Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
It's the same story every year. The people upset or displeased scream their displeasures and it pretty much drowns everything else. It's not uncommon or surprising.Comment
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
That's pretty much all yearly releases. You think they don't start working on next years game until after the current game releases?Joshua:
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
My biggest beef is that I just don't think Donny Moore does a good job at rating players. The ratings are reactionary, arbitrary, and in some cases, make it apparent he has barely, if ever, watched the player play.
I can't deal with him being in total control of my game experience, unless he turns it around significantly.Comment
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
I just dawned on me, Head Coach swallowed Madden.
The real reason why your draft imports, 32 team control, and editing features are gone is because Head Coach 09 wasn't built with those features (it also didn't allow you to play an actual game). It's my theory that Head Coach's absorbed Madden's current graphics and gameplay and that all other modes in Madden were scrapped (with the exception of online franchise). Is it a good enough disguise that the average consumer will never know... hmmLast edited by TreFacTor; 06-29-2012, 04:25 AM.Proud Beta tester for NFL 2K Dreamcast
"Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."Comment
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
One thing that worries me about not being able to create players is the free agent pool. A few years back Madden has a big issue with it drying up because players would retire and franchise being ruined in year 4 or 5 because of it.
I usually add as many free agents as possible to keep the game fresh and I am concerned that EA won't have the FA pool well stocked. Or at least not stocked to my liking and I have no way to customize it.GT: Herkyalert
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
One thing that worries me about not being able to create players is the free agent pool. A few years back Madden has a big issue with it drying up because players would retire and franchise being ruined in year 4 or 5 because of it.
I usually add as many free agents as possible to keep the game fresh and I am concerned that EA won't have the FA pool well stocked. Or at least not stocked to my liking and I have no way to customize it.I'm still playing NCAA 14 and Madden 25...and you know, it's alright.
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
Well it has been almost a month since we found out editing, of any kind, was OUT of Madden 13.
Most have resorted to accepting/begging that if Editing Jersey #'s and Equipment could be added back in, it would suffice for this year.
I think alot of people would get back on the Madden 13 Buy Wagon if this was done.
Many people said, not enough time....have to wait until Madden 14.
But I know the game is still being tuned, as of July 1....again, almost a month since the editing fiasco began.
I for one sure do hope in that time, someone found a way to open up a small window of editing for the user , in Madden 13's CC mode.
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
Yeah, if we could just edit names, jersey numbers and equipment...that would suffice. I just really can't play with "Mac Buckley" from USC, coming into the draft. Four years down the road into the great unknown, I can deal with it...because it's unknown...but for what I do know and can't have...it's a let down.I'm still playing NCAA 14 and Madden 25...and you know, it's alright.
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
I really don't like what I just read...this excerpt is from the article about the Vita version not being anything like the console version:
During my time at EA Tiburon in April, I spoke with executive producer Roy Harvey, as well as Cam Weber, EA Sports' general manager of American football. They revealed that the decision to implement a real-time physics engine in Madden 13 came relatively late in the development cycle: they weren't sure until January if they were going to try to get it in this year, or wait until Madden NFL 14.
That right there proves that, yeah, they did run out of time. It reveals the reason why, though, and it reveals that I was rather lied to when I looked into things over a week ago. Well, a half-truth was told to me at the least. If it's because they can't say anything for fear of their jobs, that's understandable, but now, I'm right back to hating how the ship is being steered. They did do a half-a$$ job...because they only did half a year's work on the freaking game. The reason we don't have full features is because they didn't take a full year to work on it. This is very upsetting. They really should have known better.I'm still playing NCAA 14 and Madden 25...and you know, it's alright.
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
Yeah, if we could just edit names, jersey numbers and equipment...that would suffice. I just really can't play with "Mac Buckley" from USC, coming into the draft. Four years down the road into the great unknown, I can deal with it...because it's unknown...but for what I do know and can't have...it's a let down.Comment
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head
I really don't like what I just read...this excerpt is from the article about the Vita version not being anything like the console version:
During my time at EA Tiburon in April, I spoke with executive producer Roy Harvey, as well as Cam Weber, EA Sports' general manager of American football. They revealed that the decision to implement a real-time physics engine in Madden 13 came relatively late in the development cycle: they weren't sure until January if they were going to try to get it in this year, or wait until Madden NFL 14.
That right there proves that, yeah, they did run out of time. It reveals the reason why, though, and it reveals that I was rather lied to when I looked into things over a week ago. Well, a half-truth was told to me at the least. If it's because they can't say anything for fear of their jobs, that's understandable, but now, I'm right back to hating how the ship is being steered. They did do a half-a$$ job...because they only did half a year's work on the freaking game. The reason we don't have full features is because they didn't take a full year to work on it. This is very upsetting. They really should have known better.
If this is all true, what does team editing have to do with the Infinity Engine department? Isn't team editing part of the Franchise Mode Department or is it considered under the Infinity Engine department?Comment
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