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Old 06-22-2012, 03:10 PM   #15
LBzrule
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Re: Rethinking Blitzing and Show Blitz in Madden/NCAA

Quote:
Originally Posted by Big FN Deal
As far as animations, it seems to me the key would be having a "gather" or reset animation that serves as a universal transition to the secondary move. Like with branching from a spin move to a juke, there still is that transitional bridge or at least there should be, to make it look reasonably realistic. They either need an individual transitional animation to branch into before branching to the secondary move or have all these moves animated in such a way that branching from anyone to another is reasonably seamless, no matter the combination.

Matter of fact, have a "stone walled" type animation as the beginning point for every secondary move. So those people mo' capping each move would do a second version, starting from a stoned walled position. That way every move is capable of being the primary or secondary move, with a seamless transition. I hope I explained that so it makes sense. lol

Also, thanks for posting that play and that's exactly what I was referring to, basically having different defense "looks" for each play, in the playbooks. The difficulty with timed blitzes in Madden is that would have to be AI based, using individual defenders AWR or something, right? It's highly possible I don't completely understand timed blitzes but I thought the concept applied to all blitzes, in the sense of how well a defender synchronizes their blitz with the snap.
Big to the second point, the "stone walled" animation, I think that's where that bounce could come in. Rather than the bounce serving as the means to initial contact, that could be the transition to the secondary pass rush move.

With the timed blitzes, that's why I advocated show blitz the way I did. Rather than the timing strictly be A.I controlled, it comes under user control. I tell them when to move.
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