Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
Collapse
Recommended Videos
Collapse
X
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
Personally I am so excited for Madden that I didn't even buy NCAA.Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
The development of CC necessitated it. If you want a deeper explanation I believe you can inquire about positions at http://jobs.ea.comMy main question is, what part of CC necessitated the removal of the ability to edit players? They made a huge deal last year about "this is YOUR game now, if you want to edit ratings in Franchise, have at it!!", and a year later, they have completely removed any type of player editing whatsoever. It isn't a huge deal to me.....I am not one of those players that always is re-starting a franchise because updated or custom rosters have came out, but a large majority of our community takes a lot of satisfaction and fun in roster editing. The simple question still stands........why remove player editing completely? Hopefully it isn't just so with Madden 2014 they can tout "Fully customizable rosters!!" on the box as a "new" feature. If the excuse is because of people abusing ratings edits in an "online" franchise then that doesn't hold water to me. It would have been simple to allow player edits in off-line franchises only I would imagine.
CCM this year is bigger than swapping one feature for another.Comment
-
No XP has nothing to do with multiple offline users on the same console. Offline multiplayer ccm requires nearly double or triple the amount of UI to be created and attached. As far as I am aware that is the reason for it not being added in this year
Sent from my ADR6400L using Tapatalk 2Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
UI as in User Interface? What about just clicking R3 and moving it up or down to switch?No XP has nothing to do with multiple offline users on the same console. Offline multiplayer ccm requires nearly double or triple the amount of UI to be created and attached. As far as I am aware that is the reason for it not being added in this year
Sent from my ADR6400L using Tapatalk 2Comment
-
That's how it works on our end but on the backend they are actually completely different interfaces. They could hack it in that way which would create a ton of bugs within the UI. But as far as just half assing it in just to have it they already said they aren't doing that for anything. If they are going to put something in it will be 100% usable and upgradable across the life span of the mode. A good example of this is editing players, and custom playbooks. In essence it is a "time issue" because building the individual UI into the mode for co-op and editing, then connecting them was more time than they had available. Doing those would have come at the expense of something such as (just an example) building in trade logic.
Nothing will be added at this point anyway, the last chance to add anything was in like late May. At this point the game should already be gold and headed to press (if it hasnt already).
Sent from my ADR6400L using Tapatalk 2Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
I know many have referred to the fact these features weren't removed but are just not in CC, as splitting hairs. However, in regard to a post like this, the distinction evidently needs to be made for clarity. The easiest way for me to understand CC not having the feature set of M12 offline Franchise, is that they ported over much of HC09 into Madden with the added the ability to User control Players, to REPLACE Superstar and online/offline Franchise from M12.My main question is, what part of CC necessitated the removal of the ability to edit players? They made a huge deal last year about "this is YOUR game now, if you want to edit ratings in Franchise, have at it!!", and a year later, they have completely removed any type of player editing whatsoever. It isn't a huge deal to me.....I am not one of those players that always is re-starting a franchise because updated or custom rosters have came out, but a large majority of our community takes a lot of satisfaction and fun in roster editing. The simple question still stands........why remove player editing completely? Hopefully it isn't just so with Madden 2014 they can tout "Fully customizable rosters!!" on the box as a "new" feature. If the excuse is because of people abusing ratings edits in an "online" franchise then that doesn't hold water to me. It would have been simple to allow player edits in off-line franchises only I would imagine.
Asking why can't we do the exact same things in CC for M13 we could do in M12 offline Franchise, is like asking why we couldn't do the exact same things in M12 offline franchise we could do in HC09. Even though they may accomplish or even share similar functions, they are still two different modes. To those that say that is "splitting hairs", I don't agree because that is very relevant to the point Looman keeps making about this being the FIRST YEAR of CC.
I am not arguing with anyone that doesn't agree with Looman's decision to release CC without waiting until he could add those M12 features to it, because we are all entitled to our opinion. I am just pointing out that it's most likely because of that decision to not wait until those features could be added into CC before releasing it, that those features are not in cc this year, not because of some diabolical plot from Looman to have them removed or left out for spite. lolComment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
It's all about context, man. It's not splitting hairs when offered in context of an explanation such as the one you just presented. It's absolutely splitting hairs when in a dismissive response to a more global year-to-year comparison.I know many have referred to the fact these features weren't removed but are just not in CC, as splitting hairs. However, in regard to a post like this, the distinction evidently needs to be made for clarity. The easiest way for me to understand CC not having the feature set of M12 offline Franchise, is that they ported over much of HC09 into Madden with the added the ability to User control Players, to REPLACE Superstar and online/offline Franchise from M12.
Asking why can't we do the exact same things in CC for M13 we could do in M12 offline Franchise, is like asking why we couldn't do the exact same things in M12 offline franchise we could do in HC09. Even though they may accomplish or even share similar functions, they are still two different modes. To those that say that is "splitting hairs", I don't agree because that is very relevant to the point Looman keeps making about this being the FIRST YEAR of CC.
I am not arguing with anyone that doesn't agree with Looman's decision to release CC without waiting until he could add those M12 features to it, because we are all entitled to our opinion. I am just pointing out that it's most likely because of that decision to not wait until those features could be added into CC before releasing it, that those features are not in cc this year, not because of some diabolical plot from Looman to have them removed or left out for spite. lol
Point being, whether he asks "what part of CC necessitated the removal of the ability to edit players?" or "what part of CC necessitated the omission of the ability to edit players?" it doesn't change the crux of the response. If the distinction is made in the context of providing a more complete answer, fine. Again though, if it's simply used to dismiss or defend, it's a different story.Comment
-
FWIW nothing was ported over from HC09. A small amount of the concepts are used but this is coding built from near scratch essentially. Not trying to poke, you and I both know if someone sees that post they will pick it apart.I know many have referred to the fact these features weren't removed but are just not in CC, as splitting hairs. However, in regard to a post like this, the distinction evidently needs to be made for clarity. The easiest way for me to understand CC not having the feature set of M12 offline Franchise, is that they ported over much of HC09 into Madden with the added the ability to User control Players, to REPLACE Superstar and online/offline Franchise from M12.
Asking why can't we do the exact same things in CC for M13 we could do in M12 offline Franchise, is like asking why we couldn't do the exact same things in M12 offline franchise we could do in HC09. Even though they may accomplish or even share similar functions, they are still two different modes. To those that say that is "splitting hairs", I don't agree because that is very relevant to the point Looman keeps making about this being the FIRST YEAR of CC.
I am not arguing with anyone that doesn't agree with Looman's decision to release CC without waiting until he could add those M12 features to it, because we are all entitled to our opinion. I am just pointing out that it's most likely because of that decision to not wait until those features could be added into CC before releasing it, that those features are not in cc this year, not because of some diabolical plot from Looman to have them removed or left out for spite. lol
Sent from my ADR6400L using Tapatalk 2Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
Yeah, I get what you are saying and again, I see that more as having an issue with his/the decision to replace offline Franchise, online franchise and Superstar mode with CC, even though it doesn't yet provide the complete feature set of offline franchise. Again, I can respect the opinion of those that would have preferred a different decision was made but that doesn't equate to the current decision or those that can see the merit of it, being wrong.It's all about context, man. It's not splitting hairs when offered in context of an explanation such as the one you just presented. It's absolutely splitting hairs when in a dismissive response to a more global year-to-year comparison.
Point being, whether he asks "what part of CC necessitated the removal of the ability to edit players?" or "what part of CC necessitated the omission of the ability to edit players?" it doesn't change the crux of the response. If the distinction is made in the context of providing a more complete answer, fine. Again though, if it's simply used to dismiss or defend, it's a different story.
To put it another way, of the previous 3 modes in M12, offline franchise had the most available features, so I understand gamers that mostly or exclusively played that mode to expect whatever new mode replacing it, not "go backwards" in any area. However, it's also understandable for gamers that played the other 2 feature inferior modes and offline franchise too not to have to wait until CC provided the complete feature set from offline franchise before adding it and its' existing feature upgrades.
Essentially it's like a "majority" decision in the sense that, CC is a complete upgrade of 2 of the 3 "career modes" that were in M12 and a mixed bag of shared upgrades and unique downgrades for the 3rd because offline franchise received the lions share of upgrades of the three, this entire generation. Considering that and the fact that Looman is saying the FIRST YEAR of CC is about having one career mode for everyone going forward, this decision is a reasonable one, imo..Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
Sorry if I'm beating a dead horse, or being repetitive or ignorant, but can someone explain why other some video games in general with multiple modes don't frequently combine or take away certain things because of a "code" or "not enough time for the UI". I mean EA is one of the richest companies out there so whenever I hear the explanation for the features that EA left out, I feel extremely cheated.Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
I do play a few other sports games, but I don't recall any of them replacing/overhauling old modes(online, offline, superstar)with just one mode overall.(CCM)Sorry if I'm beating a dead horse, or being repetitive or ignorant, but can someone explain why other some video games in general with multiple modes don't frequently combine or take away certain things because of a "code" or "not enough time for the UI". I mean EA is one of the richest companies out there so whenever I hear the explanation for the features that EA left out, I feel extremely cheated.
I see this as Madden setting the bar higher for the way we play franchise mode. We will find out sooner rather than later.
Heck, 2k hoops removed a popular online feature with 2k12. I forgot what it was called, but I do recall people complaining about it.
Being a "rich" company, has nothing to do with it. Making sure everything works does.Last edited by roadman; 07-28-2012, 08:58 AM.Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
At this point it seems you are asking for something that will make you "feel better" or accept the decision that was made, which I don't see being possible. I am not going to try to convince anyone to change how they feel about CC, all I have done is comment when I believe there is a misunderstanding about the mode that discussion may help bring clarity to.Sorry if I'm beating a dead horse, or being repetitive or ignorant, but can someone explain why other some video games in general with multiple modes don't frequently combine or take away certain things because of a "code" or "not enough time for the UI". I mean EA is one of the richest companies out there so whenever I hear the explanation for the features that EA left out, I feel extremely cheated.
If you or anyone else doesn't feel this mode should have been released if it couldn't provide everything offline franchise had then that's your opinion and you are entitled to it. However, I am of the opinion that the current/future pros of adding CC into M13 seem to far outweigh the cons of those features missing.Last edited by Big FN Deal; 07-28-2012, 11:03 AM.Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
Yes, they removed crew which alot of people loved "not me" but they'll bring it back just Madden does with their features.I do play a few other sports games, but I don't recall any of them replacing/overhauling old modes(online, offline, superstar)with just one mode overall.(CCM)
I see this as Madden setting the bar higher for the way we play franchise mode. We will find out sooner rather than later.
Heck, 2k hoops removed a popular online feature with 2k12. I forgot what it was called, but I do recall people complaining about it.
Being a "rich" company, has nothing to do with it. Making sure everything works does.Comment
-
Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers
I'm just trying to get a better understanding of the whole Features of CCM being left out, because every time I hear an explanation for certain features it doesn't feel legit for some reason and I don't KNOW WHY.At this point it seems you are asking for something that will make you "feel better" or accept the decision that was made, which I don't see being possible. I am not going to try to convince anyone to change how they feel about CC, all I have done is comment when I believe there is a misunderstanding about the mode that discussion may help bring clarity too.
If you or anyone else doesn't feel this mode should not have been released if it couldn't provide everything offline franchise had then that's your opinion and you are entitled to it. However, I am of the opinion that the current/future pros of adding CC into M13 seem to far outweigh the cons of those features missing.Comment

Comment