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Old 07-16-2012, 12:51 PM   #21
shttymcgee
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Join Date: Jul 2005
Re: Deep ball too easy, I know why.

Quote:
Originally Posted by slick1ru2
Here's another reason why I doubt EA is going to do anything about it. The game is a compression of a real game that goes on for 60 minutes. The is the first version where I hear Nessler talking about 15 minute quarters. Not many play 15 minute quarters. By making it easier to score, you get more realistic scores and stats. Many football games, real ones, are played longer than an entire NCAA game (20 minutes for most NCAA games) without a score or only 1 or two scores. An NCAA game usually for most is slightly longer than a quarter in a real game. You don't want to see the entire scoreboard for your NCAA game to be 1 and 2 score games. Just to get realistic passing and rushing stats for a 60 minute game, EA made it easier to do both so you can get similar stats with a 5 minute quarter game. The way the game it, if people did 15 minute quarters, games would be 200 points and they would have to do something to make it harder, more real.
The time difference is more about how little time it takes in between plays. I'd think most people who play against the computer play a length that produces about 140 or so plays per game, which is the same amount of plays in an actual game.

You said that the game allows for more offense to get accurate statistics, yet when you throw for a 20 yds per completion average, how is that realistic?
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