1- User catch is now just as it was in old games, no more guys letting the ball hit them in the face.
2- The AI defense no longer seems psychic. They hardly ever crash the hole at the snap in 3 out of 4 run plays.
3- I have only seen 1 or 2 times a defender get frozen in option coverage (for those who dont know sometimes AI defenders will just stand there when you run the option) I think this is because I turned run defense up a lot so that it would still be competitive.
4- The option in general is much more effective if you know how to run it. This is mostly because the defensive pursuit is much more realistic and blockers are better at holding the point of attack and safeties aren't in you backfield before you get to the line of scrimmage.
5- Blockers seems to be much better at not being idiots. There are still blown blocks and missed blocks, but i have yet to see a blocker run away from the point of attack to block someone who is not an eminent threat, and they do not get in the way nearly as much.
the only flaw is that the challenge is still a bit lessened regardless of the sliders, but i chalk that mostly up to me being good at the game and the fact that my team is a complete powerhouse. When i play other powerhouses i dont blow them out. The big problem still present is that the cpu offensive playcalling still calls to many screens and still can hardly run them. I have yet to lose a game, but personally i would rather win against a game that is not overly difficult than be challenged because the game is cheating me.
I am not going to go into figuring out any slider sets or anything (this maybe should be moved to sliders section idk) but i have definitely seen an improvement in realistic football simulation gameplay with the game on Varsity
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