Five Reasons to Hold off on Buying NCAA Football 13

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Five Reasons to Hold off on Buying NCAA Football 13



    Are you still on the fence about buying NCAA Football 13? Well Jayson Young chimes in today with five pretty good and fleshed out reasons why you might think about holding off on your purchase at this point.

    Read More - Five Reasons to Hold off on Buying NCAA Football 13
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • loonsluv
    Rookie
    • Nov 2003
    • 106

    #2
    Nice write up another great group of reasons on why I'm not purchasing an EA title..

    Comment

    • boomhauertjs
      All Star
      • Feb 2004
      • 5373

      #3
      Wow! After this no one can ever accuse OS of being shills for EA Sports. Well done. If I do upgrade from NCAA 11 this year, it will probably be to a used copy of 12, not 13.

      Comment

      • b2th3m1th
        Banned
        • Jan 2012
        • 485

        #4
        hmmm you must being playing a different NCAA 13 than me.

        Comment

        • mWolfe
          Pro
          • Sep 2010
          • 512

          #5
          Re: Five Reasons to Hold off on Buying NCAA Football 13

          This is a good read and most all of this is why I decided to not buy this game this year or Madden 13 this year(Zig zag running was fun on Tecmo Super Bowl but shouldn't be present in todays game). For those of you who bought it and like it I am glad for you, but for me after being disappointed from 09 - 12 I have given up until this game becomes a sim game not and arcade game. I have gone back to 06(Xbox), 08(Xbox) and will try 11(Ps2), and see which will get me through till 14 drops next year. Great write up

          Comment

          • crques
            All Star
            • Apr 2004
            • 5045

            #6
            Very well put! Makes me wish they would scrap the entire engine and start over even more now.

            Comment

            • The_Rick_14
              Rookie
              • Apr 2012
              • 353

              #7
              Re: Five Reasons to Hold off on Buying NCAA Football 13

              You picked a terrible video to show the defects of Total Control Passing. I've played QB at the college level and have thrown seam routes to the numbers and had receivers get their heads around and get it without skipping a beat. I've also flattened out corners and shifted curls a few yards inside or out.

              Especially in this case, the receiver is looking back at the QB so much like an outfielder in baseball who sees the ball off the bat and has a good idea of where it's heading, the receiver can locate the ball right out of the QBs hand and make a play on it.

              There are some issues with the system where receivers may act too quickly for my taste. But the majority of those are a side effect of your 5th point about unrealistic player movement not with being able to throw passes that adjust routes.

              Comment

              • dukebeatsuncagain
                Banned
                • Jan 2011
                • 680

                #8
                I the writers opinion, which NCAA Football game would be the best? I really liked NCAA 11, but I am currently running with NCAA 10.

                Comment

                • gopher_guy
                  The Kaptain
                  • Jul 2011
                  • 7389

                  #9
                  Re: Five Reasons to Hold off on Buying NCAA Football 13

                  Run/Pass Commit

                  Defenses can also participate in a guessing game called run/pass commit, where correctly choosing one of four offensive scenarios (pass, run right, run left, run middle) results in the play getting blown up like a scene out of Tecmo Super Bowl. Essentially, Run/Pass Commit functions just like Jump The Snap, only without the risk of ever taking a penalty.

                  With a 1:4 chance of guessing the right offensive setup and snuffing out the play, the odds in this gameplay mechanic are stacked largely in the defense's favor. At least in Tecmo Super Bowl the defense had only 1:8 odds of picking the right preplay setup.

                  As some downs will force the offense into obvious passing situations, the "pass commit" option becomes foolproof at times since there's no directional guessing involved like there is in run plays.

                  It's a mystery why this feature even exists. If the user wants to defend against a running play, why not just send blitzers into the gaps where the run is expected?

                  Or if the user believes a pass is coming, what's wrong with simply choosing a traditional coverage scheme or an overload blitz to the quarterback's weak side?

                  Why is it necessary to artificially enhance the defense's ability with a silly guessing mini game that can stifle any offensive play?

                  ------------

                  This one puzzles me. I feel like this is feature is pretty fair. You're telling your players to sell out to stop a specific play. 3rd and 29? Hey, they are probably going to pass, tell your defense to drop back because you know a pass is coming.

                  And if you guess wrong you get destroyed. Especially if you guess run and it's a pass.
                  University of Minnesota Golden Gopher Hockey
                  Minnesota's Pride on Ice: 1974, 1976, 1979, 2002 & 2003 NCAA National Champions

                  "The name on the front of the jersey is a hell of a lot more important than the one on the back."
                  -Herb Brooks

                  Comment

                  • bigsmallwood
                    MVP
                    • Aug 2008
                    • 1474

                    #10
                    Amazing write up! I thoroughly agree with your assessment and we may not see a fix (if ever) until next gen.
                    “What’s better than one billionaire? 2.....”

                    Comment

                    • pirateraider
                      Rookie
                      • Dec 2011
                      • 182

                      #11
                      yeah i'm not seeing a lot of these problems.. do you have the tuner downloaded?

                      Comment

                      • WipeOut464
                        Rookie
                        • Jul 2010
                        • 352

                        #12
                        Re: Five Reasons to Hold off on Buying NCAA Football 13

                        Originally posted by boomhauertjs
                        Wow! After this no one can ever accuse OS of being shills for EA Sports. Well done. If I do upgrade from NCAA 11 this year, it will probably be to a used copy of 12, not 13.
                        Do NOT do that. Without a doubt, 11 is better and less glitchy than 12.

                        Hell, I'll trade you my copy of 12 for your 11.
                        GAMEPLAY ABOVE ALL
                        Tendencies - Weight & Momentum - Line Play

                        NCAA: Georgia
                        NFL: San Francisco
                        MLB: ZZZzzzzzz...


                        Comment

                        • skipwondah33
                          Rookie
                          • Jul 2008
                          • 35

                          #13
                          I agree with pretty much everything in this.

                          Especially the Run/Pass commit - I cannot stand this feature and have never cared for it.

                          The same for the Gameplanning feature. Definitely cannot stand it.
                          "Straight cash homie"

                          Comment

                          • btemp
                            Rookie
                            • Mar 2010
                            • 160

                            #14
                            GREAT ARTICLE!

                            Best article I've seen on here in a long time that doesn't ignore so many problems with EA's football titles. If we're not concious of them, how will they ever be fixed.

                            Top notch work.
                            Last edited by btemp; 07-20-2012, 02:08 PM. Reason: not=notch

                            Comment

                            • scottyo60
                              Pro
                              • Oct 2008
                              • 499

                              #15
                              As I've done ratings adjustments and such the gameplay problems you present are no where near as bad. I got destroyed playing against Georgia Tech (I was temple) and they moved it well.

                              I also lowered agility on a lot of players. Seemed to slow a lot of the cuts and quick accell. Jumping snap is a problem, but as long as I change up the cadance ever so often it does not present such an issue. The play actions and pump fakes also work very well if not over used and set up well... On total passing control I do agree, but I've not had any wild crazy scoring games. Even with friends the highest on 7 min quarters is only 32-31.

                              This will take a lot of continued tweaking, but there is a really good game under it all. If you're on the fence I have a roster coming soon and Carson and crew have done a great job on the 360 rosters with corrections. Mix that with the slider workers and those two reasons alone are to buy NCAA.

                              Comment

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