          Playbook Gamer - Football Gaming & Strategy

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          • Army801st
            Rookie
            • Jun 2012
            • 9

            #35
            I think this is where if you're a hardcore fan or just casual fan, but what might happen if you create a player, does that make it a better chance of really wanting to create a bunch of 5 star players and then go out and hope to scout/recruit the 3 and 4 star player

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            • pj_28
              Rookie
              • Jun 2011
              • 203

              #36
              Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

              Like the article says this places an emphasis on recruiting deep classes, that would be a lot easier if they expanded the roster for us. But that is beside the point, I love the idea of having busts and gems for this game. It should make the battle for OD recruits that much more fun as you don't know if fighting for the "#1" QB is really your best bet or if you should go after someone else.

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              • Allpro1414
                Rookie
                • Jul 2011
                • 14

                #37
                Originally posted by LucasWVU
                This is my favorite add from NCAA this year. Im curious to see how it works out.
                I agree this will change everything about recruiting and could cause many smaller scools to rise up with one unexpectedly good recruiting class and vise versa for bigger schools.

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                • SA1NT401
                  Banned
                  • Sep 2007
                  • 3498

                  #38
                  In all past NCAAs I have had equal success both manually scouting players and have the CPU do it. In 12 I had the #1 recruiting class 3 yrs in a row just by letting the CPU handle things.

                  This makes me hopeful about the new scouting. I actually WANT to scout now. I never saw it as beneficial before.... At all.


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                  • balljonesjr
                    Rookie
                    • Feb 2012
                    • 67

                    #39
                    I haven't had a chance to read all of the comments on this post but I'm curious to know if I'm the only person out here wondering if a player turns out to be a bust could you still play him and his rating raises to his original potential. Like when he's a jr or sr just wondering

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                    • kingsofthevalley
                      MVP
                      • May 2011
                      • 1962

                      #40
                      Originally posted by patsfan1993
                      This has the potential to be a fantastic addition, but I want to see how it is done. I am concerned the CPU will "know" the gems and busts, and thus indicate who they are by having the CPU recruit players they should/shouldn't given their respective star ratings.

                      I.E. FSU, Bama, USC, OU, etc recruits a 1 star QB; or nobody but bottom tier Sun belt schools recruiting a 5 star QB.

                      If that doesn't happen this will be a welcomed addition.
                      Sounds like a great addition but I'm wondering about the omniscient CPU also.

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                      • CT Pitbull
                        MVP
                        • Aug 2010
                        • 1683

                        #41
                        Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

                        IMO definitely a cool feature to add ...hopefully it works
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                        • Potatoes002
                          MVP
                          • Jul 2008
                          • 2143

                          #42
                          Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

                          How does potential work now? Will a 5 star "bust" still progress at a very high rate, even with a big drop in ratings to begin with? Will a 2 star "gem" still progress slowly?

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                          • MONSTERPAYNE
                            Rookie
                            • Jul 2010
                            • 79

                            #43
                            Originally posted by pj_28
                            Like the article says this places an emphasis on recruiting deep classes, that would be a lot easier if they expanded the roster for us. But that is beside the point, I love the idea of having busts and gems for this game. It should make the battle for OD recruits that much more fun as you don't know if fighting for the "#1" QB is really your best bet or if you should go after someone else.
                            I strongly agree with you on the rosters. I always sign full classes and end up cutting at least 8-11 guys a year b/c I don't have room. I wish they would give us the full 85 schollies and 15 walk on spots. This could also play into recruiting as you could offer preferred walk-on spots to lower rated prospects who have interest in you. If they ever added that in addition to gem/bust you could find some gem walk on guys, which while rare has happened.

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                            • volwalker
                              Pro
                              • Jun 2011
                              • 614

                              #44
                              Originally posted by Potatoes002
                              How does potential work now? Will a 5 star "bust" still progress at a very high rate, even with a big drop in ratings to begin with? Will a 2 star "gem" still progress slowly?
                              I figured that this would still depend on their potential rating or something to that effect.
                              Playbook Gamer - Football Gaming & Strategy

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                              • BlackJack
                                Rookie
                                • Aug 2006
                                • 107

                                #45
                                the ratings need to mean more in actual gameplay for this to matter to me
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