I think Run/Pass Commit is generally a good feature, it's just somewhat overpowered.
I think it was best used a couple of years back (last gen maybe?) as a post-snap tool where you had half a second or so to flick up or down on the R-stick to have the defense run or pass commit. This worked great because if the user actually bit on the playaction, his safeties and LBs would bite, too. Conversely, if somebody was running a PA pass on 3rd and long, you could get your guys to completely ignore the run fake and stay deep.
Take it from a UGA fan, IRL nobody bites on the 3rd and 15 run fake, Mike Bobo.
But the left/middle/right run commit is lame. IRL you'd scheme to put extra support (ex: walking a safety down or blitzing) in those areas rather than telling your guys to break off their assignments and over-pursue to the committed side.
Hate to sound like a broken record, but do it like last gen, EA.

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