Speed of the Ball

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  • speedy9386
    Pro
    • Mar 2009
    • 828

    #1

    Speed of the Ball

    Does anyone else notice that the ball travels at like the speed of light on short bullet passes? Can anyone confirm if the new passing system has fixed this?
  • TheBleedingRed21
    Game Dev
    • Oct 2010
    • 5071

    #2
    Re: Speed of the Ball

    Come on now, you would not see it if it was the speed of light (:
    PSN: TheBleedingRed21
    Twitch: http://www.twitch.tv/TheBleedingRED21_OS

    Comment

    • speedy9386
      Pro
      • Mar 2009
      • 828

      #3
      Re: Speed of the Ball

      Originally posted by rbowers7
      Come on now, you would not see it if it was the speed of light (:
      lol I have to slow it down just to see it on the replays

      Comment

      • mrprice33
        Just some guy
        • Jul 2003
        • 5986

        #4
        Re: Speed of the Ball

        It's a lot better in NCAA.

        Comment

        • Big FN Deal
          Banned
          • Aug 2011
          • 5993

          #5
          Re: Speed of the Ball

          They said that different ball speeds were a part of the new trajectories and whatnot. What I wonder is if the trajectories allow the ball to take a realistic flight path to where the passer is throwing it. In M12 often on replay, the ball will take an unrealistic flight path just so it can end up in the receivers hands. I am concerned due to that the ball and receiver still seem tethered when "looking" in the NCAA 13 demo, this will still occur.

          IF it were possible, my major request for M14, right up there with OL/DL interaction, player movement, AI upgrades and penalties, is that the passing system be about aiming the ball at a target on the field with the ball completely untethered independent of that target.

          Comment

          • mastermark
            Banned
            • Jun 2012
            • 109

            #6
            Re: Speed of the Ball

            Guess you've never seen Michael Vick throw a bullet pass here I'll help ya out

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            Comment

            • bukktown
              MVP
              • Jan 2007
              • 3257

              #7
              Re: Speed of the Ball

              Originally posted by Big FN Deal
              They said that different ball speeds were a part of the new trajectories and whatnot. What I wonder is if the trajectories allow the ball to take a realistic flight path to where the passer is throwing it. In M12 often on replay, the ball will take an unrealistic flight path just so it can end up in the receivers hands. I am concerned due to that the ball and receiver still seem tethered when "looking" in the NCAA 13 demo, this will still occur.

              IF it were possible, my major request for M14, right up there with OL/DL interaction, player movement, AI upgrades and penalties, is that the passing system be about aiming the ball at a target on the field with the ball completely untethered independent of that target.
              Manual passing, FIFA-style? That would be sick!

              Comment

              • StrawHat Patriot
                Banned
                • Apr 2012
                • 876

                #8
                Re: Speed of the Ball

                Would improved ball physics in general fix the problem?

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #9
                  Re: Speed of the Ball

                  Originally posted by bukktown
                  Manual passing, FIFA-style? That would be sick!
                  Originally posted by StrawHat Patriot
                  Would improved ball physics in general fix the problem?
                  I don't know if FIFA's passing system would translate into Madden and while improved ball physics definitely wouldn't hurt, I don't think that addresses the core issue.

                  I have posted the simplest breakdown for what I think would be a solid foundation for the passing game, using basketball video games as a reference. Considering Madden is a simulation video game I think it is paramount that ratings be a ceiling for how much User control can accomplish with a given player.

                  If the link doesn't go directly to the post, it is post #124 on page 13, currently the last post in the thread.

                  http://www.operationsports.com/forum...post2043818297

                  Comment

                  • billsmafia13
                    Banned
                    • Oct 2011
                    • 465

                    #10
                    I think they use ball speed to compensate for lack of momentum, psychic DBs, etc. because the way people react and cut, if the pall wasn't zipped on a corner or post route, it's too easy to intercept the ball. Even with bullet passes you'll see dumb things like the whole defensive secondary arriving at a deep pass.

                    Comment

                    • bukktown
                      MVP
                      • Jan 2007
                      • 3257

                      #11
                      Re: Speed of the Ball

                      Originally posted by Big FN Deal
                      I don't know if FIFA's passing system would translate into Madden and while improved ball physics definitely wouldn't hurt, I don't think that addresses the core issue.

                      I have posted the simplest breakdown for what I think would be a solid foundation for the passing game, using basketball video games as a reference. Considering Madden is a simulation video game I think it is paramount that ratings be a ceiling for how much User control can accomplish with a given player.

                      If the link doesn't go directly to the post, it is post #124 on page 13, currently the last post in the thread.

                      http://www.operationsports.com/forum...post2043818297
                      I don't think we should shortchange manual passing so quickly. It would definitely not be the default passing mode though which is what you are talking about, I think, right?

                      I would love full manual passing with a slider to modify direction and power assist! I bet I wouldn't be alone in the sentiment either.

                      Comment

                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #12
                        Re: Speed of the Ball

                        Originally posted by bukktown
                        I don't think we should shortchange manual passing so quickly. It would definitely not be the default passing mode though which is what you are talking about, I think, right?

                        I would love full manual passing with a slider to modify direction and power assist! I bet I wouldn't be alone in the sentiment either.
                        I think when with "manual passing" you are referring to a mechanic that allows you to place the ball wherever, sort of similar to maximum passing in that other game or even "read & lead" passing in NFL Fever. While I did not like the visible cursor in Fever, I do understand the concept of allowing the User to attempt to place the pass wherever, regardless of the receiver or route. However, as long as Madden is utilizing the icon passing, I think the option between route based passing or throwing at the receiver, with the ball untethered, is the best way to go. This allows passer ratings to better differentiate players and allows the User to understand exactly where they are trying to place the pass, without having to provide a visual indicator on the field, like a passing cursor.

                        Comment

                        • bukktown
                          MVP
                          • Jan 2007
                          • 3257

                          #13
                          Re: Speed of the Ball

                          Originally posted by Big FN Deal
                          I think when with "manual passing" you are referring to a mechanic that allows you to place the ball wherever, sort of similar to maximum passing in that other game or even "read & lead" passing in NFL Fever. While I did not like the visible cursor in Fever, I do understand the concept of allowing the User to attempt to place the pass wherever, regardless of the receiver or route. However, as long as Madden is utilizing the icon passing, I think the option between route based passing or throwing at the receiver, with the ball untethered, is the best way to go. This allows passer ratings to better differentiate players and allows the User to understand exactly where they are trying to place the pass, without having to provide a visual indicator on the field, like a passing cursor.
                          I agree with button icon passing for a default setting. That is an easy concept for beginners to comprehend and it's tried and true.

                          I'm not sure exactly what your background is as far as having played FIFA with manual passing but that is all I am talking about. There is no cursor or directional indicator. It is a great option for ADVANCED users.

                          Along the lines of the conversation a few weeks ago where I mentioned that Madden hasn't matured with experienced gamers, it's pretty rare that I read something that excites me about Madden but the thought of FIFA-style manual passing just grabbed me instantly and I was stunned that I never thought of it before or even read anyone here mention it!

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