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  • ZekeRoberts
    Pro
    • Dec 2004
    • 595

    #1

    Sacks

    Is there a slider that you think will help to limit the sometimes-ridiculous number of sacks per game?

    Pass Rush seems to be the obvious choice, but do you think lowering it (whether marginally or significantly) affects other statistics or aspects of the game, such as CPU completion %?

    To clarify, I am talking about sacks on both sides, but I've never been a GREAT QB and I'm willing to work on my pocket presence and pump fakes to lower the sacks that I take... but is the problem of "earning" 7-8 sacks a game simply due to the CPU's inability to throw the ball away? And if so is there anything you suggest in terms of sliders to get them to throw incompletions more often? (QB ACC?)
    Those who stay will be champions 〽️
  • Ge1dertron
    Rookie
    • Sep 2011
    • 103

    #2
    Re: Sacks

    There isn't a slider for what you are talking about. The game is broken at the moment no matter what you read. The following are a guarantee to screw with the sack numbers: Screens are being run with ridiculous frequency and they fail 2/3 of the time. Option plays remain as broken as they have been for years. CPU QB holds the ball far too long and refuses to throw it away producing more sacks. Despite the new passing adds, we remain unable to release the ball quickly enough to avoid the sack animation. DT > G and will blow through them at random. I've tried every possible slider combination at Heisman but it isn't possible to get around these issues. If they aren't patched they aren't going away and this game is not, in my opinion, playable.

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    • cwilson250733
      Rookie
      • Sep 2007
      • 229

      #3
      Re: Sacks

      I have taken out all hb screen plays in custom playbook for each style of play spread, pro.... and it has made a big difference in the cpus play call due to that not being there. i know that screen plays are a huge part of college football but like you said the game is broken and the cpu runs screens 20 plays a game and gets sacked 16 out of 20. so you remove that and it makes them pick something else and it doesnt kill there drive and sacks go WAAAAYY down. Dont know if anyone once to try it but it has work for me and my sliders.

      thanks

      Comment

      • bcduggan
        MVP
        • Mar 2009
        • 659

        #4
        Re: Sacks

        I agree screens are called a very high amount, but in games I play cpu is successful 60-70% of time. Sacks maybe 20% on screens, probably too high. I do agree cpu holds ball too long but at same time, I see a successful "escape" run 30-40% of time, "escape" throws 40-50%, "escape sacks" 10-30%.

        Comment

        • Ge1dertron
          Rookie
          • Sep 2011
          • 103

          #5
          Re: Sacks

          Wilson - Honestly, are you not tired of trying to band-aid the problems that keep popping up year after year? What exactly are the millions in sales going to if they aren't actively developing the game? If there weren't millions of die-hard NCAA football fans to prey upon this franchise would have died years ago. I'm glad EA just lost their NCAA exclusivity and i'll be praying another company has the bawls to jump in the fray.

          Comment

          • unctarheel19
            Rookie
            • Jul 2012
            • 443

            #6
            Re: Sacks

            Originally posted by ZekeRoberts
            Is there a slider that you think will help to limit the sometimes-ridiculous number of sacks per game?

            Pass Rush seems to be the obvious choice, but do you think lowering it (whether marginally or significantly) affects other statistics or aspects of the game, such as CPU completion %?

            To clarify, I am talking about sacks on both sides, but I've never been a GREAT QB and I'm willing to work on my pocket presence and pump fakes to lower the sacks that I take... but is the problem of "earning" 7-8 sacks a game simply due to the CPU's inability to throw the ball away? And if so is there anything you suggest in terms of sliders to get them to throw incompletions more often? (QB ACC?)

            Raise the threshold...for anyone running a threshold closer to 0...ur gunna get all those sacks on screens. I have my threshold at 70 and just did a game...unc vs miami... Unc had 3 sacks and miami had 1... That was on heisman with 8 min qtrs

            Comment

            • dkrause1971
              All Star
              • Aug 2005
              • 5176

              #7
              Re: Sacks

              Originally posted by unctarheel19
              Raise the threshold...for anyone running a threshold closer to 0...ur gunna get all those sacks on screens. I have my threshold at 70 and just did a game...unc vs miami... Unc had 3 sacks and miami had 1... That was on heisman with 8 min qtrs
              Even at 50 (i use 50) or 60 you see alot less.
              Gamertag and PSN Name: RomanCaesar

              Comment

              • unctarheel19
                Rookie
                • Jul 2012
                • 443

                #8
                Re: Sacks

                Originally posted by dkrause1971
                Even at 50 (i use 50) or 60 you see alot less.
                I put it as 70 bc it also helps with the occasional horrible db play too

                Comment

                • Ge1dertron
                  Rookie
                  • Sep 2011
                  • 103

                  #9
                  Re: Sacks

                  So to fix this error I have to help the AI cheat player speed? lame

                  Comment

                  • unctarheel19
                    Rookie
                    • Jul 2012
                    • 443

                    #10
                    Re: Sacks

                    Originally posted by Ge1dertron
                    So to fix this error I have to help the AI cheat player speed? lame
                    Well then ya got 3 options...

                    1) play the game with its many issues
                    2) try to find ways to combat the issues
                    3) dont buy the game


                    Those r the only 3 options ea sports gives ppl... They dont try to fix the basic fundementals of the game in reguards to ai physics.. playcalling.. Etc. they only thing they r r concerned with is making it visually look good... So its up to us to find ways to try to combat its issues

                    Comment

                    • bcduggan
                      MVP
                      • Mar 2009
                      • 659

                      #11
                      Re: Sacks

                      Originally posted by unctarheel19
                      Raise the threshold...for anyone running a threshold closer to 0...ur gunna get all those sacks on screens. I have my threshold at 70 and just did a game...unc vs miami... Unc had 3 sacks and miami had 1... That was on heisman with 8 min qtrs
                      On here, Matt10, has good sliders with threshold 90, heisman sliders that work really well.

                      Comment

                      • Wshadow206
                        Rookie
                        • Apr 2011
                        • 43

                        #12
                        Re: Sacks

                        matt10's is almost too slow tho ive tried a couple sliders from all different im on AA SCHNINAICC OR WATEVER HIS NAME IS SLIDERS there okay n the speed is better but i wish it was heisman...patch comin out 30th i think so we'll see wats up im still playin my dynasty tho

                        Comment

                        • SonOfEd
                          Pro
                          • Dec 2010
                          • 560

                          #13
                          Re: Sacks

                          I know after my first few games of testing I set Pass Blk to 10 and Pass Rush to 15. Seemed to provide a much more natural pocket and get pressure from the DEs instead of the slippery DTs.

                          Comment

                          • Oraeon1224
                            Pro
                            • Jul 2008
                            • 861

                            #14
                            Re: Sacks

                            To explain the sliders at least from my testing:

                            Pass block slider: This seems to effect the power move vs pass blocking interaction. If you raise this to 100 you will see DT lay down the lineman and sack the quarterback.

                            Pass rush slider: This seems to effect the finesse move vs pass blocking interaction. If you arise it to 100 the defensive ends blast past their assigned blockers.

                            How to use this:
                            Increase CPU pass block to decrease DT pass rush as well as some minor effect on DE (both positions use both moves to different degrees).

                            Decrease HUM pass rush to decrease DE pass rush.

                            If you decrease these sliders in combination it markedly reduces blitzing sacks and lets screens function. However, the bad AI still calls to many short screens and tucks the ball and runs into the DT instead of throwing the ball away--no slider can fix bad programming. EA needs to axe the scramble function for pocket passers and markedly reduce it for balanced quarterbacks and have that AI routine instead trigger a throw pass away animation or better yet pass to dump off HB or at the HB feet if covered.

                            Comment

                            • unctarheel19
                              Rookie
                              • Jul 2012
                              • 443

                              #15
                              Re: Sacks

                              I just did a cpu v cpu dynazty game...lsu vs wisconsin in the captial one bowl... Wisn qb was onlh sacked 5 times...and lsu was sacked 3.... Thats on 12 min qtrs! Pretty good #s if u ask me

                              Comment

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