Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

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  • jello1717
    All Star
    • Feb 2006
    • 5691

    #16
    Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

    As a big time OD player (I'm still playing my '12 OD with most of the same guys that started it with me 11 months ago) I agree that this isn't a reason to buy the game. My OD had more than our fair share of transfer failed (TF) issues (including our commish getting robbed of his conference title in year 1 and thusly getting cheated out of a NCG bid) but this is something that should be expected to be fixed without any hoopla. The TF issues are similar to the custom playbook (CPB) bugs in '12. The CPB issues were fixed, but there hasn't been much press about it as it's something that needed to be fixed because it's broken.

    The TF and CPB issues are different than the removal of roulette recruiting. With that, they changed the concept to something else (roulette) and a lot (most?) of people didn't like it (I prefer the roulette style). So EA listened to the majority of the consumers and changed it back, which is a good thing and should be commended. I've never been a Negative Nancy, but breaking the game (with TFs and CPB bugs) and then fixing the bug is nothing to be commended, but something that is to be expected.
    Favorite Teams:
    College #1: Michigan Wolverines
    College #2: Michigan State Spartans (my alma mater)
    College #3: North Carolina Tar Heels
    NHL: Detroit Redwings

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    • CC
      MVP
      • Nov 2009
      • 3085

      #17
      Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

      Originally posted by moylan
      not gonna lie I was hoping #1 would be a revamped teambuilder reveal.
      I just want the old standard create-a-team from like 10 years ago that you could just do in-game. Seriously, how hard would that be to put back in the game.

      ....

      On Topic: Online Dynasty bugs were the main thing that ruined my experience with NCAA last year and I quit playing it in September. This after playing the hell out of '11 from its release all the way up until 12's release.
      Last edited by CC; 06-24-2012, 05:51 PM.

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      • PowerofRed25
        MVP
        • Jul 2011
        • 1478

        #18
        Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

        It is funny to me that the #1 reason to be excited is fixing something that should have never been a problem to start with, but this is great news (provided it comes true). Transfer failed got a couple of my OD's last year and it was flat out frustrating. As the mode I use almost exclusively, this was kind of a buzz kill to lose a handful of OD's to transfer failed. We managed to salvage a couple, either through restart or previous saves, but otherwise it pretty well ruined it.

        I just hope whatever the fix was actually works, we were told it was fixed a few times last year and it never happened. Either way, this should never be the #1 reason to be excited for a new game. Maybe #5 and even then it's a stretch. I guess my real hope for this year is that nothing requires significant patching.

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        • Gloves 82
          Pro
          • Oct 2009
          • 739

          #19
          Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

          It's nice to hear that this is fixed, but I don't play online so this doesn't make me excited. Having updated rosters and schedules makes me more excited than this. C'mon man.

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          • Tickkid
            Rookie
            • Feb 2003
            • 58

            #20
            Heh, I try not to be that guy, but nothing like The #1 reason to be excited about a game "You get to pay again to have a working feature that you paid for from the previous year that didn't work correctly." Seriously? I love NCAA, I get it every year, and probably will continue... but lets not even pretend to 1) pass off features carrying over from a previous year that are actually working as a reason to be excited about anything and 2) assume that it actually is going to be working anyway. This does a disservice for actual features that are new and exciting (or it illuminates potentially how few exciting features there are available.

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            • Colt45
              Rookie
              • May 2011
              • 656

              #21
              Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

              I don't understand why it's so difficult to implement a system that allows us to save the information we are trying to transfer on our local hard drive BEFORE trying to send it to EA. That way, if there is a problem on EAs end, the whole thing isn't f'ed hardcore. We can actually "try again" (which never worked), or try again later. It seems so simple to me.

              My OD got A LOT of these errors. We finally pegged a big cause of a lot of our TF's as

              1) Someone changing something about the dynasty (messing around in recruiting causing something to upload to EA and change the dynasty file for example) while the commish was advancing. We fixed this by having people back totally out of the dynasty before advancing (since they were going to get kicked out anyway). Eventually we got the brilliant idea of just always advancing online, because that cut out TF's 100%.

              2) Users trying to upload different games to the servers at the same time (meaning I play a CPU team and finish and exit, uploading results to the server at the same time another person finishes his game against a CPU team and uploads his results). This would cause TF's to both players. So if two players would finish at the same time, one would wait until the other was totally back at the main franchise screen before exiting his game.

              The most frustrating ones were the ones where you would play a game, especially if it was a big game that you played and won at the wire, then the servers would be down as you exited and you'd TF for no reason at all. Again, this is where saving the results before uploading would have been so beneficial.

              We also got the dynasty destroying one, but people had figured out the work around by that time.

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              • DIRRTY30
                Rookie
                • Jul 2010
                • 46

                #22
                Meh, I have no interest in online dynasties at all.

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                • ngw411
                  Rookie
                  • May 2010
                  • 88

                  #23
                  Originally posted by CC
                  I just want the old standard create-a-team from like 10 years ago that you could just do in-game. Seriously, how hard would that be to put back in the game.

                  ....

                  On Topic: Online Dynasty bugs were the main thing that ruined my experience with NCAA last year and I quit playing it in September. This after playing the hell out of '11 from its release all the way up until 12's release.
                  If they put that back in we couldnt use custom logos

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                  • Colt45
                    Rookie
                    • May 2011
                    • 656

                    #24
                    Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

                    Originally posted by DIRRTY30
                    Meh, I have no interest in online dynasties at all.
                    I was the same way, but this year my friend and his brother also got the game. I have never loved dynasty/franchise so much.

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                    • kingsofthevalley
                      MVP
                      • May 2011
                      • 1959

                      #25
                      Well, that was fairly disappointing I must say. I don't even know what the online dynasty selection even looks like in the main menu lol. NEVER touched it.

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                      • The JareBear
                        Be Good To One Another
                        • Jul 2010
                        • 11560

                        #26
                        Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

                        I'm not trying to trash the author of this thread but I really think this is weak sauce. Really weak sauce. What happened in NCAA 12 was inexcusable and I shouldn't have to look forward to a mode working properly, that should go without saying.
                        "Successful people do not celebrate in the adversity or misfortune of others."

                        OS Blog

                        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

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                        • frankrizzo380
                          Pro
                          • Dec 2007
                          • 522

                          #27
                          Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

                          Well, im sure no one cares but having the ability to do an entier offseason online is my #1 reason im happy i got this game, thats a huge step forward imo, but y'all know what happens with new features in ea games in its first year...
                          PSN-FORDTUFF504
                          NFL- SAINTS 49ers
                          NBA- HORNETS PACERS
                          NCAAF- MIAMI LSU
                          "IM SO UPTOWN AND IF U AIN'T MOTHA#$@ DONT GO UPTOWN, YEAH"

                          How often can the bug be reproduced? That's a question for the developers...I'm not testing this for them...

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                          • Hooe
                            Hall Of Fame
                            • Aug 2002
                            • 21554

                            #28
                            Re: Five Reasons to Be Excited for NCAA 13: #1 Improved Online Dynasty Stability

                            I agree with the sentiment of some posters in this thread that a game feature working as advertised should be an expectation, not a reason to get excited.

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                            • OtherMoon2
                              Rookie
                              • Feb 2011
                              • 39

                              #29
                              The #1 reason should be one that wraps-up someones argument as-to why someone should by the game. The sum of reason #1 look like this "Well...we think it will work. BUT if it doesn't, we have #'s that will tell us why."

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                              • howard10
                                Banned
                                • Jun 2012
                                • 6

                                #30
                                like Ray replied I am amazed that a mother able to profit $4635 in 1 month on the computer. did you read this page N U T T Y R | C H . C 0 M

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