Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

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  • jeremym480
    Speak it into existence
    • Oct 2008
    • 18197

    #121
    Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

    Originally posted by Aftershock9958
    Which is a lot of the problem. I remember a lot of the postings prior to the CCM and physics announcements where online players were predicting that online has to finally get some love, and so many people who only play offline blew it off like it didn't matter whether or not online got any type of update.

    For the most part, the online players here have sympathized with offline players taking some hits, meanwhile before this all came to light the offline guys were extremely apathetic about online. Your line about "a lot of us don't care about online" hits it exactly on the head - it's borderline greedy how some of the people here are ready to riot over the fact that they're not the ones getting the new toys for the first time in a while.



    This post has me facepalming so hard. "Online people don't get it?" Really? We spent how many years with next to no features, and we don't get it? We're the first ones who get it.

    What I don't get is why so many people have these conspiracy theories and pretend (as you say Looman is doing) that they know what's happening behind the scenes. You don't. No one does.

    And I'm with you. I also expect a lot of flip floppers - the difference is that I know many people will see their poor expectations exceeded, and there will be the same amount of people who will see their high expectations end in disappointment. It's the same every year, and this year is no different.


    Sorry, but this post deserves more than a simple "thanks".

    On another note, I have always been an offline guy, in fact, I need to look up some of my posts from 2009 & 2010 so that you could see that I was die hard offline only guy. NCAA 11 changed that and now I love playing in online leagues against my real life and OS buddies. I think a common misconception is that the guys who play in online franchises are the same guys who like to play online against randoms and that couldn't be further from the truth. Online franchises and random Play Now games are two completely different experiences with (for the most part) two completely different types of players. Considering them one and the same is pretty ignorant. Online franchise guys are really not much different at all than offline guys. We just like to share our experiences with other people. That's all really.

    My hope is that next year all of the editing, imported draft classes, and fantasy drafts, etc. will be added in for both online and offline dynasties. And things like couch co-op will be added in for offline that way we can all be happy. Hopefully, Madden 13 is just the first step in a long process of making the perfect Madden.
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    • brahmagoul
      MVP
      • Jun 2003
      • 1860

      #122
      Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

      Reading through this threat reasserts my position of not buying Madden for the first time in 20 years. I think the only way is if it gets great reviews and I find people who want to try and online franchise (as coaches since playing as one "superstar" is something I turn my nose at).

      I just feel like if they truly wanted to improve Madden, it comes down to overhauling the gameplay and focusing strictly on that. It really leaves a bad taste that Looman sounds like he knows better than anyone else what the franchise needed more than anything, and it was turning the game into an RPG more or less.
      After more than eight years on here, I finally figured out how to edit my time zone!

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      • CRMosier_LM
        Banned
        • Jul 2009
        • 2061

        #123
        Originally posted by Big FN Deal
        C'mon Strawhat, name calling about someone that has never personally done anything to you, you are better than that. They just moved the guy back onto franchise mode for the making of M12 or something like that because before that he was stuck working on MUT. Now in the first year of this HC09 style CC mode, not making it offline multiplayer for whatever reason doesn't justify insults.
        Looman has been the lead on franchise since Madden 10. He was also the lead on last gen franchise that you all loved so much.

        Sent from my ADR6400L using Tapatalk 2

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        • CRMosier_LM
          Banned
          • Jul 2009
          • 2061

          #124
          Originally posted by jeremym480


          Sorry, but this post deserves more than a simple "thanks".

          On another note, I have always been an offline guy, in fact, I need to look up some of my posts from 2009 & 2010 so that you could see that I was die hard offline only guy. NCAA 11 changed that and now I love playing in online leagues against my real life and OS buddies. I think a common misconception is that the guys who play in online franchises are the same guys who like to play online against randoms and that couldn't be further from the truth. Online franchises and random Play Now games are two completely different experiences with (for the most part) two completely different types of players. Considering them one and the same is pretty ignorant. Online franchise guys are really not much different at all than offline guys. We just like to share our experiences with other people. That's all really.

          My hope is that next year all of the editing, imported draft classes, and fantasy drafts, etc. will be added in for both online and offline dynasties. And things like couch co-op will be added in for offline that way we can all be happy. Hopefully, Madden 13 is just the first step in a long process of making the perfect Madden.
          Out of the 32 guys in my franchise I think maybe combined we have 20 games playing randoms in lobbys. I haven't played a random bum since Madden 10. It's just not our style.

          Sent from my ADR6400L using Tapatalk 2

          Comment

          • StrawHat Patriot
            Banned
            • Apr 2012
            • 876

            #125
            Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

            Originally posted by Big FN Deal
            C'mon Strawhat, name calling about someone that has never personally done anything to you, you are better than that. They just moved the guy back onto franchise mode for the making of M12 or something like that because before that he was stuck working on MUT. Now in the first year of this HC09 style CC mode, not making it offline multiplayer for whatever reason doesn't justify insults.
            It wasn't meant to necessarily be an insult. Just a crude joke that seemed funny at the time, but I realized it wasn't that funny of joke, and it was more or less uncalled for. I kind of feel Douche-ish. But hey, what can I say, I guess I'm just angry - or whining that they couldn't include couch co-op.
            Last edited by StrawHat Patriot; 07-27-2012, 12:16 AM.

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            • jerwoods
              MVP
              • Jan 2009
              • 2997

              #126
              Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

              If U Read My First Posts on this issue U Know I Want 32 Team Control

              Custom Rosters Equip And Numbers

              But we will not get that this year Sure I Want that But I Can use Play Now To Edit Rosters and play Games



              But Next Year IF No 32-Team Control Is not in Or Ncaa Draft Class or number and Equip editing After All of this Talk About IT Then Its A MAJOR Problem

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              • Big FN Deal
                Banned
                • Aug 2011
                • 5993

                #127
                Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                Originally posted by brahmagoul
                Reading through this threat reasserts my position of not buying Madden for the first time in 20 years. I think the only way is if it gets great reviews and I find people who want to try and online franchise (as coaches since playing as one "superstar" is something I turn my nose at).

                I just feel like if they truly wanted to improve Madden, it comes down to overhauling the gameplay and focusing strictly on that. It really leaves a bad taste that Looman sounds like he knows better than anyone else what the franchise needed more than anything, and it was turning the game into an RPG more or less.
                I could be completely wrong but I don't think the RPG aspect was Looman's brainchild. In an interview early last year, the current Madden Creative Director Mike Young, was the one espousing about he always wanted to introduce RPG elements to Madden. I believe Looman just wanted to basically rebuild HC09 in Madden and add on from there in the future. I like some of Mike Young's ideas, like the thing about draft storylines and players/coaches try to make comebacks but the RPG element isn't a direction I think was necessary. I think sticking with the HC09 progression format, where I believe each rating had a Potential, that was effected by coaches, coordinators and other variables, would have been the way to go but, oh well, just have to see how this RPG stuff plays out.

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                • edjames01
                  Rookie
                  • Jun 2012
                  • 235

                  #128
                  Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                  Originally posted by Big FN Deal
                  I could be completely wrong but I don't think the RPG aspect was Looman's brainchild. In an interview early last year, the current Madden Creative Director Mike Young, was the one espousing about he always wanted to introduce RPG elements to Madden. I believe Looman just wanted to basically rebuild HC09 in Madden and add on from there in the future. I like some of Mike Young's ideas, like the thing about draft storylines and players/coaches try to make comebacks but the RPG element isn't a direction I think was necessary. I think sticking with the HC09 progression format, where I believe each rating had a Potential, that was effected by coaches, coordinators and other variables, would have been the way to go but, oh well, just have to see how this RPG stuff plays out.
                  What is this RPG stuff? It is the same thing as in HC09 except the XP are applied to individual players instead of position coaches.

                  Comment

                  • SoxFan01605
                    All Star
                    • Jan 2008
                    • 7982

                    #129
                    Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                    I love how people keep saying "RPG stuff" as though the concepts are somehow foreign to sports games or infringing on how they should play. XP is less subtle, I guess, but ratings, traits, tendencies, etc all are mechanics with RPG roots. I can understand people being skeptical of the new progression system, but I think the RPG concerns are unwarranted. In fact, one could reasonably argue the more EA models RPGs for this off-the-field stuff the better, as RPGs tend to be far better balanced and varied between individuals than Madden ever has been.

                    The point being, whether or not the XP system has issues will be how it is implementation works in context, not because it's likened to RPGs.

                    Comment

                    • brahmagoul
                      MVP
                      • Jun 2003
                      • 1860

                      #130
                      Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                      Originally posted by Big FN Deal
                      I could be completely wrong but I don't think the RPG aspect was Looman's brainchild. In an interview early last year, the current Madden Creative Director Mike Young, was the one espousing about he always wanted to introduce RPG elements to Madden. I believe Looman just wanted to basically rebuild HC09 in Madden and add on from there in the future. I like some of Mike Young's ideas, like the thing about draft storylines and players/coaches try to make comebacks but the RPG element isn't a direction I think was necessary. I think sticking with the HC09 progression format, where I believe each rating had a Potential, that was effected by coaches, coordinators and other variables, would have been the way to go but, oh well, just have to see how this RPG stuff plays out.
                      OK, then he's to blame then. lol. I just didn't like in the playbook how Josh said this will set the bar for franchise modes. They first have to catch up with the MLB the Show or NBA 2K before they can set any bar, in my opinion.

                      On a side note, I was thinking of this the other day. For as much "I miss NFL 2K and having a choice" some of us say, I wonder how good NBA 2K would be if there was still an NFL game.
                      After more than eight years on here, I finally figured out how to edit my time zone!

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                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #131
                        Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                        Originally posted by edjames01
                        What is this RPG stuff? It is the same thing as in HC09 except the XP are applied to individual players instead of position coaches.
                        In HC09 it was the coaches/coordinators that gained XP but the players had individual ratings Potential and variable progression, right? I guess I am saying I can see coaches/coordinators, gaining off field experience ie getting better at training and managing players, more so than extending that to the players. You do make a good point about it was just extended to the players, so it would make sense that it could be Looman's design. I am not hating on the XP and will see how it pans out but I would have preferred that it not been used for players, if given the choice.

                        Comment

                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #132
                          Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                          Originally posted by Big FN Deal
                          In HC09 it was the coaches/coordinators that gained XP but the players had individual ratings Potential and variable progression, right? I guess I am saying I can see coaches/coordinators, gaining off field experience ie getting better at training and managing players, more so than extending that to the players. You do make a good point about it was just extended to the players, so it would make sense that it could be Looman's design. I am not hating on the XP and will see how it pans out but I would have preferred that it not been used for players, if given the choice.
                          The main thing I LOVE is that performance on the field will have an impact on overall. Long time overdue. It's a start.
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                          • StrawHat Patriot
                            Banned
                            • Apr 2012
                            • 876

                            #133
                            Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                            Based on what another poster told me, the XP isn't actually that bad at all, it's just that, I would have much rather preferred player progression happening based on special ratings/traits/tendencies such as Attitude, Confidence, Pressure he feels, Pressure on him, Determination, Nervousness, Worth Ethic, etc. And as a coach, or assistant or scout would you see this player not report for Practice because of an apparent "injury" (ex. He actually playing GOLF INSTEAD!). and that would lead to his poor play on the field, and that's because him not going to practice is a result of him thinking he is already great enough, and he doesn't need practice, which also shows that he has a low work ethic, which will lead to his poor play, and thus he gets worse, and worse, and becomes a bust. I remember how Madden NFL 2005 had team morale. I would have preferred they build upon these things to closely resemble the NFL, so that on the Twitter feed, you see Adam Schefter saying "X Player didn't show up for practice, and was instead playing golf", and that would improve that as well.

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                            • brahmagoul
                              MVP
                              • Jun 2003
                              • 1860

                              #134
                              Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                              Did Looman or Young say the XP was a big reason you couldn't have multiple users offline or play CPU teams' games? I know I read that somewhere, but am not sure if it was just a logical explanation from a random person.
                              After more than eight years on here, I finally figured out how to edit my time zone!

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                              • TurboTitan
                                Pro
                                • Jun 2004
                                • 803

                                #135
                                Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

                                My main question is, what part of CC necessitated the removal of the ability to edit players? They made a huge deal last year about "this is YOUR game now, if you want to edit ratings in Franchise, have at it!!", and a year later, they have completely removed any type of player editing whatsoever. It isn't a huge deal to me.....I am not one of those players that always is re-starting a franchise because updated or custom rosters have came out, but a large majority of our community takes a lot of satisfaction and fun in roster editing. The simple question still stands........why remove player editing completely? Hopefully it isn't just so with Madden 2014 they can tout "Fully customizable rosters!!" on the box as a "new" feature. If the excuse is because of people abusing ratings edits in an "online" franchise then that doesn't hold water to me. It would have been simple to allow player edits in off-line franchises only I would imagine.

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