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Interview with NBA Live 13 Developer Scott O'Gallagher
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NBA Live is the epitome of Cancel Culture..
Originally posted by Dounte/MLBNFLNBALGSI'd be the first to call myself a hypocrite.
"Just know no matter who you are, the right system could turn a role player to a superstar." - Joe Budden
All Pro Football 2K8 Uniform CodesComment
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Amen! EA is so tight lip about Live 13 because they're hoping when the tree falls (Live being delayed/cancelled), no one will hear it.
1. EA does NOT have Live available for preorder on their very own online store: Origin
2. EA Sports does not have Live listed under their online season pass program while the 2013 version of Madden, NCAA, FIFA, NHL and Tiger are ALL listed.
3. EA has not shown any gameplay videos
4. No cover athlete announcement. Nothing except rookie ratings has been announced since E3.
5. Gamestop and Amazon does not have a concrete date set for the game. Amazon just changed the release date of Live from 10/2 to 12/31 over this past weekend.
Could this all be a coincidence? Maybe. The game is 2.5 months away yet we know so little. Doubt is starting to creep in. I guess we will see in the coming days what Live has (not) in store.
LIVE 98 ... one of my all-time favorites!Comment
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Thats comical. "Not a simulation of the sport"? What are you looking for? Is it a perfect simulation? No. But there has never been a basketball game thats had the animations, strategy and atmosphere that NBA 2k12 has. 2k12 and 2k11 are the closest we've ever gotten to a true sim (especially with slider tweaks). Seriously what are you looking for?
I thought 2k11 was much better than 2k12 honestly. What I want is a game where the fundamentals are represented. Where you don't push one button and get some special nearly unstoppable post move. A game where a video open layup attempt randomly turns into a double pump reverse layup to the side of the basket where a defender is. A game where it doesnt auto correct every move you make, or have some magical force field around every defender. A game without cheap AI (if you played the games then you already know).
Neither game has that. That's what i want on the court from both games. Real basketball. Not band aided stuff.... The real thing. Like I said neither game has it or has had it in the past.
I don't hate either game they both have always had their own strengths much like the Madden and 2k football series... I want the real thing though on the court.
Sent from my ADR6400L using Tapatalk 2Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
I don't think you've dug into 2k12 -- if thats the case, just say say so. Dig it -- here are some quick tips to get rid of the 'complaints' you have:
This will help with your post defense: http://www.operationsports.com/featu...ght-9-defense/
The reverse you doing is user error -- the shot stick controls how you finish -- what you're describing is probably you pushing the shot stick towards the baseline causing that -- you pushing it again will go into a 'change shot' action.
Never had the game auto correct me on anything so I can't help you there. The force field is in place on higher levels honestly -- thats true for every sports video game -- the higher the difficulty the more force fields and 'smarter' A.I is present -- thats how they set difficulty. Playing on All Star and below removes them from what I noticed -- and be sure to go around the defender and not through him.
And the 'cheap' feeling you get from the A.I during miracle runs is due to the Clutch Factor -- keeping it on means you will have a close game -- turning it off lets the score get as big as it possibly can.
Now, 2k12 isn't perfect but what were your issues again? Not to get into a comparison thread but now I'm curious of why you think 2k is a bad representation of basketball -- so far, I've only noted user error.#WashedGamerComment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Thats what I don't get. The 2k series isn't perfect on the court (lack of charges, occasional bad animations) but I don't know anyone who would say its not a real representation of the sport. If thats not the closest we've gotten to a real representation, what is?
As for Live, I'm looking forward to seeing more of it. Feature wise, it will probably be behind 2k13 (Live 10 didn't even have a 30 team season or franchise mode) but I want to see if the game has improved since 10.
That said... come on man, I think some guys have lost their perspective when going on these 2k rants
More than ANYTHING else, this game has given us more of what we see on tv than anything ever made in this genre....even Live 10 was pretty generic and it took Mike Wang and Da Czar to help them get that far.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
The animations are the games (both throughout history) biggest problem lol.
I thought 2k11 was much better than 2k12 honestly. What I want is a game where the fundamentals are represented. Where you don't push one button and get some special nearly unstoppable post move. A game where a video open layup attempt randomly turns into a double pump reverse layup to the side of the basket where a defender is. A game where it doesnt auto correct every move you make, or have some magical force field around every defender. A game without cheap AI (if you played the games then you already know).
Neither game has that. That's what i want on the court from both games. Real basketball. Not band aided stuff.... The real thing. Like I said neither game has it or has had it in the past.
I don't hate either game they both have always had their own strengths much like the Madden and 2k football series... I want the real thing though on the court.
Sent from my ADR6400L using Tapatalk 2
No offense but Ive seen you excuse several extreme flaws in other games specifically Madden and yet it seems like you are almost inventing gripes with 2k12. No offense but stuff like this makes it difficult for me to believe that someone who clear has a close relationship/association with EA can have an unbiased opinion on the competition. Even admitting that Live has failed (which isn't exactly going out on a limb) doesn't do much to take away that perception.Last edited by aholbert32; 07-18-2012, 11:05 PM.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
The animations are the games (both throughout history) biggest problem lol.
I thought 2k11 was much better than 2k12 honestly. What I want is a game where the fundamentals are represented. Where you don't push one button and get some special nearly unstoppable post move. A game where a video open layup attempt randomly turns into a double pump reverse layup to the side of the basket where a defender is. A game where it doesnt auto correct every move you make, or have some magical force field around every defender. A game without cheap AI (if you played the games then you already know).
Neither game has that. That's what i want on the court from both games. Real basketball. Not band aided stuff.... The real thing. Like I said neither game has it or has had it in the past.
I don't hate either game they both have always had their own strengths much like the Madden and 2k football series... I want the real thing though on the court.
Sent from my ADR6400L using Tapatalk 2
2k does do these types of things. Maybe not to the extent of which they are described but there are very frustrating things that occur in 2k that can't be explained nor fixed with sliders.
Another reason why I think at the time, Live 10 was received so well. It contained more free flowing control, something that 2k admittedly didn't have. The isomotion feature was very clunky and unresponsive and plenty of remnants of that system still remain. Something personally that I think is still holding 2k back. Obviously there are a lot of other minor issues, but this isn't the thread for that.
I think one of the most frustrating things for me, is the inability for the control scheme in 2k to recognize when and how to move, and to do it responsively. More specifically on the perimeter. If I want to just take two steps backward, or back it out. You can't walk backwards. Your player literally tries to turn around, and then you get caught in the middle of this momentum animation which takes you somewhere you don't want go, or you will get caught in this step back animation instead of literally just taking 2 steps back.
Collision detection is also really bad, and the force field effect is present at pretty much every difficulty level.
I have seen the layup issue many times. It is not user error. The AI will detect someone within range and it will try to change the path of where you take the layup, often resulting in a missed layup or a block.
Even with those issues, there are still ALOT, and I mean ALOT of things 2k get's absolutely right and the foundation they have built is built for success. Obviously with all games, there will be flaws and things to improve upon and 2k12 is way far from perfect, but at the moment it's the closest thing to simulation that we have. Is it simulation? Some aspects are, and some are not. You have to expect that though. It's a video game.
Does that mean that 2k can never be dethroned? Absolutely not, but at this point after recent history, am I'm relying on EA to do that in one year, or at all? Not a chance.
At the end of the day, we all might have different visions, but we all want the same thing. Basketball represented the right way, and a competition to make each brand push each other to produce the best representation we can get. At this point, I don't care what brand does it, as long as it is done right. Currently 2k is a lot closer than EA is. Just the fact of the matter, whether you like the game or not.Cubs | Bulls | Dolphins | 'Noles
The artist formerly known as "13"
"Heroes get remembered, but legends never die..."
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Why make it so polarized? Can't one be unimpressed with 2K, without being an EA tagline-pushing drone?Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
No offense to you Dustin but
So with the well-deserved backing from the community, and the experience he has garnered playing overseas, O'Gallagher is poised to make big changes for NBA Live 13.
EA Sports just might have found their new savior.
The problem hopefully resolved is EA's thinking and nothing will change until they think differently about what they've been doing with this series
....and all of you guys using 2k as an excuse to try to cover up the mess EA has made is not workingComment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
That said I've seen a ton of tagline posts in here and other threads man so dont try to act like im some kind of indirect poster
Either you skipped over that crap on purpose or you're completely being dishonest which would then mean I dont have too much to say to someone who does something like that to prove a point.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Gamechangers aren't the same as employees of EA but imo they are part of EA's marketing machine. So anytime comments like these come from a GC, I'm a little suspect. No matter if they say its coming from a fans perspective.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Its a bit suspect when someone affiliated with EA says a game by a competitor that has been pretty much universally seen as one of the best basketball games ever...describes the game as not a "true representation of the sport."
Gamechangers aren't the same as employees of EA but imo they are part of EA's marketing machine. So anytime comments like these come from a GC, I'm a little suspect. No matter if they say its coming from a fans perspective.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
I want to know how the hell I can get on a damn dev team or being a community leader.
I live literally less than 10 minutes from EA Tiburon, have (begrudgingly) played every Live game ever put out since 1994 and played basketball my entire life.
Where do I sign up? I'd give EA the honest truth lolCubs | Bulls | Dolphins | 'Noles
The artist formerly known as "13"
"Heroes get remembered, but legends never die..."
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
I could care less if you or anybody is impressed with 2k.. I dont own stock in the company
That said I've seen a ton of tagline posts in here and other threads man so dont try to act like im some kind of indirect poster
Either you skipped over that crap on purpose or you're completely being dishonest which would then mean I dont have too much to say to someone who does something like that to prove a point.Comment
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