As viable as the Midline Iso was last year, its completely trash now. Backside pursuit isn't a problem like it was last year. But interior blocking and OL being too slow to get off their double team blocks is absolute sh*t now. 12 was a ok year for the Flexbone, despite Cover 2 corners crashing the line.
WB Toss is so broken its ridiculous, the Wingback gets the ball behind the OG the play looks more like a handoff more than anything. Which is horrible because the play is supposed to be used for when the Interior Linebackers are blitzing, this is key to getting this offense to work. WR blocking is still sh*tty. EA/Tiburon's Quality Control record is, constructively, bad and needs to be looked at. I know personally that none of the EA Game Changers are "Option-centric" and this could've been missed by them and their quality control guys.
The ability to pitch the ball while falling was advertised and I've yet to see that.
The playcalling by the CPU is bad, EA/Tiburon should understand that the Flexbone playcalling framework works off a
If/Then System and should implement this to fix the playcalling by the CPU.
I'm praying that something(PREFERABLY OPTION BLOCKING INTERIOR AND EXTERIOR) with this offense is addressed either by tuning or patch.